mirror of
https://github.com/RandomityGuy/MBHaxe.git
synced 2025-10-30 08:11:25 +00:00
471 lines
No EOL
21 KiB
YAML
471 lines
No EOL
21 KiB
YAML
# Use the latest 2.1 version of CircleCI pipeline process engine.
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# See: https://circleci.com/docs/2.0/configuration-reference
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version: 2.1
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orbs:
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win: circleci/windows@4.1.1 # The Windows orb give you everything you need to start using the Windows executor.
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macos: circleci/macos@2.5.1
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# Define a job to be invoked later in a workflow.
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# See: https://circleci.com/docs/2.0/configuration-reference/#jobs
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jobs:
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build:
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macos:
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xcode: 14.1.0 # Specify the Xcode version to use
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resource_class: macos.m1.medium.gen1
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environment:
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HOMEBREW_NO_AUTO_UPDATE: 1
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NPROC: 4
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COMMIT_TAG: pipeline.git.tag
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steps:
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- add_ssh_keys:
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fingerprints:
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- "82:42:56:a0:57:43:95:4e:00:c0:8c:c1:7f:70:74:47"
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- checkout:
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path: ~/MBHaxe
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- macos/install-rosetta
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- run:
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name: Install brew dependencies
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command: |
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brew install cmake
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brew install pkg-config
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brew install libpthread-stubs
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brew install nasm
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- run:
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name: Install Haxe
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command: |
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set -eux
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download_url="https://github.com/HaxeFoundation/haxe/releases/download/4.3.4/haxe-4.3.4-osx.tar.gz"
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echo "Downloading [$download_url]..."
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mkdir ~/haxe
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curl -fsSL --retry 3 --retry-delay 5 "$download_url" -o ~/haxe.tar.gz
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tar xzvf ~/haxe.tar.gz -C ~/haxe --strip-components=1
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download_url="https://github.com/HaxeFoundation/neko/releases/download/v2-4-0-rc/neko-2.4.0-rc-osx-universal.tar.gz"
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echo "Downloading [$download_url]..."
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mkdir ~/neko
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curl -fsSL --retry 3 --retry-delay 5 "$download_url" -o ~/neko.tar.gz
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tar xzvf ~/neko.tar.gz -C ~/neko --strip-components=1
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export PATH=~/haxe/:"$PATH"
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export PATH=~/neko/:"$PATH"
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export HAXE_STD_PATH=~/haxe/std
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export DYLD_LIBRARY_PATH=~/neko
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sudo chmod +x ~/neko/neko
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haxelib setup ~/haxelib
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haxelib list
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haxelib install hashlink
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- run:
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name: Compile zlib
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command: |
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mkdir -p ~/deps
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cd ~/deps
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curl https://www.zlib.net/zlib-1.3.1.tar.xz | tar xz
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cd zlib-1.3.1
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if [ ! -f /usr/local/lib/libz.1.3.1.dylib ]; then
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cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DCMAKE_OSX_DEPLOYMENT_TARGET="10.15" -DCMAKE_MACOSX_RPATH=TRUE
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cmake --build build --config Release -j$NPROC
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sudo cmake --install build
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fi
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- run:
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name: Compile alsoft
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command: |
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mkdir -p ~/deps
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cd ~/deps
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curl https://openal-soft.org/openal-releases/openal-soft-1.22.2.tar.bz2 | tar xz
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cd openal-soft-1.22.2
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if [ ! -f /usr/local/lib/libopenal.1.22.2.dylib ]; then
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cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DCMAKE_OSX_DEPLOYMENT_TARGET="10.15" -DALSOFT_BACKEND_SNDIO=NO -DALSOFT_BACKEND_PORTAUDIO=NO -DALSOFT_BACKEND_WAVE=NO -DALSOFT_UTILS=NO -DALSOFT_EXAMPLES=NO -DCMAKE_MACOSX_RPATH=TRUE
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cmake --build build --config Release -j$NPROC
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sudo cmake --install build
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fi
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- run:
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name: Compile jpeg-turbo (x86)
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command: |
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mkdir -p ~/deps
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cd ~/deps
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curl -L https://downloads.sourceforge.net/project/libjpeg-turbo/2.1.4/libjpeg-turbo-2.1.4.tar.gz | tar xz
