thunks and declarations

This commit is contained in:
Garrett Smith 2026-01-18 17:15:08 -08:00
parent 97ee622911
commit 6b5fd29593
2 changed files with 207 additions and 619 deletions

View file

@ -1,630 +1,189 @@
#include <filesystem>
#include <fstream>
#include <iostream>
#include "ultramodern/ultra64.h"
#include "ultramodern/ultramodern.hpp"
#include "recomp.h"
#include "helpers.hpp"
#define PAK_DEBUG 0
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
#define MAX_FILES 16
#if PAK_DEBUG
#define TRACE_ENTRY() fprintf(stderr, "PAK_ENTRY(%s)\n", __func__);
#else
#define TRACE_ENTRY()
#endif
typedef struct ControllerPak {
std::fstream header;
std::fstream file;
} ControllerPak;
// extern std::filesystem::path config_path;
// const std::u8string save_folder = u8"saves";
// std::filesystem::path save_folder_path = config_path / save_folder;
void Pfs_PakHeader_Write(u32* file_size, u32* game_code, u16* company_code, u8* ext_name, u8* game_name, u8 fileIndex) {
ControllerPak pak;
pak.header.open("controllerPak_header.sav", std::ios::binary | std::ios::in | std::ios::out);
if (!pak.header.good()) {
assert(false);
}
if (!pak.header.is_open()) {
assert(false);
}
/* Set file parameters to header */
u32 seek = fileIndex * 0x20;
// file_size
pak.header.seekp(seek + 0x0, std::ios::beg);
pak.header.write((char*) file_size, 4);
// game_code
pak.header.seekp(seek + 0x4, std::ios::beg);
pak.header.write((char*) game_code, 4);
// company_code
pak.header.seekp(seek + 0x08, std::ios::beg);
pak.header.write((char*) company_code, 2);
// ext_name
pak.header.seekp(seek + 0xC, std::ios::beg);
pak.header.write((char*) ext_name, 4);
// game_name
pak.header.seekp(seek + 0x10, std::ios::beg);
pak.header.write((char*) game_name, 16);
pak.header.close();
}
void Pfs_PakHeader_Read(u32* file_size, u32* game_code, u16* company_code, u8* ext_name, u8* game_name, u8 fileIndex) {
ControllerPak pak;
pak.header.open("controllerPak_header.sav", std::ios::binary | std::ios::in | std::ios::out);
if (!pak.header.good()) {
assert(false);
}
if (!pak.header.is_open()) {
assert(false);
}
/* Set file parameters to header */
u32 seek = fileIndex * sizeof(OSPfsState);
// file_size
pak.header.seekg(seek + 0x0, std::ios::beg);
pak.header.read((char*) file_size, 4);
// game_code
pak.header.seekg(seek + 0x4, std::ios::beg);
pak.header.read((char*) game_code, 4);
// company_code
pak.header.seekg(seek + 0x08, std::ios::beg);
pak.header.read((char*) company_code, 2);
// ext_name
pak.header.seekg(seek + 0xC, std::ios::beg);
pak.header.read((char*) ext_name, 4);
// game_name
pak.header.seekg(seek + 0x10, std::ios::beg);
pak.header.read((char*) game_name, 16);
pak.header.close();
}
void Pfs_ByteSwapFile(u8* buffer, size_t size) {
uint8_t c0, c1, c2, c3;
for (size_t i = 0; i < size; i += 4) {
c0 = buffer[i + 0];
c1 = buffer[i + 1];
c2 = buffer[i + 2];
c3 = buffer[i + 3];
buffer[i + 3] = c0;
buffer[i + 2] = c1;
buffer[i + 1] = c2;
buffer[i + 0] = c3;
}
}
void ByteSwapCopy(uint8_t* dst, uint8_t* src, size_t size_bytes) {
for (size_t i = 0; i < size_bytes; i++) {
dst[i] = src[i ^ 3];
}
}
extern "C" void osPfsGetLabel_recomp(uint8_t* rdram, recomp_context* ctx) {
TRACE_ENTRY()
ctx->r2 = 0; // PFS_NO_ERROR
}
extern "C" void osPfsIsPlug_recomp(uint8_t* rdram, recomp_context* ctx) {
TRACE_ENTRY()
PTR(OSMesgQueue) mq = _arg<0, PTR(OSMesgQueue)>(rdram, ctx);
PTR(u8) bitpattern = _arg<1, PTR(u8)>(rdram, ctx);
MEM_B(0, bitpattern) = 0b0001;
_return<s32>(ctx, 0);
}
extern "C" void osPfsInit_recomp(uint8_t* rdram, recomp_context* ctx) {
TRACE_ENTRY()
int32_t queue = _arg<0, int32_t>(rdram, ctx);
OSPfs* pfs = _arg<1, OSPfs*>(rdram, ctx);
s32 channel = _arg<2, s32>(rdram, ctx);
pfs->queue = queue;
pfs->channel = channel;
pfs->status = 0x1;
ControllerPak pak;
// If a header file doesn't exist, create it.
