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Expose functionality needed for runtime mod installation (#97)
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* DnD prototype. * Remaining changes needed for runtime mod installation * Change path unordered map to use strings as keys instead to fix MacOS compilation --------- Co-authored-by: Dario <dariosamo@gmail.com>
This commit is contained in:
parent
6f8393f691
commit
db1b1a1082
4 changed files with 93 additions and 43 deletions
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@ -14,6 +14,7 @@
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#include <cstddef>
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#include <variant>
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#include <mutex>
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#include <optional>
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#include "blockingconcurrentqueue.h"
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@ -259,7 +260,9 @@ namespace recomp {
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mod_id(mod_id_), error(error_), error_param(error_param_) {}
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};
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std::vector<ModDetails> get_mod_details(const std::string& mod_game_id);
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std::string get_mod_id_from_filename(const std::filesystem::path& mod_filename);
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std::optional<ModDetails> get_details_for_mod(const std::string& mod_id);
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std::vector<ModDetails> get_all_mod_details(const std::string& mod_game_id);
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void set_mod_index(const std::string &mod_game_id, const std::string &mod_id, size_t index);
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// Internal functions, TODO move to an internal header.
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@ -324,6 +327,7 @@ namespace recomp {
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void register_game(const std::string& mod_game_id);
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std::vector<ModOpenErrorDetails> scan_mod_folder(const std::filesystem::path& mod_folder);
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void close_mods();
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void load_mods_config();
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void enable_mod(const std::string& mod_id, bool enabled, bool trigger_save);
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bool is_mod_enabled(const std::string& mod_id);
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@ -331,7 +335,9 @@ namespace recomp {
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size_t num_opened_mods();
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std::vector<ModLoadErrorDetails> load_mods(const GameEntry& game_entry, uint8_t* rdram, int32_t load_address, uint32_t& ram_used);
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void unload_mods();
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std::vector<ModDetails> get_mod_details(const std::string& mod_game_id);
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std::string get_mod_id_from_filename(const std::filesystem::path& mod_filename) const;
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std::optional<ModDetails> get_details_for_mod(const std::string& mod_id) const;
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std::vector<ModDetails> get_all_mod_details(const std::string& mod_game_id);
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void set_mod_index(const std::string &mod_game_id, const std::string &mod_id, size_t index);
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const ConfigSchema &get_mod_config_schema(const std::string &mod_id) const;
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const std::vector<char> &get_mod_thumbnail(const std::string &mod_id) const;
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@ -353,7 +359,6 @@ namespace recomp {
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CodeModLoadError load_mod_code(uint8_t* rdram, ModHandle& mod, uint32_t base_event_index, std::string& error_param);
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CodeModLoadError resolve_code_dependencies(ModHandle& mod, size_t mod_index, const std::unordered_map<recomp_func_t*, recomp::overlays::BasePatchedFunction>& base_patched_funcs, std::string& error_param);
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void add_opened_mod(ModManifest&& manifest, ConfigStorage&& config_storage, std::vector<size_t>&& game_indices, std::vector<ModContentTypeId>&& detected_content_types, std::vector<char>&& thumbnail);
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void close_mods();
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std::vector<ModLoadErrorDetails> regenerate_with_hooks(
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const std::vector<std::pair<HookDefinition, size_t>>& sorted_unprocessed_hooks,
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const std::unordered_map<uint32_t, uint16_t>& section_vrom_map,
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@ -369,6 +374,7 @@ namespace recomp {
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std::unordered_map<std::string, size_t> mod_game_ids;
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std::vector<ModHandle> opened_mods;
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std::unordered_map<std::string, size_t> opened_mods_by_id;
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std::unordered_map<std::filesystem::path::string_type, size_t> opened_mods_by_filename;
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std::vector<size_t> opened_mods_order;
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std::mutex opened_mods_mutex;
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std::unordered_set<std::string> mod_ids;
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@ -453,6 +459,19 @@ namespace recomp {
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void disable_runtime_toggle() {
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runtime_toggleable = false;
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}
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ModDetails get_details() const {
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return ModDetails {
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.mod_id = manifest.mod_id,
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.display_name = manifest.display_name,
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.description = manifest.description,
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.short_description = manifest.short_description,
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.version = manifest.version,
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.authors = manifest.authors,
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.dependencies = manifest.dependencies,
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.runtime_toggleable = is_runtime_toggleable()
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};
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}
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private:
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// Mapping of export name to function index.