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cd libjpeg-turbo-2.1.4
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if [ ! -f /usr/local/lib/libturbojpeg.0.2.0.dylib ]; then
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cmake -S. -Bbuild-x86 -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES="x86_64" -DCMAKE_OSX_DEPLOYMENT_TARGET="10.15" -DCMAKE_MACOSX_RPATH=TRUE -DCMAKE_INSTALL_PREFIX=/usr/local
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cmake --build build-x86 --config release -j$NPROC
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fi
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- run:
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name: Compile jpeg-turbo (ARM64)
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command: |
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cd ~/deps/libjpeg-turbo-2.1.4
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if [ ! -f /usr/local/lib/libturbojpeg.0.2.0.dylib ]; then
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cmake -S. -Bbuild-arm64 -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES="arm64" -DCMAKE_OSX_DEPLOYMENT_TARGET="10.15" -DCMAKE_MACOSX_RPATH=TRUE -DCMAKE_INSTALL_PREFIX=/usr/local
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cmake --build build-arm64 --config release -j$NPROC
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fi
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- run:
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name: Install jpeg-turbo (Universal)
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command: |
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if [ ! -f /usr/local/lib/libturbojpeg.0.2.0.dylib ]; then
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cd ~/deps/libjpeg-turbo-2.1.4/build-arm64
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for i in libjpeg.62.3.0.dylib cjpeg cjpeg-static djpeg djpeg-static jcstest jpegtran jpegtran-static libjpeg.a libturbojpeg.a libturbojpeg.0.2.0.dylib rdjpgcom strtest tjbench tjbench-static tjexample tjunittest tjunittest-static wrjpgcom
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do
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lipo -create -output $i ../build-x86/$i $i
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done
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sudo cmake --install .
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fi
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- run:
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name: Compile libogg
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command: |
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mkdir -p ~/deps
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cd ~/deps
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curl -L https://downloads.xiph.org/releases/ogg/libogg-1.3.5.tar.xz | tar xz
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cd libogg-1.3.5
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if [ ! -f /usr/local/lib/libogg.0.8.5.dylib ]; then
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cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DCMAKE_OSX_DEPLOYMENT_TARGET="10.15" -DBUILD_SHARED_LIBS=ON -DCMAKE_MACOSX_RPATH=TRUE
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cmake --build build --config Release -j$NPROC
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sudo cmake --install build
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fi
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- run:
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name: Compile libvorbis
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command: |
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mkdir -p ~/deps
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cd ~/deps
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curl -L https://downloads.xiph.org/releases/vorbis/libvorbis-1.3.7.tar.xz | tar xz
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cd libvorbis-1.3.7
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if [ ! -f /usr/local/lib/libvorbis.0.4.9.dylib ]; then
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cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DCMAKE_OSX_DEPLOYMENT_TARGET="10.15" -DBUILD_SHARED_LIBS=ON -DCMAKE_MACOSX_RPATH=TRUE
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cmake --build build --config Release -j$NPROC
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sudo cmake --install build
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fi
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- run:
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name: Compile libpng (x86)
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command: |
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mkdir -p ~/deps
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cd ~/deps
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curl -L https://download.sourceforge.net/libpng/libpng-1.6.39.tar.xz | tar xz
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cd libpng-1.6.39
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if [ ! -f /usr/local/lib/libpng16.16.dylib ]; then
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cmake -S. -Bbuild-x86 -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES="x86_64" -DCMAKE_OSX_DEPLOYMENT_TARGET="10.15" -DCMAKE_MACOSX_RPATH=TRUE
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cmake --build build-x86 --config release -j$NPROC
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fi
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- run:
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name: Compile libpng (arm64)
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command: |
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mkdir -p ~/deps
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cd ~/deps
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cd libpng-1.6.39
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if [ ! -f /usr/local/lib/libpng16.16.dylib ]; then
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cmake -S. -Bbuild-arm64 -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES="arm64" -DCMAKE_OSX_DEPLOYMENT_TARGET="10.15" -DCMAKE_MACOSX_RPATH=TRUE
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cmake --build build-arm64 --config release -j$NPROC
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fi
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- run:
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name: Install libpng (Universal)
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command: |
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if [ ! -f /usr/local/lib/libpng16.16.dylib ]; then
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cd ~/deps/libpng-1.6.39/build-arm64
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for i in libpng16.16.39.0.dylib libpng16.a png-fix-itxt pngfix pngimage pngstest pngtest pngunknown pngvalid
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do
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lipo -create -output $i ../build-x86/$i $i
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done
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sudo cmake --install .