if (!std::filesystem::exists("controllerPak_header.sav")) {
pak.header.open("controllerPak_header.sav", std::ios::binary | std::ios::in | std::ios::out | std::ios::trunc);
pak.header.close();
}
ctx->r2 = 0; // PFS_NO_ERROR
}
extern "C" void osPfsInitPak_recomp(uint8_t* rdram, recomp_context* ctx) {
TRACE_ENTRY()
int32_t queue = _arg<0, int32_t>(rdram, ctx);
OSPfs* pfs = _arg<1, OSPfs*>(rdram, ctx);
s32 channel = _arg<2, s32>(rdram, ctx);
PTR(OSMesgQueue) mq = _arg<0, PTR(OSMesgQueue)>(rdram, ctx);
PTR(OSPfs) pfs = _arg<1, PTR(OSPfs)>(rdram, ctx);
int channel = _arg<2, int>(rdram, ctx);
pfs->queue = queue;
pfs->channel = channel;
pfs->status = 0x1;
ControllerPak pak;
// If a header file doesn't exist, create it.
if (!std::filesystem::exists("controllerPak_header.sav")) {
pak.header.open("controllerPak_header.sav", std::ios::binary | std::ios::in | std::ios::out | std::ios::trunc);
pak.header.close();
}
// Test
#if PAK_DEBUG
u32 file_size_ = 0x01020304;
u32 game_code_ = 0x05060708;
u16 company_code_ = 0x0910;
u8 ext_name_[4] = { 0x11, 0x12, 0x13, 0x14 };
u8 game_name_[16] = { 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24 };
Pfs_PakHeader_Write(&file_size_, &game_code_, &company_code_, ext_name_, game_name_, 0);
Pfs_PakHeader_Read(&file_size_, &game_code_, &company_code_, ext_name_, game_name_, 0);
printf("TEST\n");
printf("file_size_: %x\n", file_size_);
printf("game_code: %x\n", game_code_);
printf("company_code: %x\n", company_code_);
printf("ext_name: ");
for (size_t i = 0; i < 4; i++) {
printf("%x", ext_name_[i]);
}
printf("\n");
printf("game_name: ");
for (size_t i = 0; i < 16; i++) {
printf("%x", game_name_[i]);
}
printf("\n");
#endif
ctx->r2 = 0; // PFS_NO_ERROR
}
extern "C" void osPfsFreeBlocks_recomp(uint8_t* rdram, recomp_context* ctx) {
TRACE_ENTRY()
s32* bytes_not_used = _arg<1, s32*>(rdram, ctx);
s32 usedSpace = 0;
for (size_t i = 0; i < MAX_FILES; i++) {
u32 file_size = 0;
u32 game_code = 0;
u16 company_code = 0;
u8 ext_name[4] = { 0 };
u8 game_name[16] = { 0 };
Pfs_PakHeader_Read(&file_size, &game_code, &company_code, ext_name, game_name, i);
if ((company_code == 0) || (game_code == 0)) {
continue;
} else {
usedSpace += file_size >> 8;
}
}
*bytes_not_used = (123 - usedSpace) << 8;
ctx->r2 = 0; // PFS_NO_ERROR
}
extern "C" void osPfsAllocateFile_recomp(uint8_t* rdram, recomp_context* ctx) {
TRACE_ENTRY()
u16 company_code = _arg<1, u16>(rdram, ctx);
u32 game_code = _arg<2, u32>(rdram, ctx);
u8* game_name = _arg<3, u8*>(rdram, ctx);
u8* ext_name = TO_PTR(u8, MEM_W(0x10, ctx->r29));
u32 file_size = (s32) MEM_W(0x14, ctx->r29);
s32* file_no = TO_PTR(s32, MEM_W(0x18, ctx->r29));
if ((company_code == 0) || (game_code == 0)) {
ctx->r2 = 5; // PFS_ERR_INVALID
