Expect overlays to be set

This commit is contained in:
David Chavez 2024-05-22 13:34:05 +02:00
parent 32632ab2ff
commit a18247adab
6 changed files with 27 additions and 20 deletions

View file

@ -5,6 +5,9 @@ project(N64ModernRuntime)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED True)
set(CMAKE_LIBRARY_PATH "/usr/lib/gcc/aarch64-linux-gnu/11")
add_subdirectory(ultramodern)
add_subdirectory(librecomp)

View file

@ -2,6 +2,11 @@
#define __RECOMP_OVERLAYS_H__
#include <cstdint>
#include "sections.h"
extern "C" SectionTableEntry* get_section_table();
extern "C" size_t get_num_sections();
extern "C" int* get_overlay_sections_by_index();
extern "C" void load_overlays(uint32_t rom, int32_t ram_addr, uint32_t size);
extern "C" void unload_overlays(int32_t ram_addr, uint32_t size);

View file

@ -3,9 +3,9 @@
#include <vector>
#include "recomp.h"
#include "recomp_overlays.h"
#include "../RecompiledFuncs/recomp_overlays.inl"
#include "sections.h"
constexpr size_t num_code_sections = ARRLEN(section_table);
constexpr size_t num_code_sections = ARRLEN(get_section_table());
// SectionTableEntry sections[] defined in recomp_overlays.inl
@ -27,7 +27,7 @@ std::vector<LoadedSection> loaded_sections{};
std::unordered_map<int32_t, recomp_func_t*> func_map{};
void load_overlay(size_t section_table_index, int32_t ram) {
const SectionTableEntry& section = section_table[section_table_index];
const SectionTableEntry& section = get_section_table()[section_table_index];
for (size_t function_index = 0; function_index < section.num_funcs; function_index++) {
const FuncEntry& func = section.funcs[function_index];
func_map[ram + func.offset] = func.func;
@ -44,34 +44,34 @@ void load_special_overlay(const SectionTableEntry& section, int32_t ram) {
}
extern "C" {
int32_t section_addresses[num_sections];
}
//extern "C" {
//int32_t section_addresses[get_num_sections()];
//}
extern "C" void load_overlays(uint32_t rom, int32_t ram_addr, uint32_t size) {
// Search for the first section that's included in the loaded rom range
// Sections were sorted by `init_overlays` so we can use the bounds functions
auto lower = std::lower_bound(&section_table[0], &section_table[num_code_sections], rom,
auto lower = std::lower_bound(&get_section_table()[0], &get_section_table()[num_code_sections], rom,
[](const SectionTableEntry& entry, uint32_t addr) {
return entry.rom_addr < addr;
}
);
auto upper = std::upper_bound(&section_table[0], &section_table[num_code_sections], (uint32_t)(rom + size),
auto upper = std::upper_bound(&get_section_table()[0], &get_section_table()[num_code_sections], (uint32_t)(rom + size),
[](uint32_t addr, const SectionTableEntry& entry) {
return addr < entry.size + entry.rom_addr;
}
);
// Load the overlays that were found
for (auto it = lower; it != upper; ++it) {
load_overlay(std::distance(&section_table[0], it), it->rom_addr - rom + ram_addr);
load_overlay(std::distance(&get_section_table()[0], it), it->rom_addr - rom + ram_addr);
}
}
extern "C" void unload_overlays(int32_t ram_addr, uint32_t size);
extern "C" void unload_overlay_by_id(uint32_t id) {
uint32_t section_table_index = overlay_sections_by_index[id];
const SectionTableEntry& section = section_table[section_table_index];
uint32_t section_table_index = get_overlay_sections_by_index()[id];
const SectionTableEntry& section = get_section_table()[section_table_index];
auto find_it = std::find_if(loaded_sections.begin(), loaded_sections.end(), [section_table_index](const LoadedSection& s) { return s.section_table_index == section_table_index; });
@ -90,8 +90,8 @@ extern "C" void unload_overlay_by_id(uint32_t id) {
}
extern "C" void load_overlay_by_id(uint32_t id, uint32_t ram_addr) {
uint32_t section_table_index = overlay_sections_by_index[id];
const SectionTableEntry& section = section_table[section_table_index];
uint32_t section_table_index = get_overlay_sections_by_index()[id];
const SectionTableEntry& section = get_section_table()[section_table_index];
int32_t prev_address = section_addresses[section.index];
if (/*ram_addr >= 0x80000000 && ram_addr < 0x81000000) {*/ prev_address == section.ram_addr) {
load_overlay(section_table_index, ram_addr);
@ -105,7 +105,7 @@ extern "C" void load_overlay_by_id(uint32_t id, uint32_t ram_addr) {
extern "C" void unload_overlays(int32_t ram_addr, uint32_t size) {
for (auto it = loaded_sections.begin(); it != loaded_sections.end();) {
const auto& section = section_table[it->section_table_index];
const auto& section = get_section_table()[it->section_table_index];
// Check if the unloaded region overlaps with the loaded section
if (ram_addr < (it->loaded_ram_addr + section.size) && (ram_addr + size) >= it->loaded_ram_addr) {
@ -140,11 +140,11 @@ void load_patch_functions();
void init_overlays() {
for (size_t section_index = 0; section_index < num_code_sections; section_index++) {
section_addresses[section_table[section_index].index] = section_table[section_index].ram_addr;
section_addresses[get_section_table()[section_index].index] = get_section_table()[section_index].ram_addr;
}
// Sort the executable sections by rom address
std::sort(&section_table[0], &section_table[num_code_sections],
std::sort(&get_section_table()[0], &get_section_table()[num_code_sections],
[](const SectionTableEntry& a, const SectionTableEntry& b) {
return a.rom_addr < b.rom_addr;
}

View file

@ -2,10 +2,11 @@
#include <algorithm>
#include <vector>
#include "recomp.h"
#include "../../RecompiledPatches/recomp_overlays.inl"
#include "sections.h"
#include "recomp_overlays.h"
void load_special_overlay(const SectionTableEntry& section, int32_t ram);
void load_patch_functions() {
load_special_overlay(section_table[0], section_table[0].ram_addr);
load_special_overlay(get_section_table()[0], get_section_table()[0].ram_addr);
}

View file

@ -15,7 +15,6 @@
#include "recomp_game.h"
#include "xxHash/xxh3.h"
#include <ultramodern/ultramodern.hpp>
//#include "../../RecompiledPatches/patches_bin.h"
#ifdef _MSC_VER
inline uint32_t byteswap(uint32_t val) {

View file

@ -13,7 +13,6 @@
#if defined(_WIN32)
# define WIN32_LEAN_AND_MEAN
# include <Windows.h>
#elif defined(__ANDROID__)
# include "android/native_window.h"
#elif defined(__linux__)