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std::unordered_map<std::string, size_t> exports_by_name;
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@ -553,10 +572,12 @@ namespace recomp {
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void reset_hooks();
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void run_hook(uint8_t* rdram, recomp_context* ctx, size_t hook_slot_index);
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ModOpenError parse_manifest(ModManifest &ret, const std::vector<char> &manifest_data, std::string &error_param);
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CodeModLoadError validate_api_version(uint32_t api_version, std::string& error_param);
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void initialize_mods();
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void scan_mods();
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void close_mods();
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std::filesystem::path get_mods_directory();
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void enable_mod(const std::string& mod_id, bool enabled);
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bool is_mod_enabled(const std::string& mod_id);
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@ -570,7 +591,6 @@ namespace recomp {
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ModContentTypeId register_mod_content_type(const ModContentType& type);
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bool register_mod_container_type(const std::string& extension, const std::vector<ModContentTypeId>& content_types, bool requires_manifest);
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void register_config_exports();
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}
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};
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@ -509,81 +509,81 @@ recomp::mods::ModOpenError parse_manifest_config_schema_option(const nlohmann::j
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return recomp::mods::ModOpenError::Good;
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}
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recomp::mods::ModOpenError parse_manifest(recomp::mods::ModManifest& ret, const std::vector<char>& manifest_data, std::string& error_param) {
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recomp::mods::ModOpenError recomp::mods::parse_manifest(ModManifest& ret, const std::vector<char>& manifest_data, std::string& error_param) {
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using json = nlohmann::json;
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json manifest_json = json::parse(manifest_data.begin(), manifest_data.end(), nullptr, false);
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if (manifest_json.is_discarded()) {
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return recomp::mods::ModOpenError::FailedToParseManifest;
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return ModOpenError::FailedToParseManifest;
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}
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if (!manifest_json.is_object()) {
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return recomp::mods::ModOpenError::InvalidManifestSchema;
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return ModOpenError::InvalidManifestSchema;
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}
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recomp::mods::ModOpenError current_error = recomp::mods::ModOpenError::Good;
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ModOpenError current_error = ModOpenError::Good;
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// Mod Game ID
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std::string mod_game_id{};
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current_error = try_get<json::string_t>(mod_game_id, manifest_json, game_mod_id_key, true, error_param);
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if (current_error != recomp::mods::ModOpenError::Good) {
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if (current_error != ModOpenError::Good) {
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return current_error;
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}
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ret.mod_game_ids.emplace_back(std::move(mod_game_id));
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// Mod ID
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current_error = try_get<json::string_t>(ret.mod_id, manifest_json, mod_id_key, true, error_param);
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if (current_error != recomp::mods::ModOpenError::Good) {
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if (current_error != ModOpenError::Good) {
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return current_error;
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}
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// Display name
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current_error = try_get<json::string_t>(ret.display_name, manifest_json, display_name_key, true, error_param);
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if (current_error != recomp::mods::ModOpenError::Good) {
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if (current_error != ModOpenError::Good) {
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return current_error;
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}
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// Description (optional)
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current_error = try_get<json::string_t>(ret.description, manifest_json, description_key, false, error_param);
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if (current_error != recomp::mods::ModOpenError::Good) {
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if (current_error != ModOpenError::Good) {
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return current_error;
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}
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// Short Description (optional)
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current_error = try_get<json::string_t>(ret.short_description, manifest_json, short_description_key, false, error_param);
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if (current_error != recomp::mods::ModOpenError::Good) {
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if (current_error != ModOpenError::Good) {
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return current_error;
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}
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// Version
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current_error = try_get_version(ret.version, manifest_json, version_key, error_param, recomp::mods::ModOpenError::InvalidVersionString);
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if (current_error != recomp::mods::ModOpenError::Good) {
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current_error = try_get_version(ret.version, manifest_json, version_key, error_param, ModOpenError::InvalidVersionString);
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if (current_error != ModOpenError::Good) {
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return current_error;
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}
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// Authors
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current_error = try_get_vec<json::string_t>(ret.authors, manifest_json, authors_key, true, error_param);
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if (current_error != recomp::mods::ModOpenError::Good) {