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fi
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- run:
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name: Compile SDL2
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command: |
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mkdir -p ~/deps
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cd ~/deps
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curl -L https://github.com/libsdl-org/SDL/releases/download/release-2.26.1/SDL2-2.26.1.tar.gz | tar xz
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cd SDL2-2.26.1
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if [ ! -f /usr/local/lib/libSDL2-2.0.0.dylib ]; then
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cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DCMAKE_OSX_DEPLOYMENT_TARGET="10.15" -DBUILD_SHARED_LIBS=ON -DCMAKE_MACOSX_RPATH=TRUE
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cmake --build build --config Release -j$NPROC
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sudo cmake --install build
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fi
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- run:
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name: Compile libuv
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command: |
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mkdir -p ~/deps
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cd ~/deps
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curl -fsSL https://github.com/libuv/libuv/archive/refs/tags/v1.44.2.tar.gz | tar xz
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cd libuv-1.44.2
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cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DCMAKE_OSX_DEPLOYMENT_TARGET="10.15" -DCMAKE_MACOSX_RPATH=TRUE
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cmake --build build --config Release -j$NPROC
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sudo cmake --install build
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- run:
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name: Install hashlink
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command: |
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mkdir -p ~/deps
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cd ~/deps
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git clone --depth=1 https://github.com/RandomityGuy/hashlink
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cd hashlink
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cd ~/deps
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git clone https://github.com/RandomityGuy/hxDatachannel
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cd hashlink
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mv ~/deps/hxDatachannel/cpp libs/datachannel
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echo -e "\nadd_subdirectory(datachannel)" >> libs/CMakeLists.txt
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curl -L https://raw.githubusercontent.com/RandomityGuy/hashlink/master/libs/ssl/CMakeLists.txt > libs/ssl/CMakeLists.txt
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# Fix OpenAL
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# curl -L https://github.com/nullobsi/hashlink/commit/a09491918cc4b83c2cb9fcded855fe967857385f.diff | git apply
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cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DCMAKE_OSX_DEPLOYMENT_TARGET="10.15" -DCMAKE_FIND_FRAMEWORK=LAST -DWITH_SQLITE=OFF -DBUILD_TESTING=OFF -DCMAKE_MACOSX_RPATH=TRUE -DHASHLINK_INCLUDE_DIR="~/deps/hashlink/src" -DHASHLINK_LIBRARY_DIR="/usr/local/lib/"
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cmake --build build --config Release -j$NPROC
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sudo cmake --install build
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- run:
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name: Install haxe dependencies
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command: |
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export PATH=~/haxe/:"$PATH"
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export HAXE_STD_PATH=~/haxe/std
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export PATH=~/neko/:"$PATH"
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export DYLD_LIBRARY_PATH=~/neko
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haxelib git heaps https://github.com/RandomityGuy/heaps
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haxelib dev hlopenal ~/deps/hashlink/libs/openal
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haxelib dev hlsdl ~/deps/hashlink/libs/sdl
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haxelib dev datachannel ~/deps/hxDatachannel
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haxelib install colyseus-websocket
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- save_cache:
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key: mbhaxe-deps-v1
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paths:
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- /usr/local/lib/ui.hdll
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- /usr/local/lib/openal.hdll
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- /usr/local/lib/fmt.hdll
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- /usr/local/lib/sdl.hdll
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- /usr/local/lib/libSDL2-2.0.0.dylib
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- /usr/local/lib/libhl.1.13.0.dylib
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- /usr/local/lib/libogg.0.8.5.dylib
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- /usr/local/lib/libopenal.1.22.2.dylib
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- /usr/local/lib/libpng16.16.dylib
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- /usr/local/lib/libturbojpeg.0.2.0.dylib
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- /usr/local/lib/libvorbis.0.4.9.dylib
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- /usr/local/lib/libvorbisfile.3.3.8.dylib
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- /usr/local/lib/libvorbisenc.2.0.12.dylib
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- /usr/local/lib/libz.1.3.1.dylib
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- /usr/local/lib/datachannel.hdll
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- run:
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name: Compile MBHaxe
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command: |
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export PATH=~/haxe/:"$PATH"
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export HAXE_STD_PATH=~/haxe/std
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export PATH=~/neko/:"$PATH"
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export DYLD_LIBRARY_PATH=~/neko
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cd ~/MBHaxe
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haxe compile-macos.hxml
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cd native
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cp ~/deps/hashlink/src/hlc_main.c .
