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Pak.cpp: cleanup
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ece48700a8
commit
1834cef9c9
1 changed files with 3 additions and 18 deletions
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@ -158,17 +158,6 @@ extern "C" void osPfsInitPak_recomp(uint8_t* rdram, recomp_context* ctx) {
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extern "C" void osPfsFreeBlocks_recomp(uint8_t* rdram, recomp_context* ctx) {
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s32* bytes_not_used = _arg<1, s32*>(rdram, ctx);
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ControllerPak pak;
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pak.header.open("controllerPak_header.sav", std::ios::binary | std::ios::in | std::ios::out);
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if (!pak.header.good()) {
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assert(false);
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}
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if (!pak.header.is_open()) {
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assert(false);
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}
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s32 usedSpace = 0;
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for (size_t i = 0; i < MAX_FILES; i++) {
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u32 file_size = 0;
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@ -186,8 +175,6 @@ extern "C" void osPfsFreeBlocks_recomp(uint8_t* rdram, recomp_context* ctx) {
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}
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}
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pak.header.close();
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*bytes_not_used = (123 - usedSpace) << 8;
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ctx->r2 = 0; // PFS_NO_ERROR
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@ -206,8 +193,6 @@ extern "C" void osPfsAllocateFile_recomp(uint8_t* rdram, recomp_context* ctx) {
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return;
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}
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ControllerPak pak;
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/* Search for a free slot */
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u8 freeFileIndex = 0;
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for (size_t i = 0; i < MAX_FILES; i++) {
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@ -229,6 +214,8 @@ extern "C" void osPfsAllocateFile_recomp(uint8_t* rdram, recomp_context* ctx) {
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/* Create empty file */
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ControllerPak pak;
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char filename[100];
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sprintf(filename, "controllerPak_file_%d.sav", freeFileIndex);
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pak.file.open(filename, std::ios::binary | std::ios::in | std::ios::out | std::ios::trunc);
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@ -263,7 +250,7 @@ extern "C" void osPfsFileState_recomp(uint8_t* rdram, recomp_context* ctx) {
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// should pass the state of the requested file_no to the incoming state pointer,
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// games call this function 16 times, once per file
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// fills the incoming state with the information inside the header of the pak.
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// If a header file doesn't exist, create it.
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char filename[100];
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sprintf(filename, "controllerPak_file_%d.sav", file_no);
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if (!std::filesystem::exists(filename)) {
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@ -295,8 +282,6 @@ extern "C" void osPfsFindFile_recomp(uint8_t* rdram, recomp_context* ctx) {
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u8* ext_name = TO_PTR(u8, MEM_W(0x10, ctx->r29));
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s32* file_no = TO_PTR(s32, MEM_W(0x14, ctx->r29));
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ControllerPak pak;
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for (size_t i = 0; i < MAX_FILES; i++) {
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u32 file_size_ = 0;
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u32 game_code_ = 0;
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