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https://github.com/N64Recomp/N64ModernRuntime.git
synced 2026-02-01 19:26:14 +00:00
Add deprecated mod support.
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parent
949f40520b
commit
8693dbdd35
3 changed files with 66 additions and 3 deletions
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@ -153,6 +153,14 @@ namespace recomp {
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WrongVersion = 3
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};
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enum class DeprecationStatus {
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// Status is unknown.
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Unknown,
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// The mod was integrated as part of the project.
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Integrated
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};
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struct ModFileHandle {
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virtual ~ModFileHandle() = default;
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virtual std::vector<char> read_file(const std::string& filepath, bool& exists) const = 0;
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@ -321,12 +329,15 @@ namespace recomp {
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void register_game(const std::string& mod_game_id);
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void register_embedded_mod(const std::string& mod_id, std::span<const uint8_t> mod_bytes);
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void register_deprecated_mod(const std::string& mod_id, DeprecationStatus deprecation_status);
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std::vector<ModOpenErrorDetails> scan_mod_folder(const std::filesystem::path& mod_folder);
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void close_mods();
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void load_mods_config();
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void enable_mod(const std::string& mod_id, bool enabled, bool trigger_save);
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bool is_mod_enabled(const std::string& mod_id) const;
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bool is_mod_auto_enabled(const std::string& mod_id) const;
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bool is_mod_deprecated(const std::string& mod_id) const;
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DeprecationStatus get_mod_deprecation_status(const std::string& mod_id) const;
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size_t num_opened_mods();
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std::vector<ModLoadErrorDetails> load_mods(const GameEntry& game_entry, const std::string& game_mode_id, uint8_t* rdram, int32_t load_address, uint32_t& ram_used);
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void unload_mods();
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@ -393,6 +404,7 @@ namespace recomp {
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std::unordered_set<std::string> mod_ids;
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std::unordered_set<std::string> enabled_mods;
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std::unordered_set<std::string> auto_enabled_mods;
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std::unordered_map<std::string, DeprecationStatus> deprecated_mods;
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std::unordered_map<recomp_func_t*, PatchData> patched_funcs;
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std::unordered_map<std::string, size_t> loaded_mods_by_id;
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std::unique_ptr<std::thread> mod_configuration_thread;
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@ -597,7 +609,8 @@ namespace recomp {
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CodeModLoadError validate_api_version(uint32_t api_version, std::string& error_param);
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void initialize_mods();
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void register_embedded_mod(const std::string &mod_id, std::span<const uint8_t> mod_bytes);
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void register_embedded_mod(const std::string& mod_id, std::span<const uint8_t> mod_bytes);
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void register_deprecated_mod(const std::string &mod_id, recomp::mods::DeprecationStatus deprecation_status);
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void scan_mods();
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void close_mods();
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std::filesystem::path get_mods_directory();
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@ -609,6 +622,9 @@ namespace recomp {
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void enable_mod(const std::string& mod_id, bool enabled);
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bool is_mod_enabled(const std::string& mod_id);
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bool is_mod_auto_enabled(const std::string& mod_id);
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bool is_mod_deprecated(const std::string& mod_id);
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DeprecationStatus get_mod_deprecation_status(const std::string& mod_id);
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std::string deprecation_status_to_message(DeprecationStatus deprecation_status);
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const config::ConfigSchema &get_mod_config_schema(const std::string &mod_id);
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config::Config *get_mod_config(const std::string &mod_id);
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const std::vector<char> &get_mod_thumbnail(const std::string &mod_id);
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@ -636,6 +636,10 @@ void recomp::mods::ModContext::register_embedded_mod(const std::string &mod_id,
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embedded_mod_bytes.emplace(mod_id, mod_bytes);
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}
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void recomp::mods::ModContext::register_deprecated_mod(const std::string& mod_id, DeprecationStatus deprecation_status) {
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deprecated_mods[mod_id] = deprecation_status;
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}
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void recomp::mods::ModContext::close_mods() {
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std::unique_lock lock(opened_mods_mutex);
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opened_mods_by_id.clear();
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@ -1037,6 +1041,11 @@ void recomp::mods::ModContext::enable_mod(const std::string& mod_id, bool enable
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return;
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}
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// Do nothing if this mod was deprecated.
