Game Registration API (#1)

This commit is contained in:
David Chavez 2024-05-22 04:03:39 +02:00 committed by GitHub
parent 2430c82cbd
commit 32632ab2ff
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
9 changed files with 9430 additions and 84 deletions

View file

@ -7,3 +7,6 @@ set(CMAKE_CXX_STANDARD_REQUIRED True)
add_subdirectory(ultramodern)
add_subdirectory(librecomp)
set(RT64_STATIC TRUE)
add_subdirectory(rt64)

View file

@ -30,5 +30,6 @@ add_library(librecomp STATIC
"${CMAKE_CURRENT_SOURCE_DIR}/src/vi.cpp")
target_include_directories(librecomp PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/include")
target_include_directories(librecomp PRIVATE "${CMAKE_SOURCE_DIR}/rt64/src/contrib")
target_compile_options(librecomp PRIVATE -Wno-deprecated-declarations)
target_link_libraries(librecomp PRIVATE ultramodern)

View file

@ -6,23 +6,19 @@
#include "recomp.h"
#include <ultramodern/ultramodern.hpp>
#include "rt64_layer.h"
namespace recomp {
// TODO refactor this to allow a particular project to specify games.
// A register game function should be added which takes:
// * Expected ROM hash
// * Internal ROM name (for error messages)
// * Entrypoint function to run for the game
// * Shader cache (optional)
// The register game function should return a handle struct (probably containing an ID) so the project can check
// which game is running (if any) by querying it.
enum class Game {
OoT,
MM,
None,
Quit
};
struct GameEntry {
uint64_t rom_hash;
std::string internal_name;
std::u8string game_id;
std::span<const char> cache_data;
bool is_enabled;
void (*entrypoint)();
std::u8string stored_filename() const;
};
enum class RomValidationError {
Good,
FailedToOpen,
@ -32,17 +28,21 @@ namespace recomp {
IncorrectVersion,
OtherError
};
bool register_game(const recomp::GameEntry& entry);
void register_patch(const char* patch, std::size_t size);
void check_all_stored_roms();
bool load_stored_rom(Game game);
RomValidationError select_rom(const std::filesystem::path& rom_path, Game game);
bool is_rom_valid(Game game);
bool load_stored_rom(std::u8string& game_id);
RomValidationError select_rom(const std::filesystem::path& rom_path, std::u8string& game_id);
bool is_rom_valid(std::u8string& game_id);
bool is_rom_loaded();
void set_rom_contents(std::vector<uint8_t>&& new_rom);
void do_rom_read(uint8_t* rdram, gpr ram_address, uint32_t physical_addr, size_t num_bytes);
void do_rom_pio(uint8_t* rdram, gpr ram_address, uint32_t physical_addr);
void start(ultramodern::WindowHandle window_handle, const ultramodern::audio_callbacks_t& audio_callbacks, const ultramodern::input_callbacks_t& input_callbacks, const ultramodern::gfx_callbacks_t& gfx_callbacks);
void start_game(Game game);
void start_game(std::u8string game_id);
void message_box(const char* message);
std::filesystem::path get_app_folder_path();
std::u8string current_game_id();
}
#endif

View file

@ -20,13 +20,12 @@
// ----------------------------------------------------------------------
#include <cstdint>
#define ARCHITECTURE_AMD64
#if defined(__x86_64__) || defined(_M_X64)
#define ARCHITECTURE_SUPPORTS_SSE4_1 1
#if defined(ARCHITECTURE_AMD64)
#include <nmmintrin.h>
using v128 = __m128i;
#elif defined(ARCHITECTURE_ARM64)
#elif defined(__aarch64__) || defined(_M_ARM64)
#define ARCHITECTURE_SUPPORTS_SSE4_1 1
#include <sse2neon.h>
using v128 = __m128i;
#endif

View file

@ -6,7 +6,6 @@
#include <mutex>
#include "recomp.h"
#include "recomp_game.h"
#include "recomp_config.h"
#include <ultramodern/ultra64.h>
#include <ultramodern/ultramodern.hpp>
@ -95,7 +94,7 @@ struct {
} save_context;
const std::u8string save_folder = u8"saves";
const std::u8string save_filename = std::u8string{recomp::mm_game_id} + u8".bin";
const std::u8string save_filename = std::u8string{recomp::current_game_id()} + u8".bin";
std::filesystem::path get_save_file_path() {
return recomp::get_app_folder_path() / save_folder / save_filename;