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clang -mmacosx-version-min=10.15 -arch x86_64 -arch arm64 -o marblegame -I . -L /usr/local/lib/ -std=c11 marblegame.c /usr/local/lib/{ui.hdll,openal.hdll,fmt.hdll,sdl.hdll,uv.hdll,ssl.hdll,datachannel.hdll} -lsdl2 -lhl -luv
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- run:
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name: Package app bundle
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command: |
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cd ~/MBHaxe
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./package-macos.sh v$COMMIT_TAG
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cd "macos-dist/MarbleBlast Platinum.app/Contents/MacOS"
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otool -L marblegame
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cd ../Frameworks
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cp /usr/local/lib/{ui.hdll,openal.hdll,fmt.hdll,sdl.hdll,libSDL2-2.0.0.dylib,ssl.hdll,uv.hdll,datachannel.hdll} .
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cp /usr/local/lib/libhl.1.13.0.dylib libhl.1.dylib
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cp /usr/local/lib/libogg.0.8.5.dylib libogg.0.dylib
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cp /usr/local/lib/libopenal.1.22.2.dylib libopenal.1.dylib
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cp /usr/local/lib/libpng16.16.dylib libpng16.16.dylib
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cp /usr/local/lib/libturbojpeg.0.2.0.dylib libturbojpeg.0.dylib
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cp /usr/local/lib/libvorbis.0.4.9.dylib libvorbis.0.4.9.dylib
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cp /usr/local/lib/libvorbisfile.3.3.8.dylib libvorbisfile.3.3.8.dylib
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cp /usr/local/lib/libvorbisenc.2.0.12.dylib libvorbisenc.2.0.12.dylib
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cp /usr/local/lib/libz.1.3.1.dylib libz.1.dylib
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cp /usr/local/lib/libuv.1.dylib libuv.1.dylib
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# These libraries have dangling RPATHs
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install_name_tool -delete_rpath /usr/local/lib libturbojpeg.0.dylib
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for i in fmt.hdll libpng16.16.dylib
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do
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install_name_tool -change /usr/lib/libz.1.dylib @rpath/libz.1.dylib $i
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done
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- run:
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name: Sign app bundle
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command: |
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cd ~/MBHaxe/macos-dist
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xattr -rc "MarbleBlast Platinum.app"
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cp "MarbleBlast Platinum.app/Contents/Entitlements.plist" .
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codesign --deep --entitlements Entitlements.plist -fs - "MarbleBlast Platinum.app"
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- run:
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name: ZIP Bundle
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command: |
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cd ~/MBHaxe/macos-dist
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npm install -g create-dmg
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create-dmg --dmg-title="Marble Blast Platinum" "MarbleBlast Platinum.app" || true
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rm -rf "macos-dist/MarbleBlast Platinum.app.in"
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mv "marblegame vpipeline.git.tag.dmg" "MBHaxe-Platinum-Mac.dmg"
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# zip -r MBHaxe-Ultra-Mac.zip macos-dist/
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- run:
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name: Upload to Artifact Storage
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command: |
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scp -o StrictHostKeyChecking=no -i $KEYPATH -P $PORT ~/MBHaxe/macos-dist/MBHaxe-Platinum-Mac.dmg $REMOTEDIR/MBHaxe-Platinum-Mac.dmg
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# - store_artifacts:
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# path: ~/MBHaxe/MBHaxe-Platinum-Mac.zip
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build-win:
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executor:
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name: win/server-2022
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shell: bash.exe # executor type
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# Checkout the code as the first step. This is a dedicated CircleCI step.
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# The python orb's install-packages step will install the dependencies from a Pipfile via Pipenv by default.
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# Here we're making sure we use just use the system-wide pip. By default it uses the project root's requirements.txt.
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# Then run your tests!
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# CircleCI will report the results back to your VCS provider.
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steps:
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- add_ssh_keys:
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fingerprints:
|
|
- "82:42:56:a0:57:43:95:4e:00:c0:8c:c1:7f:70:74:47"
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- checkout
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- run:
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name: Install dependencies
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command: |
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curl -fsSL --retry 3 --retry-delay 5 -o /tmp/sdl.zip https://www.libsdl.org/release/SDL2-devel-2.0.5-VC.zip
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curl -fsSL --retry 3 --retry-delay 5 -o /tmp/openal.zip https://openal-soft.org/openal-binaries/openal-soft-1.17.2-bin.zip
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curl -fsSL --retry 3 --retry-delay 5 -o /tmp/ffmpeg.zip https://github.com/HaxeFoundation/hashlink/files/5648056/ffmpeg-3.4.2-win64-dev.zip
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cd /tmp
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7z x /tmp/sdl.zip -oinclude; mv /tmp/include/SDL2* /tmp/include/sdl
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7z x /tmp/openal.zip -oinclude; mv /tmp/include/openal* /tmp/include/openal
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7z x /tmp/ffmpeg.zip -oinclude; mv /tmp/include/ffmpeg* /tmp/include/ffmpeg
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- run:
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name: Install Neko
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command: |
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choco install --no-progress neko -y
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nekopath=$(/bin/find /c/ProgramData/chocolatey/lib/neko -name neko.dll -printf '%h\n')
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set NEKOPATH=$nekopath
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export PATH=$nekopath:"$PATH"
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|
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- run:
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name: Install CMake
|
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command: |
|
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choco install --no-progress cmake -y
|
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|
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- run:
|
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name: Install Haxe
|
|
command: |
|
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download_url="https://github.com/HaxeFoundation/haxe/releases/download/4.3.4/haxe-4.3.4-win64.zip"
|
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echo "Downloading [$download_url]..."
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mkdir /tmp/haxe
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curl -fsSL --retry 3 --retry-delay 5 "$download_url" -o /tmp/haxe.zip
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7z x /tmp/haxe.zip -o/tmp
|
|
mv -v /tmp/haxe_* /tmp/haxe
|
|
cd /tmp/haxe
|
|