return;
}
/* Search for a free slot */
u8 freeFileIndex = 0;
for (size_t i = 0; i < MAX_FILES; i++) {
u32 file_size_ = 0;
u32 game_code_ = 0;
u16 company_code_ = 0;
u8 ext_name_[4] = { 0 };
u8 game_name_[16] = { 0 };
Pfs_PakHeader_Read(&file_size_, &game_code_, &company_code_, ext_name_, game_name_, i);
if ((company_code_ == 0) || (game_code_ == 0)) {
freeFileIndex = i;
break;
}
}
if (freeFileIndex == MAX_FILES) {
ctx->r2 = 8; // PFS_DIR_FULL
return;
}
Pfs_PakHeader_Write(&file_size, &game_code, &company_code, ext_name, game_name, freeFileIndex);
/* Create empty file */
ControllerPak pak;
char filename[100];
sprintf(filename, "controllerPak_file_%d.sav", freeFileIndex);
pak.file.open(filename, std::ios::binary | std::ios::in | std::ios::out | std::ios::trunc);
file_size = (file_size + 31) & ~31;
u8* zero_block = (u8*) malloc(file_size);
memset(zero_block, 0, file_size);
pak.file.seekp(0, std::ios::beg);
pak.file.write((char*) zero_block, file_size);
free(zero_block);
pak.file.close();
*file_no = freeFileIndex;
ctx->r2 = 0; // PFS_NO_ERROR
}
extern "C" void osPfsFileState_recomp(uint8_t* rdram, recomp_context* ctx) {
TRACE_ENTRY()
s32 file_no = _arg<1, s32>(rdram, ctx);
OSPfsState* state = _arg<2, OSPfsState*>(rdram, ctx);
u32 file_size = 0;
u32 game_code = 0;
u16 company_code = 0;
u8 ext_name[4] = { 0 };
u8 game_name[16] = { 0 };
// should pass the state of the requested file_no to the incoming state pointer,
// games call this function 16 times, once per file
// fills the incoming state with the information inside the header of the pak.
char filename[100];
sprintf(filename, "controllerPak_file_%d.sav", file_no);
if (!std::filesystem::exists(filename)) {
ctx->r2 = 5;
return;
}
/* Read game info from pak */
Pfs_PakHeader_Read(&file_size, &game_code, &company_code, ext_name, game_name, file_no);
// Test code
#if 0
for (size_t i = 0; i < 5; i++) {
ext_name[i] = i + 1;
}
for (size_t i = 0; i < 16; i++) {
game_name[i] = i + 1;
}
#endif
#if 1
state->file_size = file_size;
state->company_code = company_code;
state->game_code = game_code;
for (size_t j = 0; j < ARRAY_COUNT(game_name); j++) {
state->game_name[j] = game_name[j];
}
for (size_t j = 0; j < ARRAY_COUNT(ext_name); j++) {
state->ext_name[j] = ext_name[j];
}
#else
u8* ptr = (u8*) state;
*(u32*) &ptr[0] = file_size;
*(u32*) &ptr[0x4] = game_code;
*(u16*) &ptr[0xA] = company_code;
// printf("*(u16*) &ptr[0x8] = company_code; : %x\n", ptr[0xA]);
char* ext_name_ = (char*) &ptr[0xC];
char* game_name_ = (char*) &ptr[0x10];
for (size_t j = 0; j < 4; j++) {
ext_name_[j] = ext_name[j];
}
for (size_t j = 0; j < 16; j++) {
game_name_[j] = game_name[j];
}
#endif
#if PAK_DEBUG
if (file_no == 0) {