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if (is_mod_deprecated(mod_id)) {
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return;
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}
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if (enabled) {
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bool was_enabled = enabled_mods.emplace(mod_id).second;
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@ -1061,7 +1070,7 @@ void recomp::mods::ModContext::enable_mod(const std::string& mod_id, bool enable
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if (mod_from_stack_it != opened_mods_by_id.end()) {
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const ModHandle &mod_from_stack_handle = opened_mods[mod_from_stack_it->second];
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for (const Dependency &dependency : mod_from_stack_handle.manifest.dependencies) {
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if (!dependency.optional && !auto_enabled_mods.contains(dependency.mod_id)) {
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if (!dependency.optional && !auto_enabled_mods.contains(dependency.mod_id) && !is_mod_deprecated(dependency.mod_id)) {
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auto_enabled_mods.emplace(dependency.mod_id);
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mod_stack.emplace_back(dependency.mod_id);
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@ -1106,7 +1115,7 @@ void recomp::mods::ModContext::enable_mod(const std::string& mod_id, bool enable
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if (mod_from_stack_it != opened_mods_by_id.end()) {
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const ModHandle &mod_from_stack_handle = opened_mods[mod_from_stack_it->second];
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for (const Dependency &dependency : mod_from_stack_handle.manifest.dependencies) {
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if (!dependency.optional && !new_auto_enabled_mods.contains(dependency.mod_id)) {
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if (!dependency.optional && !new_auto_enabled_mods.contains(dependency.mod_id) && !is_mod_deprecated(dependency.mod_id)) {
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new_auto_enabled_mods.emplace(dependency.mod_id);
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mod_stack.emplace_back(dependency.mod_id);
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}
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@ -1150,6 +1159,20 @@ bool recomp::mods::ModContext::is_mod_auto_enabled(const std::string& mod_id) co
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return auto_enabled_mods.contains(mod_id);
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}
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bool recomp::mods::ModContext::is_mod_deprecated(const std::string& mod_id) const {
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return get_mod_deprecation_status(mod_id) != DeprecationStatus::Unknown;
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}
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recomp::mods::DeprecationStatus recomp::mods::ModContext::get_mod_deprecation_status(const std::string& mod_id) const {
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auto it = deprecated_mods.find(mod_id);
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if (it != deprecated_mods.end()) {
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return it->second;
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}
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else {
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return recomp::mods::DeprecationStatus::Unknown;
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}
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}
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size_t recomp::mods::ModContext::num_opened_mods() {
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return opened_mods.size();
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}
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@ -102,6 +102,11 @@ void recomp::mods::register_embedded_mod(const std::string &mod_id, std::span<co
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mod_context->register_embedded_mod(mod_id, mod_bytes);
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}
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void recomp::mods::register_deprecated_mod(const std::string& mod_id, recomp::mods::DeprecationStatus deprecation_status) {
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std::lock_guard<std::mutex> lock(mod_context_mutex);
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mod_context->register_deprecated_mod(mod_id, deprecation_status);
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}
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void recomp::mods::scan_mods() {
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std::vector<recomp::mods::ModOpenErrorDetails> mod_open_errors;
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{
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@ -570,6 +575,25 @@ bool recomp::mods::is_mod_auto_enabled(const std::string& mod_id) {
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return mod_context->is_mod_auto_enabled(mod_id);
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}
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bool recomp::mods::is_mod_deprecated(const std::string& mod_id) {
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std::lock_guard lock{ mod_context_mutex };
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return mod_context->is_mod_deprecated(mod_id);
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}
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recomp::mods::DeprecationStatus recomp::mods::get_mod_deprecation_status(const std::string& mod_id) {
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std::lock_guard lock{ mod_context_mutex };
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return mod_context->get_mod_deprecation_status(mod_id);
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}
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std::string recomp::mods::deprecation_status_to_message(DeprecationStatus deprecation_status) {
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switch (deprecation_status) {
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case DeprecationStatus::Integrated:
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return "This mod has already been integrated into the game";
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default:
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return "Reason is unknown";
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}
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}
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const recomp::config::ConfigSchema &recomp::mods::get_mod_config_schema(const std::string &mod_id) {
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std::lock_guard lock{ mod_context_mutex };
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return mod_context->get_mod_config_schema(mod_id);
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