mv haxe_* haxe
|
|
export PATH=/tmp/haxe/haxe:"$PATH"
|
|
export HAXE_STD_PATH=/tmp/haxe/haxe/std
|
|
nekopath=$(/bin/find /c/ProgramData/chocolatey/lib/neko -name neko.dll -printf '%h\n')
|
|
set NEKOPATH=$nekopath
|
|
export PATH=$nekopath:"$PATH"
|
|
haxelib setup ~/haxelib
|
|
haxelib list
|
|
- run:
|
|
name: Build Hashlink
|
|
command: |
|
|
mkdir ~/deps
|
|
cd ~/deps
|
|
git clone https://github.com/RandomityGuy/hashlink
|
|
cd hashlink
|
|
mv /tmp/include/sdl include/sdl
|
|
mv /tmp/include/openal include/openal
|
|
MSBuild.exe hl.sln -m -nologo -p:Configuration=Release -p:Platform=x64
|
|
|
|
- run:
|
|
name: Build datachannel
|
|
command: |
|
|
mkdir ~/deps
|
|
cd ~/deps
|
|
git clone https://github.com/RandomityGuy/hxDatachannel
|
|
cd hxDatachannel/cpp
|
|
"/c/Program Files/CMake/bin/cmake" -S. -Bbuild -DCMAKE_BUILD_TYPE=Release -DHASHLINK_LIBRARY_DIR="~/deps/hashlink/x64/Release" -DHASHLINK_INCLUDE_DIR="../../hashlink/src"
|
|
"/c/Program Files/CMake/bin/cmake" --build build --config Release -j4
|
|
mv ~/deps/hxDatachannel/cpp/build/Release/datachannel.hdll ~/deps/hashlink/x64/Release
|
|
mv ~/deps/hxDatachannel/cpp/build/Release/datachannel.lib ~/deps/hashlink/x64/Release
|
|
|
|
- run:
|
|
name: Install haxe dependencies
|
|
command: |
|
|
export PATH=/tmp/haxe/haxe:"$PATH"
|
|
export HAXE_STD_PATH=/tmp/haxe/haxe/std
|
|
nekopath=$(/bin/find /c/ProgramData/chocolatey/lib/neko -name neko.dll -printf '%h\n')
|
|
set NEKOPATH=$nekopath
|
|
export PATH=$nekopath:"$PATH"
|
|
haxelib git heaps https://github.com/RandomityGuy/heaps
|
|
haxelib dev hlopenal ~/deps/hashlink/libs/openal
|
|
haxelib dev hlsdl ~/deps/hashlink/libs/sdl
|
|
haxelib dev hashlink ~/deps/hashlink/other/haxelib
|
|
haxelib dev datachannel ~/deps/hxDatachannel
|
|
haxelib install colyseus-websocket
|
|
|
|
- run:
|
|
name: Compile MBHaxe
|
|
command: |
|
|
export PATH=/tmp/haxe/haxe:"$PATH"
|
|
export HAXE_STD_PATH=/tmp/haxe/haxe/std
|
|
nekopath=$(/bin/find /c/ProgramData/chocolatey/lib/neko -name neko.dll -printf '%h\n')
|
|
set NEKOPATH=$nekopath
|
|
export PATH=$nekopath:"$PATH"
|
|
cd ~/project
|
|
haxe compile-c.hxml
|
|
cd native
|
|
HASHLINKPATH=~/deps/hashlink
|
|
MSBuild.exe -m -nologo -p:Configuration=Release -p:Platform=x64 -p:PlatformToolset=v142 -p:HASHLINK=$HASHLINKPATH marblegame.sln
|
|
- run:
|
|
name: Package app bundle
|
|
command: |
|
|
cd ~/project
|
|
mkdir release
|
|
cd release
|
|
cp ../native/x64/Release/marblegame.exe .
|
|
mv marblegame.exe marbleblast.exe
|
|
cp -r ../data .
|
|
cp ~/deps/hashlink/x64/Release/libhl.dll .
|
|
cp ~/deps/hashlink/x64/Release/fmt.hdll .
|
|
cp ~/deps/hashlink/x64/Release/ui.hdll .
|
|
cp ~/deps/hashlink/x64/Release/openal.hdll .
|
|
cp ~/deps/hashlink/x64/Release/sdl.hdll .
|
|
cp ~/deps/hashlink/x64/Release/ssl.hdll .
|
|
cp ~/deps/hashlink/x64/Release/datachannel.hdll .
|
|
cp ~/deps/hashlink/x64/Release/uv.hdll .
|
|
cp ~/deps/hashlink/include/sdl/lib/x64/SDL2.dll .
|
|
cp ~/deps/hashlink/include/openal/bin/Win64/soft_oal.dll ./OpenAL32.dll
|
|
- run:
|
|
name: Zip bundle
|
|
command: |
|
|
cd ~/project
|
|
7z a MBHaxe-Platinum-Win.zip release/
|
|
|
|
- run:
|
|
name: Upload to Artifact Storage
|
|
command: |
|
|
scp -o StrictHostKeyChecking=no -i $KEYPATH -P $PORT ~/project/MBHaxe-Platinum-Win.zip $REMOTEDIR/MBHaxe-Platinum-Win.zip
|
|
# - store_artifacts:
|
|
# path: ~/project/MBHaxe-Platinum-Win.zip
|
|
|
|
|
|
# Invoke jobs via workflows
|
|
# See: https://circleci.com/docs/2.0/configuration-reference/#workflows
|
|
workflows:
|
|
build-mac:
|
|
jobs:
|
|
- build:
|
|
filters:
|
|
tags:
|
|
only: /^\d+.\d+.\d+$/
|
|
|
|
build-windows:
|
|
jobs:
|
|
- build-win:
|
|
filters:
|
|
tags:
|
|
only: /^\d+.\d+.\d+$/ |