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if (current_error != ModOpenError::Good) {
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return current_error;
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}
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// Minimum recomp version
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current_error = try_get_version(ret.minimum_recomp_version, manifest_json, minimum_recomp_version_key, error_param, recomp::mods::ModOpenError::InvalidMinimumRecompVersionString);
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if (current_error != recomp::mods::ModOpenError::Good) {
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current_error = try_get_version(ret.minimum_recomp_version, manifest_json, minimum_recomp_version_key, error_param, ModOpenError::InvalidMinimumRecompVersionString);
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if (current_error != ModOpenError::Good) {
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return current_error;
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}
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// Dependencies (optional)
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std::vector<std::string> dep_strings{};
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current_error = try_get_vec<json::string_t>(dep_strings, manifest_json, dependencies_key, false, error_param);
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if (current_error != recomp::mods::ModOpenError::Good) {
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if (current_error != ModOpenError::Good) {
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return current_error;
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}
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for (const std::string& dep_string : dep_strings) {
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recomp::mods::Dependency cur_dep;
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Dependency cur_dep;
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if (!parse_dependency(dep_string, cur_dep)) {
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error_param = dep_string;
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return recomp::mods::ModOpenError::InvalidDependencyString;
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return ModOpenError::InvalidDependencyString;
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}
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size_t dependency_index = ret.dependencies.size();
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auto& val = *find_libs_it;
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if (!val.is_object()) {
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error_param = native_libraries_key;
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return recomp::mods::ModOpenError::IncorrectManifestFieldType;
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return ModOpenError::IncorrectManifestFieldType;
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}
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for (const auto& [lib_name, lib_exports] : val.items()) {
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recomp::mods::NativeLibraryManifest& cur_lib = ret.native_libraries.emplace_back();
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NativeLibraryManifest& cur_lib = ret.native_libraries.emplace_back();
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cur_lib.name = lib_name;
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if (!get_to_vec<std::string>(lib_exports, cur_lib.exports)) {
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error_param = native_libraries_key;
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return recomp::mods::ModOpenError::IncorrectManifestFieldType;
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return ModOpenError::IncorrectManifestFieldType;
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}
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}
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}
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@ -616,30 +616,30 @@ recomp::mods::ModOpenError parse_manifest(recomp::mods::ModManifest& ret, const
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auto& val = *find_config_schema_it;
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if (!val.is_object()) {
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error_param = config_schema_key;
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return recomp::mods::ModOpenError::IncorrectManifestFieldType;
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return ModOpenError::IncorrectManifestFieldType;
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}
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auto options = val.find(config_schema_options_key);
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if (options != val.end()) {
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if (!options->is_array()) {
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error_param = config_schema_options_key;
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return recomp::mods::ModOpenError::IncorrectManifestFieldType;
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return ModOpenError::IncorrectManifestFieldType;
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}
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for (const json &option : *options) {
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recomp::mods::ModOpenError open_error = parse_manifest_config_schema_option(option, ret, error_param);
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if (open_error != recomp::mods::ModOpenError::Good) {
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ModOpenError open_error = parse_manifest_config_schema_option(option, ret, error_param);
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if (open_error != ModOpenError::Good) {
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return open_error;
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}
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}
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}
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else {
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error_param = config_schema_options_key;
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return recomp::mods::ModOpenError::MissingConfigSchemaField;
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return ModOpenError::MissingConfigSchemaField;
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}
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}
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return recomp::mods::ModOpenError::Good;
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return ModOpenError::Good;
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}
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bool parse_mod_config_storage(const std::filesystem::path &path, const std::string &expected_mod_id, recomp::mods::ConfigStorage &config_storage, const recomp::mods::ConfigSchema &config_schema) {
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@ -598,6 +598,7 @@ void recomp::mods::ModContext::add_opened_mod(ModManifest&& manifest, ConfigStor
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std::unique_lock lock(opened_mods_mutex);
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size_t mod_index = opened_mods.size();
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opened_mods_by_id.emplace(manifest.mod_id, mod_index);