printf("osPfsFileState_recomp: STORE IN GAME PTR\n");
printf("file_size: %x\n", state->file_size);
printf("company_code: %x\n", state->company_code);
printf("game_code: %x\n", state->game_code);
printf("game_name: ");
for (size_t i = 0; i < 16; i++) {
printf("%x", game_name[i]);
}
printf("\n");
printf("ext_name: ");
for (size_t i = 0; i < 4; i++) {
printf("%x", ext_name[i]);
}
printf("\n");
}
#endif
ctx->r2 = 0; // PFS_NO_ERROR
}
extern "C" void osPfsFindFile_recomp(uint8_t* rdram, recomp_context* ctx) {
TRACE_ENTRY()
u16 company_code = _arg<1, u16>(rdram, ctx);
u32 game_code = _arg<2, u32>(rdram, ctx);
u8* game_name = _arg<3, u8*>(rdram, ctx);
u8* ext_name = TO_PTR(u8, MEM_W(0x10, ctx->r29));
s32* file_no = TO_PTR(s32, MEM_W(0x14, ctx->r29));
for (size_t i = 0; i < MAX_FILES; i++) {
u32 file_size_ = 0;
u32 game_code_ = 0;
u16 company_code_ = 0;
u8 ext_name_[4] = { 0 };
u8 game_name_[16] = { 0 };
Pfs_PakHeader_Read(&file_size_, &game_code_, &company_code_, ext_name_, game_name_, i);
if ((company_code_ == 0) || (game_code_ == 0)) {
continue;
} else {
if ((game_code == game_code_) && (company_code == company_code_)) {
for (size_t i = 0; i < ARRAY_COUNT(game_name_); i++) {
if (game_name[i] != game_name_[i]) {
break;
}
}
for (size_t i = 0; i < ARRAY_COUNT(ext_name_); i++) {
if (ext_name[i] != ext_name_[i]) {
break;
}
}
// File found
*file_no = i;
ctx->r2 = 0; // PFS_NO_ERROR
return;
}
}
}
// File not found
ctx->r2 = 5; // PFS_ERR_INVALID
}
extern "C" void osPfsReadWriteFile_recomp(uint8_t* rdram, recomp_context* ctx) {
TRACE_ENTRY()
s32 file_no = _arg<1, s32>(rdram, ctx);
u8 flag = _arg<2, u8>(rdram, ctx);
s32 offset = _arg<3, s32>(rdram, ctx);
s32 size_in_bytes = (s32) MEM_W(0x10, ctx->r29);
u8* data_buffer = TO_PTR(u8, MEM_W(0x14, ctx->r29));
ControllerPak pak;
char filename[100];
sprintf(filename, "controllerPak_file_%d.sav", file_no);
pak.file.open(filename, std::ios::binary | std::ios::in | std::ios::out);
if (!std::filesystem::exists(filename)) {
ctx->r2 = 5; // PFS_ERR_INVALID
return;
}
if (!pak.file.good()) {
ctx->r2 = 5; // PFS_ERR_INVALID
return;
}
if (!pak.file.is_open()) {
ctx->r2 = 5; // PFS_ERR_INVALID
return;
}
u8* swapBuffer = (u8*) malloc(size_in_bytes);
if (flag == 0) {
pak.file.seekg(offset, std::ios::beg);
pak.file.read((char*) swapBuffer, size_in_bytes);
ByteSwapCopy(data_buffer, swapBuffer, size_in_bytes);
} else {
ByteSwapCopy(swapBuffer, data_buffer, size_in_bytes);
pak.file.seekp(offset, std::ios::beg);
pak.file.write((char*) swapBuffer, size_in_bytes);
}
free(swapBuffer);
pak.file.close();
ctx->r2 = 0; // PFS_NO_ERROR
}
extern "C" void osPfsChecker_recomp(uint8_t* rdram, recomp_context* ctx) {
TRACE_ENTRY()
ctx->r2 = 0; // PFS_NO_ERROR
}
extern "C" void osPfsNumFiles_recomp(uint8_t* rdram, recomp_context* ctx) {
TRACE_ENTRY()
s32* max_files = _arg<1, s32*>(rdram, ctx);
s32* files_used = _arg<2, s32*>(rdram, ctx);
u8 files = 0;
for (size_t i = 0; i < MAX_FILES; i++) {
u32 file_size = 0;
u32 game_code = 0;
u16 company_code = 0;
u8 ext_name[4] = { 0 };
u8 game_name[16] = { 0 };
Pfs_PakHeader_Read(&file_size, &game_code, &company_code, ext_name, game_name, i);
if ((company_code != 0) || (game_code != 0)) {
files++;
}
}
*files_used = files;
*max_files = MAX_FILES;
ctx->r2 = 0; // PFS_NO_ERROR
}
extern "C" void osPfsDeleteFile_recomp(uint8_t* rdram, recomp_context* ctx) {
TRACE_ENTRY()
u16 company_code = _arg<1, u16>(rdram, ctx);
u32 game_code = _arg<2, u32>(rdram, ctx);
u8* game_name = _arg<3, u8*>(rdram, ctx);
u8* ext_name = TO_PTR(u8, MEM_W(0x10, ctx->r29));
// WORKAROUND! This shouldn't be necessary, there's something wrong with the OSPfsState struct
game_name += 2;
ext_name += 2;
#if PAK_DEBUG
printf("osPfsDeleteFile_recomp: REQUEST\n");
printf(" company_code: %x\n", company_code);
printf(" game_code: %x\n", game_code);
printf(" ext_name: ");
for (size_t i = 0; i < 4; i++) {
printf("%x", ext_name[i]);
}
printf("\n");
printf(" game_name: ");
for (size_t i = 0; i < 16; i++) {
printf("%x", game_name[i]);
}
printf("\n");
#endif
if (company_code == 0 || game_code == 0) {
ctx->r2 = 5; // PFS_ERR_INVALID
return;
}
ControllerPak pak;
for (int i = 0; i < MAX_FILES; i++) {
u32 file_size_ = 0;
u32 game_code_ = 0;
u16 company_code_ = 0;
u8 ext_name_[4] = { 0 };
u8 game_name_[16] = { 0 };
Pfs_PakHeader_Read(&file_size_, &game_code_, &company_code_, ext_name_, game_name_, i);
#if PAK_DEBUG
if (i == 0) {
printf("osPfsDeleteFile_recomp: READ\n");
printf("company_code: %x\n", company_code_);
printf("game_code: %x\n", game_code_);
printf("ext_name_: ");
for (size_t i = 0; i < 4; i++) {
printf("%x", ext_name_[i]);
}
printf("\n");
printf("game_name_: ");
for (size_t i = 0; i < 16; i++) {
printf("%x", game_name_[i]);
}
printf("\n");
}
#endif
if ((company_code_ == 0) || (game_code_ == 0)) {
continue;
} else {
if ((game_code == game_code_) && (company_code == company_code_)) {
int gncount = 0;
int encount = 0;
for (size_t i = 0; i < ARRAY_COUNT(game_name_); i++) {
if (game_name[i] == game_name_[i]) {
gncount++;
}
}
for (size_t i = 0; i < ARRAY_COUNT(ext_name_); i++) {
if (ext_name[i] == ext_name_[i]) {
encount++;
}
}
if ((gncount != 16) || encount != 4) {
continue;
}
// File found
pak.header.open("controllerPak_header.sav", std::ios::binary | std::ios::in | std::ios::out);
if (!pak.header.good()) {
assert(false);
}
if (!pak.header.is_open()) {
assert(false);
}
u32 seek = i * sizeof(OSPfsState);
// Zero out the header for this file.
