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add missing ultramodern::set_save_type
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2 changed files with 6 additions and 1 deletions
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@ -10,12 +10,13 @@
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#include <ultramodern/save.hpp>
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namespace recomp {
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using SaveType = ultramodern::SaveType;
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struct GameEntry {
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uint64_t rom_hash;
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std::string internal_name;
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std::u8string game_id;
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std::string mod_game_id;
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ultramodern::SaveType save_type = ultramodern::SaveType::None;
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SaveType save_type = SaveType::None;
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bool is_enabled;
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// Only needed for mod function hooking support, not needed if `has_compressed_code` is false.
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std::vector<uint8_t> (*decompression_routine)(std::span<const uint8_t> compressed_rom) = nullptr;
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@ -26,6 +26,10 @@ extern std::filesystem::path config_path;
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// The current game's save type.
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ultramodern::SaveType save_type = ultramodern::SaveType::None;
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void ultramodern::set_save_type(ultramodern::SaveType type) {
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save_type = type;
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}
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ultramodern::SaveType ultramodern::get_save_type() {
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return save_type;
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}
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