View file

@ -13,11 +13,9 @@
#include "recomp.h"
#include "recomp_overlays.h"
#include "recomp_game.h"
#include "recomp_config.h"
#include "xxHash/xxh3.h"
#include <ultramodern/ultramodern.hpp>
#include "../../RecompiledPatches/patches_bin.h"
#include "mm_shader_cache.h"
//#include "../../RecompiledPatches/patches_bin.h"
#ifdef _MSC_VER
inline uint32_t byteswap(uint32_t val) {
@ -29,19 +27,38 @@ constexpr uint32_t byteswap(uint32_t val) {
}
#endif
struct RomEntry {
uint64_t xxhash3_value;
std::u8string stored_filename;
std::string internal_rom_name;
enum GameStatus {
None,
Running,
Quit
};
const std::unordered_map<recomp::Game, RomEntry> game_roms {
{ recomp::Game::MM, { 0xEF18B4A9E2386169ULL, std::u8string{recomp::mm_game_id} + u8".z64", "ZELDA MAJORA'S MASK" }},
};
// Mutexes
std::mutex game_roms_mutex;
std::mutex patch_data_mutex;
std::mutex current_game_mutex;
// Global variables
std::vector<char> patch_data;
std::unordered_map<std::u8string, recomp::GameEntry> game_roms {};
std::u8string recomp::GameEntry::stored_filename() const {
return game_id + u8".z64";
}
bool recomp::register_game(const recomp::GameEntry& entry) {
std::lock_guard<std::mutex> lock(game_roms_mutex);
game_roms.insert({ entry.game_id, entry });
return true;
}
void recomp::register_patch(const char* patch, std::size_t size) {
std::lock_guard<std::mutex> lock(patch_data_mutex);
std::memcpy(patch_data.data(), patch, size);
}
bool check_hash(const std::vector<uint8_t>& rom_data, uint64_t expected_hash) {
uint64_t calculated_hash = XXH3_64bits(rom_data.data(), rom_data.size());
return calculated_hash == expected_hash;
}
@ -73,23 +90,49 @@ bool write_file(const std::filesystem::path& path, const std::vector<uint8_t>& d
return true;
}
bool check_stored_rom(const RomEntry& game_entry) {
std::filesystem::path recomp::get_app_folder_path() {
std::filesystem::path recomp_dir{};
std::vector stored_rom_data = read_file(recomp::get_app_folder_path() / game_entry.stored_filename);
#if defined(_WIN32)
// Deduce local app data path.
PWSTR known_path = NULL;
HRESULT result = SHGetKnownFolderPath(FOLDERID_LocalAppData, 0, NULL, &known_path);
if (result == S_OK) {
recomp_dir = std::filesystem::path{known_path} / recomp::program_id;
}
if (!check_hash(stored_rom_data, game_entry.xxhash3_value)) {
CoTaskMemFree(known_path);
#elif defined(__linux__)
const char *homedir;
if ((homedir = getenv("HOME")) == nullptr) {
homedir = getpwuid(getuid())->pw_dir;
}
if (homedir != nullptr) {
recomp_dir = std::filesystem::path{homedir} / (std::u8string{u8".config/"} + std::u8string{recomp::program_id});
}
#endif
return recomp_dir;
}
bool check_stored_rom(const recomp::GameEntry& game_entry) {
std::vector stored_rom_data = read_file(recomp::get_app_folder_path() / game_entry.stored_filename());
if (!check_hash(stored_rom_data, game_entry.rom_hash)) {
// Incorrect hash, remove the stored ROM file if it exists.
std::filesystem::remove(recomp::get_app_folder_path() / game_entry.stored_filename);
std::filesystem::remove(recomp::get_app_folder_path() / game_entry.stored_filename());
return false;
}
return true;
}
static std::unordered_set<recomp::Game> valid_game_roms;
static std::unordered_set<std::u8string> valid_game_roms;
bool recomp::is_rom_valid(recomp::Game game) {
return valid_game_roms.contains(game);
bool recomp::is_rom_valid(std::u8string& game_id) {
return valid_game_roms.contains(game_id);
}
void recomp::check_all_stored_roms() {
@ -100,18 +143,18 @@ void recomp::check_all_stored_roms() {
}
}
bool recomp::load_stored_rom(recomp::Game game) {
auto find_it = game_roms.find(game);
bool recomp::load_stored_rom(std::u8string& game_id) {
auto find_it = game_roms.find(game_id);
if (find_it == game_roms.end()) {
return false;
}
std::vector<uint8_t> stored_rom_data = read_file(recomp::get_app_folder_path() / find_it->second.stored_filename);
std::vector<uint8_t> stored_rom_data = read_file(recomp::get_app_folder_path() / find_it->second.stored_filename());
if (!check_hash(stored_rom_data, find_it->second.xxhash3_value)) {
if (!check_hash(stored_rom_data, find_it->second.rom_hash)) {
// The ROM no longer has the right hash, delete it.
std::filesystem::remove(recomp::get_app_folder_path() / find_it->second.stored_filename);
std::filesystem::remove(recomp::get_app_folder_path() / find_it->second.stored_filename());
return false;
}
@ -133,8 +176,6 @@ ByteswapType check_rom_start(const std::vector<uint8_t>& rom_data) {
return ByteswapType::Invalid;
}
bool matched_all = true;
auto check_match = [&](uint8_t index0, uint8_t index1, uint8_t index2, uint8_t index3) {
return
rom_data[0] == first_rom_bytes[index0] &&
@ -176,14 +217,14 @@ void byteswap_data(std::vector<uint8_t>& rom_data, size_t index_xor) {
}
}
recomp::RomValidationError recomp::select_rom(const std::filesystem::path& rom_path, Game game) {
auto find_it = game_roms.find(game);
recomp::RomValidationError recomp::select_rom(const std::filesystem::path& rom_path, std::u8string& game_id) {
auto find_it = game_roms.find(game_id);
if (find_it == game_roms.end()) {
return recomp::RomValidationError::OtherError;
}
const RomEntry& game_entry = find_it->second;
const recomp::GameEntry& game_entry = find_it->second;
std::vector<uint8_t> rom_data = read_file(rom_path);
@ -209,13 +250,13 @@ recomp::RomValidationError recomp::select_rom(const std::filesystem::path& rom_p
break;
}
if (!check_hash(rom_data, game_entry.xxhash3_value)) {
const std::string_view name{ reinterpret_cast<const char*>(rom_data.data()) + 0x20, game_entry.internal_rom_name.size()};
if (name == game_entry.internal_rom_name) {
if (!check_hash(rom_data, game_entry.rom_hash)) {
const std::string_view name{ reinterpret_cast<const char*>(rom_data.data()) + 0x20, game_entry.internal_name.size()};
if (name == game_entry.internal_name) {
return recomp::RomValidationError::IncorrectVersion;
}
else {
if (game == recomp::Game::MM && std::string_view{ reinterpret_cast<const char*>(rom_data.data()) + 0x20, 19 } == "THE LEGEND OF ZELDA") {
if (game_entry.is_enabled && std::string_view{ reinterpret_cast<const char*>(rom_data.data()) + 0x20, 19 } == game_entry.internal_name) {
return recomp::RomValidationError::NotYet;
}
else {
@ -224,7 +265,7 @@ recomp::RomValidationError recomp::select_rom(const std::filesystem::path& rom_p
}
}
write_file(recomp::get_app_folder_path() / game_entry.stored_filename, rom_data);
write_file(recomp::get_app_folder_path() / game_entry.stored_filename(), rom_data);
return recomp::RomValidationError::Good;
}
@ -304,8 +345,8 @@ gpr get_entrypoint_address();
const char* get_rom_name();
void read_patch_data(uint8_t* rdram, gpr patch_data_address) {
for (size_t i = 0; i < sizeof(mm_patches_bin); i++) {
MEM_B(i, patch_data_address) = mm_patches_bin[i];
for (size_t i = 0; i < patch_data.size(); i++) {
MEM_B(i, patch_data_address) = patch_data[i];
}
}
@ -347,15 +388,22 @@ void init(uint8_t* rdram, recomp_context* ctx) {
MEM_W(osMemSize, 0) = 8 * 1024 * 1024; // 8MB
}
std::atomic<recomp::Game> game_started = recomp::Game::None;
std::optional<std::u8string> current_game = std::nullopt;
std::atomic<GameStatus> game_status = GameStatus::None;
void recomp::start_game(recomp::Game game) {
game_started.store(game);
game_started.notify_all();
std::u8string recomp::current_game_id() {
std::lock_guard<std::mutex> lock(current_game_mutex);
return current_game.value();
};
void recomp::start_game(std::u8string game_id) {
std::lock_guard<std::mutex> lock(current_game_mutex);
current_game = game_id;
game_status.store(GameStatus::Running);
}
bool ultramodern::is_game_started() {
return game_started.load() != recomp::Game::None;
return game_status.load() != GameStatus::None;
}
void set_audio_callbacks(const ultramodern::audio_callbacks_t& callbacks);
@ -365,9 +413,11 @@ std::atomic_bool exited = false;
void ultramodern::quit() {
exited.store(true);
recomp::Game desired = recomp::Game::None;
game_started.compare_exchange_strong(desired, recomp::Game::Quit);
game_started.notify_all();
GameStatus desired = GameStatus::None;
game_status.compare_exchange_strong(desired, GameStatus::Quit);
game_status.notify_all();
std::lock_guard<std::mutex> lock(current_game_mutex);
current_game.reset();
}
void recomp::start(ultramodern::WindowHandle window_handle, const ultramodern::audio_callbacks_t& audio_callbacks, const ultramodern::input_callbacks_t& input_callbacks, const ultramodern::gfx_callbacks_t& gfx_callbacks_) {
@ -403,16 +453,20 @@ void recomp::start(ultramodern::WindowHandle window_handle, const ultramodern::a
ultramodern::preinit(rdram, window_handle);
game_started.wait(recomp::Game::None);
game_status.wait(GameStatus::None);
recomp_context context{};
switch (game_started.load()) {
switch (game_status.load()) {
// TODO refactor this to allow a project to specify what entrypoint function to run for a give game.
case recomp::Game::MM:
if (!recomp::load_stored_rom(recomp::Game::MM)) {
case GameStatus::Running:
if (!recomp::load_stored_rom(current_game.value())) {
recomp::message_box("Error opening stored ROM! Please restart this program.");
}
ultramodern::load_shader_cache({mm_shader_cache_bytes, sizeof(mm_shader_cache_bytes)});
auto find_it = game_roms.find(current_game.value());
const recomp::GameEntry& game_entry = find_it->second;
ultramodern::load_shader_cache(game_entry.cache_data);
init(rdram, &context);
try {
recomp_entrypoint(rdram, &context);
@ -420,7 +474,7 @@ void recomp::start(ultramodern::WindowHandle window_handle, const ultramodern::a
}
break;
case recomp::Game::Quit:
case GameStatus::Quit:
break;
}

9289
thirdparty/sse2neon/sse2neon.h vendored Normal file

File diff suppressed because it is too large Load diff

View file

@ -9,10 +9,6 @@ set(CMAKE_CXX_EXTENSIONS OFF)
# TODO: uncoment this when we fix the warnings
# set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra")
if(UNIX AND NOT APPLE)
set(LINUX TRUE)
endif()
add_library(ultramodern STATIC
"${CMAKE_CURRENT_SOURCE_DIR}/src/audio.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/src/events.cpp"
@ -28,8 +24,12 @@ add_library(ultramodern STATIC
target_include_directories(ultramodern PUBLIC
"${CMAKE_CURRENT_SOURCE_DIR}/include/"
"${CMAKE_CURRENT_SOURCE_DIR}/include/ultramodern" # FIXME: remove redundant path
"${CMAKE_SOURCE_DIR}/thirdparty/concurrentqueue"
"${CMAKE_SOURCE_DIR}/thirdparty/sse2neon"
)
target_include_directories(ultramodern PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/include/ultramodern"
)
# TODO: remove when rt64 is no longer a hard dependency
@ -63,9 +63,10 @@ if (WIN32)
target_link_directories(ultramodern PRIVATE
${sdl2_SOURCE_DIR}/lib/x64
)
endif()
if (LINUX)
elseif (APPLE)
find_package(SDL2 REQUIRED)
target_include_directories(ultramodern PRIVATE ${SDL2_INCLUDE_DIRS})
else()
find_package(SDL2 REQUIRED)
find_package(X11 REQUIRED)

View file

@ -15,9 +15,9 @@
#include "ultramodern.hpp"
#include "config.hpp"
#include "rt64_layer.h"
#include "recomp_ui.h"
#include "recomp.h"
#include "recomp_game.h"
#include "ultramodern/recomp_ui.h"
#include "recomp_input.h"
#include "rsp.h"