u8* zero_block = (u8*) malloc(sizeof(OSPfsState));
memset(zero_block, 0, sizeof(OSPfsState));
pak.header.seekp(seek + 0x0, std::ios::beg);
pak.header.write((char*) zero_block, sizeof(OSPfsState));
free(zero_block);
pak.header.close();
char filename[100];
sprintf(filename, "controllerPak_file_%d.sav", i);
remove(filename);
ctx->r2 = 0; // PFS_NO_ERROR
return;
}
}
}
// File not found
ctx->r2 = 5; // PFS_ERR_INVALID
return;
s32 ret = osPfsInitPak(PASS_RDRAM mq, pfs, channel);
_return<s32>(ctx, ret);
}
extern "C" void osPfsRepairId_recomp(uint8_t* rdram, recomp_context* ctx) {
TRACE_ENTRY()
_return<s32>(ctx, 0); // PFS_NO_ERROR
PTR(OSPfs) pfs = _arg<0, PTR(OSPfs)>(rdram, ctx);
s32 ret = osPfsRepairId(PASS_RDRAM pfs);
_return<s32>(ctx, ret);
}
extern "C" void osPfsInit_recomp(uint8_t* rdram, recomp_context* ctx) {
PTR(OSMesgQueue) mq = _arg<0, PTR(OSMesgQueue)>(rdram, ctx);
PTR(OSPfs) pfs = _arg<1, PTR(OSPfs)>(rdram, ctx);
int channel = _arg<2, int>(rdram, ctx);
s32 ret = osPfsInit(PASS_RDRAM mq, pfs, channel);
_return<s32>(ctx, ret);
}
extern "C" void osPfsReFormat_recomp(uint8_t* rdram, recomp_context* ctx) {
PTR(OSPfs) pfs = _arg<0, PTR(OSPfs)>(rdram, ctx);
PTR(OSMesgQueue) mq = _arg<1, PTR(OSMesgQueue)>(rdram, ctx);
int channel = _arg<2, int>(rdram, ctx);
s32 ret = osPfsReFormat(PASS_RDRAM pfs, mq, channel);
_return<s32>(ctx, ret);
}
extern "C" void osPfsChecker_recomp(uint8_t* rdram, recomp_context* ctx) {
PTR(OSPfs) pfs = _arg<0, PTR(OSPfs)>(rdram, ctx);
s32 ret = osPfsChecker(PASS_RDRAM pfs);
_return<s32>(ctx, ret);
}
extern "C" void osPfsAllocateFile_recomp(uint8_t* rdram, recomp_context* ctx) {
PTR(OSPfs) pfs = _arg<0, PTR(OSPfs)>(rdram, ctx);
u16 company_code = _arg<1, u16>(rdram, ctx);
u32 game_code = _arg<2, u32>(rdram, ctx);
PTR(u8) game_name = _arg<3, PTR(u8)>(rdram, ctx);
PTR(u8) ext_name = _arg<4, PTR(u8)>(rdram, ctx);
int file_size = _arg<5, int>(rdram, ctx);
PTR(s32) file_no = _arg<6, PTR(s32)>(rdram, ctx);
u8 game_name_proxy[PFS_FILE_NAME_LEN];
u8 ext_name_proxy[PFS_FILE_EXT_LEN];
for (uint32_t i = 0; i < PFS_FILE_NAME_LEN; i++) {
game_name_proxy[i] = MEM_B(i, game_name);
}
for (uint32_t i = 0; i < PFS_FILE_EXT_LEN; i++) {
ext_name_proxy[i] = MEM_B(i, ext_name);
}
s32 ret = osPfsAllocateFile(PASS_RDRAM pfs, company_code, game_code, game_name_proxy, ext_name_proxy, file_size, file_no);
_return<s32>(ctx, ret);
}
extern "C" void osPfsFindFile_recomp(uint8_t* rdram, recomp_context* ctx) {
PTR(OSPfs) pfs = _arg<0, PTR(OSPfs)>(rdram, ctx);
u16 company_code = _arg<1, u16>(rdram, ctx);
u32 game_code = _arg<2, u32>(rdram, ctx);
PTR(u8) game_name = _arg<3, PTR(u8)>(rdram, ctx);
PTR(u8) ext_name = _arg<4, PTR(u8)>(rdram, ctx);
PTR(s32) file_no = _arg<5, PTR(s32)>(rdram, ctx);
u8 game_name_proxy[PFS_FILE_NAME_LEN];
u8 ext_name_proxy[PFS_FILE_EXT_LEN];
for (uint32_t i = 0; i < PFS_FILE_NAME_LEN; i++) {
game_name_proxy[i] = MEM_B(i, game_name);
}
for (uint32_t i = 0; i < PFS_FILE_EXT_LEN; i++) {
ext_name_proxy[i] = MEM_B(i, ext_name);
}
s32 ret = osPfsFindFile(PASS_RDRAM pfs, company_code, game_code, game_name_proxy, ext_name_proxy, file_no);
_return<s32>(ctx, ret);
}
extern "C" void osPfsDeleteFile_recomp(uint8_t* rdram, recomp_context* ctx) {
PTR(OSPfs) pfs = _arg<0, PTR(OSPfs)>(rdram, ctx);
u16 company_code = _arg<1, u16>(rdram, ctx);
u32 game_code = _arg<2, u32>(rdram, ctx);
PTR(u8) game_name = _arg<3, PTR(u8)>(rdram, ctx);
PTR(u8) ext_name = _arg<4, PTR(u8)>(rdram, ctx);
u8 game_name_proxy[PFS_FILE_NAME_LEN];
u8 ext_name_proxy[PFS_FILE_EXT_LEN];
for (uint32_t i = 0; i < PFS_FILE_NAME_LEN; i++) {
game_name_proxy[i] = MEM_B(i, game_name);
}
for (uint32_t i = 0; i < PFS_FILE_EXT_LEN; i++) {
ext_name_proxy[i] = MEM_B(i, ext_name);
}
s32 ret = osPfsDeleteFile(PASS_RDRAM pfs, company_code, game_code, game_name_proxy, ext_name_proxy);
_return<s32>(ctx, ret);
}
extern "C" void osPfsReadWriteFile_recomp(uint8_t* rdram, recomp_context* ctx) {
PTR(OSPfs) pfs = _arg<0, PTR(OSPfs)>(rdram, ctx);
s32 file_no = _arg<1, s32>(rdram, ctx);
u8 flag = _arg<2, u8>(rdram, ctx);
int offset = _arg<3, int>(rdram, ctx);
int nbytes = _arg<4, int>(rdram, ctx);
PTR(u8) data_buffer = _arg<5, PTR(u8)>(rdram, ctx);
std::vector<u8> data_buffer_proxy(nbytes);
if (flag == PFS_WRITE) {
for (uint32_t i = 0; i < nbytes; i++) {
data_buffer_proxy[i] = MEM_B(i, data_buffer);
}
}
s32 ret = osPfsReadWriteFile(PASS_RDRAM pfs, file_no, flag, offset, nbytes, data_buffer_proxy.data());
if (flag == PFS_READ) {
for (uint32_t i = 0; i < nbytes; i++) {
MEM_B(i, data_buffer) = data_buffer_proxy[i];
}
}
_return<s32>(ctx, ret);
}
extern "C" void osPfsFileState_recomp(uint8_t* rdram, recomp_context* ctx) {
PTR(OSPfs) pfs = _arg<0, PTR(OSPfs)>(rdram, ctx);
s32 file_no = _arg<1, s32>(rdram, ctx);
PTR(OSPfsState) state = _arg<2, PTR(OSPfsState)>(rdram, ctx);
s32 ret = osPfsFileState(PASS_RDRAM pfs, file_no, state);
_return<s32>(ctx, ret);
}
extern "C" void osPfsGetLabel_recomp(uint8_t* rdram, recomp_context* ctx) {
PTR(OSPfs) pfs = _arg<0, PTR(OSPfs)>(rdram, ctx);
PTR(u8) label = _arg<1, PTR(u8)>(rdram, ctx);
PTR(int) len = _arg<2, PTR(int)>(rdram, ctx);
u8 label_proxy[32];
s32 ret = osPfsGetLabel(PASS_RDRAM pfs, label_proxy, len);
for (uint32_t i = 0; i < 32; i++) {
MEM_B(i, label) = label_proxy[i];
}
_return<s32>(ctx, ret);
}
extern "C" void osPfsSetLabel_recomp(uint8_t* rdram, recomp_context* ctx) {
PTR(OSPfs) pfs = _arg<0, PTR(OSPfs)>(rdram, ctx);
PTR(u8) label = _arg<1, PTR(u8)>(rdram, ctx);
u8 label_proxy[32];
for (uint32_t i = 0; i < 32; i++) {
label_proxy[i] = MEM_B(i, label);
}
s32 ret = osPfsSetLabel(PASS_RDRAM pfs, label_proxy);
_return<s32>(ctx, ret);
}
extern "C" void osPfsIsPlug_recomp(uint8_t* rdram, recomp_context* ctx) {
PTR(OSMesgQueue) mq = _arg<0, PTR(OSMesgQueue)>(rdram, ctx);
PTR(u8) pattern = _arg<1, PTR(u8)>(rdram, ctx);
u8 pattern_proxy = 0;
s32 ret = osPfsIsPlug(PASS_RDRAM mq, &pattern_proxy);
MEM_B(0, pattern) = pattern_proxy;
_return<s32>(ctx, ret);
}
extern "C" void osPfsFreeBlocks_recomp(uint8_t* rdram, recomp_context* ctx) {
PTR(OSPfs) pfs = _arg<0, PTR(OSPfs)>(rdram, ctx);
PTR(s32) bytes_not_used = _arg<1, PTR(s32)>(rdram, ctx);
s32 ret = osPfsFreeBlocks(PASS_RDRAM pfs, bytes_not_used);
_return<s32>(ctx, ret);
}
extern "C" void osPfsNumFiles_recomp(uint8_t* rdram, recomp_context* ctx) {
PTR(OSPfs) pfs = _arg<0, PTR(OSPfs)>(rdram, ctx);
PTR(s32) max_files = _arg<1, PTR(s32)>(rdram, ctx);
PTR(s32) files_used = _arg<2, PTR(s32)>(rdram, ctx);
s32 ret = osPfsNumFiles(PASS_RDRAM pfs, max_files, files_used);
_return<s32>(ctx, ret);
}

View file

@ -74,6 +74,17 @@ typedef u64 OSTime;
#define OS_EVENT_THREADSTATUS 13 /* CPU thread status: used by rmon */
#define OS_EVENT_PRENMI 14 /* Pre NMI interrupt */
#define PFS_INODE_SIZE_PER_PAGE 128
#define PFS_FILE_NAME_LEN 16
#define PFS_FILE_EXT_LEN 4
#define PFS_BLOCKSIZE 32 /* bytes */
#define PFS_ONE_PAGE 8 /* blocks */
#define PFS_MAX_BANKS 62
#define PFS_READ 0
#define PFS_WRITE 1
#define PFS_CREATE 2
#define M_GFXTASK 1
#define M_AUDTASK 2
#define M_VIDTASK 3
@ -322,6 +333,24 @@ s32 osMotorStop(RDRAM_ARG PTR(OSPfs));
s32 osMotorStart(RDRAM_ARG PTR(OSPfs));
s32 __osMotorAccess(RDRAM_ARG PTR(OSPfs), s32);
/* Controller PAK interface */
s32 osPfsInitPak(RDRAM_ARG PTR(OSMesgQueue) queue, PTR(OSPfs) pfs, int channel);
s32 osPfsRepairId(RDRAM_ARG PTR(OSPfs) pfs);
s32 osPfsInit(RDRAM_ARG PTR(OSMesgQueue) queue, PTR(OSPfs) pfs, int channel);
s32 osPfsReFormat(RDRAM_ARG PTR(OSPfs) pfs, PTR(OSMesgQueue) queue, int channel);
s32 osPfsChecker(RDRAM_ARG PTR(OSPfs) pfs);
s32 osPfsAllocateFile(RDRAM_ARG PTR(OSPfs) pfs, u16 company_code, u32 game_code, u8* game_name, u8* ext_name, int file_size_in_bytes, PTR(s32) file_no);
s32 osPfsFindFile(RDRAM_ARG PTR(OSPfs) pfs, u16 company_code, u32 game_code, u8* game_name, u8* ext_name, PTR(s32) file_no);
s32 osPfsDeleteFile(RDRAM_ARG PTR(OSPfs) pfs, u16 company_code, u32 game_code, u8* game_name, u8* ext_name);
s32 osPfsReadWriteFile(RDRAM_ARG PTR(OSPfs) pfs, s32 file_no, u8 flag, int offset, int size_in_bytes, u8* data_buffer);
s32 osPfsFileState(RDRAM_ARG PTR(OSPfs) pfs, s32 file_no, PTR(OSPfsState) state);
s32 osPfsGetLabel(RDRAM_ARG PTR(OSPfs) pfs, u8* label, PTR(int) len);
s32 osPfsSetLabel(RDRAM_ARG PTR(OSPfs) pfs, u8* label);
s32 osPfsIsPlug(RDRAM_ARG PTR(OSMesgQueue) mq, u8* pattern);
s32 osPfsFreeBlocks(RDRAM_ARG PTR(OSPfs) pfs, PTR(s32) bytes_not_used);
s32 osPfsNumFiles(RDRAM_ARG PTR(OSPfs) pfs, PTR(s32) max_files, PTR(s32) files_used);
#ifdef __cplusplus
} // extern "C"
#endif