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opened_mods_by_filename.emplace(manifest.mod_root_path.filename().native(), mod_index);
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opened_mods.emplace_back(*this, std::move(manifest), std::move(config_storage), std::move(game_indices), std::move(detected_content_types), std::move(thumbnail));
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opened_mods_order.emplace_back(mod_index);
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}
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@ -626,6 +627,7 @@ void recomp::mods::ModContext::register_game(const std::string& mod_game_id) {
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void recomp::mods::ModContext::close_mods() {
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std::unique_lock lock(opened_mods_mutex);
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opened_mods_by_id.clear();
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opened_mods_by_filename.clear();
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opened_mods.clear();
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opened_mods_order.clear();
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mod_ids.clear();
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@ -1066,7 +1068,27 @@ size_t recomp::mods::ModContext::num_opened_mods() {
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return opened_mods.size();
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}
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std::vector<recomp::mods::ModDetails> recomp::mods::ModContext::get_mod_details(const std::string &mod_game_id) {
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std::string recomp::mods::ModContext::get_mod_id_from_filename(const std::filesystem::path& filename) const {
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auto find_it = opened_mods_by_filename.find(filename.native());
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if (find_it == opened_mods_by_filename.end()) {
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return {};
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}
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return opened_mods[find_it->second].manifest.mod_id;
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}
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std::optional<recomp::mods::ModDetails> recomp::mods::ModContext::get_details_for_mod(const std::string& mod_id) const {
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auto find_it = opened_mods_by_id.find(mod_id);
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if (find_it == opened_mods_by_id.end()) {
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return {};
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}
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size_t mod_index = find_it->second;
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const ModHandle &mod = opened_mods[mod_index];
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return mod.get_details();
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}
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std::vector<recomp::mods::ModDetails> recomp::mods::ModContext::get_all_mod_details(const std::string &mod_game_id) {
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std::vector<ModDetails> ret{};
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bool all_games = mod_game_id.empty();
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size_t game_index = (size_t)-1;
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@ -1081,16 +1103,7 @@ std::vector<recomp::mods::ModDetails> recomp::mods::ModContext::get_mod_details(
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if (all_games || mod.is_for_game(game_index)) {
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std::vector<Dependency> cur_dependencies{};
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ret.emplace_back(ModDetails{
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.mod_id = mod.manifest.mod_id,
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.display_name = mod.manifest.display_name,
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.description = mod.manifest.description,
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.short_description = mod.manifest.short_description,
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.version = mod.manifest.version,
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.authors = mod.manifest.authors,
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.dependencies = mod.manifest.dependencies,
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.runtime_toggleable = mod.is_runtime_toggleable()
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});
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ret.emplace_back(mod.get_details());
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}
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}
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@ -103,6 +103,13 @@ void recomp::mods::scan_mods() {
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mod_context->load_mods_config();
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}
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void recomp::mods::close_mods() {
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{
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std::lock_guard mod_lock{ mod_context_mutex };
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mod_context->close_mods();
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}
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}
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std::filesystem::path recomp::mods::get_mods_directory() {
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return config_path / mods_directory;
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}
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@ -550,9 +557,19 @@ recomp::mods::ConfigValueVariant recomp::mods::get_mod_config_value(const std::s
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return mod_context->get_mod_config_value(mod_id, option_id);
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}
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std::vector<recomp::mods::ModDetails> recomp::mods::get_mod_details(const std::string& mod_game_id) {
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std::string recomp::mods::get_mod_id_from_filename(const std::filesystem::path& mod_filename) {
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std::lock_guard lock { mod_context_mutex };
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return mod_context->get_mod_details(mod_game_id);
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return mod_context->get_mod_id_from_filename(mod_filename);
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}
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std::optional<recomp::mods::ModDetails> recomp::mods::get_details_for_mod(const std::string& mod_id) {
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std::lock_guard lock { mod_context_mutex };
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return mod_context->get_details_for_mod(mod_id);
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}
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std::vector<recomp::mods::ModDetails> recomp::mods::get_all_mod_details(const std::string& mod_game_id) {
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std::lock_guard lock { mod_context_mutex };
|
||||
return mod_context->get_all_mod_details(mod_game_id);
|
||||
}
|
||||
|
||||
void recomp::mods::set_mod_index(const std::string &mod_game_id, const std::string &mod_id, size_t index) {
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue