VI accuracy fixes and osSetTime implementation (#123)
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* Rewrite VI functionality for higher accuracy

* Implement osSetTime and move update screen to before VI update
This commit is contained in:
Wiseguy 2025-08-11 23:52:47 -04:00 committed by GitHub
parent cea072b59b
commit df7e820d8c
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
5 changed files with 225 additions and 134 deletions

View file

@ -73,12 +73,21 @@ extern "C" void osGetCount_recomp(uint8_t * rdram, recomp_context * ctx) {
ctx->r2 = osGetCount();
}
extern "C" void osSetCount_recomp(uint8_t * rdram, recomp_context * ctx) {
osSetCount(ctx->r4);
}
extern "C" void osGetTime_recomp(uint8_t * rdram, recomp_context * ctx) {
uint64_t total_count = osGetTime();
ctx->r2 = (int32_t)(total_count >> 32);
ctx->r3 = (int32_t)(total_count >> 0);
}
extern "C" void osSetTime_recomp(uint8_t * rdram, recomp_context * ctx) {
uint64_t t = ((uint64_t)(ctx->r4) << 32) | ((ctx->r5) & 0xFFFFFFFFu);
osSetTime(t);
}
extern "C" void osSetTimer_recomp(uint8_t * rdram, recomp_context * ctx) {
uint64_t countdown = ((uint64_t)(ctx->r6) << 32) | ((ctx->r7) & 0xFFFFFFFFu);
uint64_t interval = load_doubleword(rdram, ctx->r29, 0x10);

View file

@ -28,6 +28,23 @@ struct SDL_Window;
namespace ultramodern {
namespace renderer {
struct ViRegs {
unsigned int VI_STATUS_REG;
unsigned int VI_ORIGIN_REG;
unsigned int VI_WIDTH_REG;
unsigned int VI_INTR_REG;
unsigned int VI_V_CURRENT_LINE_REG;
unsigned int VI_TIMING_REG;
unsigned int VI_V_SYNC_REG;
unsigned int VI_H_SYNC_REG;
unsigned int VI_LEAP_REG;
unsigned int VI_H_START_REG;
unsigned int VI_V_START_REG;
unsigned int VI_V_BURST_REG;
unsigned int VI_X_SCALE_REG;
unsigned int VI_Y_SCALE_REG;
};
ViRegs* get_vi_regs();
#if defined(_WIN32)
// Native HWND handle to the target window.
@ -67,7 +84,7 @@ namespace ultramodern {
virtual void enable_instant_present() = 0;
virtual void send_dl(const OSTask* task) = 0;
virtual void update_screen(uint32_t vi_origin) = 0;
virtual void update_screen() = 0;
virtual void shutdown() = 0;
virtual uint32_t get_display_framerate() const = 0;
virtual float get_resolution_scale() const = 0;

View file

@ -290,7 +290,9 @@ void osViSetYScale(float scale);
PTR(void) osViGetNextFramebuffer();
PTR(void) osViGetCurrentFramebuffer();
u32 osGetCount();
void osSetCount(u32 count);
OSTime osGetTime();
void osSetTime(OSTime t);
int osSetTimer(RDRAM_ARG PTR(OSTimer) timer, OSTime countdown, OSTime interval, PTR(OSMesgQueue) mq, OSMesg msg);
int osStopTimer(RDRAM_ARG PTR(OSTimer) timer);
u32 osVirtualToPhysical(PTR(void) addr);

View file

@ -27,23 +27,84 @@ struct SpTaskAction {
OSTask task;
};
struct SwapBuffersAction {
uint32_t origin;
struct ScreenUpdateAction {
ultramodern::renderer::ViRegs regs;
};
struct UpdateConfigAction {
};
using Action = std::variant<SpTaskAction, SwapBuffersAction, UpdateConfigAction>;
using Action = std::variant<SpTaskAction, ScreenUpdateAction, UpdateConfigAction>;
struct ViState {
const OSViMode* mode;
PTR(void) framebuffer;
PTR(OSMesg) mq;
OSMesg msg;
uint32_t state;
uint32_t control;
int retrace_count = 1;
};
#define VI_STATE_BLACK 0x20
#define VI_STATE_REPEATLINE 0x40
static struct {
struct {
std::thread thread;
PTR(OSMesgQueue) mq = NULLPTR;
PTR(void) current_buffer = NULLPTR;
PTR(void) next_buffer = NULLPTR;
OSMesg msg = (OSMesg)0;
int retrace_count = 1;
int cur_state;
int field;
ViState states[2];
ultramodern::renderer::ViRegs regs;
ultramodern::renderer::ViRegs update_screen_regs;
ViState* get_next_state() {
return &states[cur_state ^ 1];
}
ViState* get_cur_state() {
return &states[cur_state];
}
void update_vi() {
ViState* next_state = get_next_state();
const OSViMode* next_mode = next_state->mode;
const OSViCommonRegs* common_regs = &next_mode->comRegs;
const OSViFieldRegs* field_regs = &next_mode->fldRegs[field];
PTR(void) framebuffer = osVirtualToPhysical(next_state->framebuffer);
PTR(void) origin = framebuffer + field_regs->origin;
// Process the VI state flags.
uint32_t hStart = common_regs->hStart;
if (next_state->state & VI_STATE_BLACK) {
hStart = 0;
}
uint32_t yScale = field_regs->yScale;
if (next_state->state & VI_STATE_REPEATLINE) {
yScale = 0;
origin = framebuffer;
}
// TODO implement osViFade
// Update VI registers.
regs.VI_ORIGIN_REG = origin;
regs.VI_WIDTH_REG = common_regs->width;
regs.VI_TIMING_REG = common_regs->burst;
regs.VI_V_SYNC_REG = common_regs->vSync;
regs.VI_H_SYNC_REG = common_regs->hSync;
regs.VI_LEAP_REG = common_regs->leap;
regs.VI_H_START_REG = hStart;
regs.VI_V_START_REG = field_regs->vStart; // TODO implement osViExtendVStart
regs.VI_V_BURST_REG = field_regs->vBurst;
regs.VI_INTR_REG = field_regs->vIntr;
regs.VI_X_SCALE_REG = common_regs->xScale; // TODO implement osViSetXScale
regs.VI_Y_SCALE_REG = yScale; // TODO implement osViSetYScale
regs.VI_STATUS_REG = next_state->control;
// Swap VI states.
cur_state ^= 1;
*get_next_state() = *get_cur_state();
}
} vi;
struct {
std::thread gfx_thread;
@ -71,8 +132,11 @@ static struct {
moodycamel::ConcurrentQueue<OSThread*> deleted_threads{};
} events_context{};
ultramodern::renderer::ViRegs* ultramodern::renderer::get_vi_regs() {
return &events_context.vi.update_screen_regs;
}
extern "C" void osSetEventMesg(RDRAM_ARG OSEvent event_id, PTR(OSMesgQueue) mq_, OSMesg msg) {
OSMesgQueue* mq = TO_PTR(OSMesgQueue, mq_);
std::lock_guard lock{ events_context.message_mutex };
switch (event_id) {
@ -96,9 +160,10 @@ extern "C" void osSetEventMesg(RDRAM_ARG OSEvent event_id, PTR(OSMesgQueue) mq_,
extern "C" void osViSetEvent(RDRAM_ARG PTR(OSMesgQueue) mq_, OSMesg msg, u32 retrace_count) {
std::lock_guard lock{ events_context.message_mutex };
events_context.vi.mq = mq_;
events_context.vi.msg = msg;
events_context.vi.retrace_count = retrace_count;
ViState* next_state = events_context.vi.get_next_state();
next_state->mq = mq_;
next_state->msg = msg;
next_state->retrace_count = retrace_count;
}
uint64_t total_vis = 0;
@ -107,7 +172,7 @@ uint64_t total_vis = 0;
extern std::atomic_bool exited;
extern moodycamel::LightweightSemaphore graphics_shutdown_ready;
void set_dummy_vi();
void set_dummy_vi(bool odd);
void vi_thread_func() {
ultramodern::set_native_thread_name("VI Thread");
@ -116,7 +181,7 @@ void vi_thread_func() {
ultramodern::set_native_thread_priority(ultramodern::ThreadPriority::Critical);
using namespace std::chrono_literals;
int remaining_retraces = events_context.vi.retrace_count;
int remaining_retraces = 1;
while (!exited) {
// Determine the next VI time (more accurate than adding 16ms each VI interrupt)
@ -135,39 +200,42 @@ void vi_thread_func() {
next = std::chrono::high_resolution_clock::now();
}
ultramodern::sleep_until(next);
auto time_now = ultramodern::time_since_start();
// Calculate how many VIs have passed
uint64_t new_total_vis = (ultramodern::time_since_start() * (60 * ultramodern::get_speed_multiplier()) / 1000ms) + 1;
uint64_t new_total_vis = (time_now * (60 * ultramodern::get_speed_multiplier()) / 1000ms) + 1;
if (new_total_vis > total_vis + 1) {
//printf("Skipped % " PRId64 " frames in VI interupt thread!\n", new_total_vis - total_vis - 1);
}
total_vis = new_total_vis;
remaining_retraces--;
// If the game hasn't started yet, set a dummy VI mode and origin.
if (!ultramodern::is_game_started()) {
static bool odd = false;
set_dummy_vi(odd);
odd = !odd;
}
{
std::lock_guard lock{ events_context.message_mutex };
// Queue a screen update for the graphics thread with the current VI register state.
// Doing this before the VI update is equivalent to updating the screen after the previous frame's scanout finished.
events_context.action_queue.enqueue(ScreenUpdateAction{ events_context.vi.regs });
// Update VI registers and swap VI modes.
events_context.vi.update_vi();
// If the game has started, handle sending VI and AI events.
if (ultramodern::is_game_started()) {
remaining_retraces--;
uint8_t* rdram = events_context.rdram;
std::lock_guard lock{ events_context.message_mutex };
ViState* cur_state = events_context.vi.get_cur_state();
if (remaining_retraces == 0) {
remaining_retraces = events_context.vi.retrace_count;
if (ultramodern::is_game_started()) {
if (events_context.vi.mq != NULLPTR) {
if (osSendMesg(PASS_RDRAM events_context.vi.mq, events_context.vi.msg, OS_MESG_NOBLOCK) == -1) {
//printf("Game skipped a VI frame!\n");
}
if (cur_state->mq != NULLPTR) {
if (osSendMesg(PASS_RDRAM cur_state->mq, cur_state->msg, OS_MESG_NOBLOCK) == -1) {
//printf("Game skipped a VI frame!\n");
}
}
else {
set_dummy_vi();
static bool swap = false;
uint32_t vi_origin = 0x400 + 0x280; // Skip initial RDRAM contents and add the usual origin offset
// Offset by one FB every other frame so RT64 continues drawing
if (swap) {
vi_origin += 0x25800;
}
osViSwapBuffer(rdram, vi_origin);
swap = !swap;
}
remaining_retraces = cur_state->retrace_count;
}
if (events_context.ai.mq != NULLPTR) {
if (osSendMesg(PASS_RDRAM events_context.ai.mq, events_context.ai.msg, OS_MESG_NOBLOCK) == -1) {
@ -298,19 +366,20 @@ void gfx_thread_func(uint8_t* rdram, moodycamel::LightweightSemaphore* thread_re
sp_complete();
ultramodern::measure_input_latency();
auto renderer_start = std::chrono::high_resolution_clock::now();
[[maybe_unused]] auto renderer_start = std::chrono::high_resolution_clock::now();
renderer_context->send_dl(&task_action->task);
auto renderer_end = std::chrono::high_resolution_clock::now();
[[maybe_unused]] auto renderer_end = std::chrono::high_resolution_clock::now();
dp_complete();
// printf("Renderer ProcessDList time: %d us\n", static_cast<u32>(std::chrono::duration_cast<std::chrono::microseconds>(renderer_end - renderer_start).count()));
}
else if (const auto* swap_action = std::get_if<SwapBuffersAction>(&action)) {
events_context.vi.current_buffer = events_context.vi.next_buffer;
renderer_context->update_screen(swap_action->origin);
else if (const auto* screen_update_action = std::get_if<ScreenUpdateAction>(&action)) {
events_context.vi.update_screen_regs = screen_update_action->regs;
renderer_context->update_screen();
display_refresh_rate = renderer_context->get_display_framerate();
resolution_scale = renderer_context->get_resolution_scale();
}
else if (const auto* config_action = std::get_if<UpdateConfigAction>(&action)) {
(void)config_action;
auto new_config = ultramodern::renderer::get_graphics_config();
if (renderer_context->update_config(old_config, new_config)) {
old_config = new_config;
@ -323,79 +392,6 @@ void gfx_thread_func(uint8_t* rdram, moodycamel::LightweightSemaphore* thread_re
renderer_context->shutdown();
}
extern unsigned int VI_STATUS_REG;
extern unsigned int VI_ORIGIN_REG;
extern unsigned int VI_WIDTH_REG;
extern unsigned int VI_INTR_REG;
extern unsigned int VI_V_CURRENT_LINE_REG;
extern unsigned int VI_TIMING_REG;
extern unsigned int VI_V_SYNC_REG;
extern unsigned int VI_H_SYNC_REG;
extern unsigned int VI_LEAP_REG;
extern unsigned int VI_H_START_REG;
extern unsigned int VI_V_START_REG;
extern unsigned int VI_V_BURST_REG;
extern unsigned int VI_X_SCALE_REG;
extern unsigned int VI_Y_SCALE_REG;
#define VI_STATE_BLACK 0x20
#define VI_STATE_REPEATLINE 0x40
uint32_t hstart = 0;
uint32_t vi_origin_offset = 320 * sizeof(uint16_t);
static uint16_t vi_state = 0;
void set_dummy_vi() {
VI_STATUS_REG = 0x311E;
VI_WIDTH_REG = 0x140;
VI_V_SYNC_REG = 0x20D;
VI_H_SYNC_REG = 0xC15;
VI_LEAP_REG = 0x0C150C15;
hstart = 0x006C02EC;
VI_X_SCALE_REG = 0x200;
VI_V_CURRENT_LINE_REG = 0x0;
vi_origin_offset = 0x280;
VI_Y_SCALE_REG = 0x400;
VI_V_START_REG = 0x2501FF;
VI_V_BURST_REG = 0xE0204;
VI_INTR_REG = 0x2;
}
extern "C" void osViSwapBuffer(RDRAM_ARG PTR(void) frameBufPtr) {
VI_H_START_REG = hstart;
if (vi_state & VI_STATE_BLACK) {
VI_H_START_REG = 0;
}
if (vi_state & VI_STATE_REPEATLINE) {
VI_Y_SCALE_REG = 0;
VI_ORIGIN_REG = osVirtualToPhysical(frameBufPtr);
}
events_context.vi.next_buffer = frameBufPtr;
events_context.action_queue.enqueue(SwapBuffersAction{ osVirtualToPhysical(frameBufPtr) + vi_origin_offset });
}
extern "C" void osViSetMode(RDRAM_ARG PTR(OSViMode) mode_) {
OSViMode* mode = TO_PTR(OSViMode, mode_);
VI_STATUS_REG = mode->comRegs.ctrl;
VI_WIDTH_REG = mode->comRegs.width;
// burst
VI_V_SYNC_REG = mode->comRegs.vSync;
VI_H_SYNC_REG = mode->comRegs.hSync;
VI_LEAP_REG = mode->comRegs.leap;
hstart = mode->comRegs.hStart;
VI_X_SCALE_REG = mode->comRegs.xScale;
VI_V_CURRENT_LINE_REG = mode->comRegs.vCurrent;
// TODO swap these every VI to account for fields changing
vi_origin_offset = mode->fldRegs[0].origin;
VI_Y_SCALE_REG = mode->fldRegs[0].yScale;
VI_V_START_REG = mode->fldRegs[0].vStart;
VI_V_BURST_REG = mode->fldRegs[0].vBurst;
VI_INTR_REG = mode->fldRegs[0].vIntr;
}
#define VI_CTRL_TYPE_16 0x00002
#define VI_CTRL_TYPE_32 0x00003
#define VI_CTRL_GAMMA_DITHER_ON 0x00004
@ -412,6 +408,54 @@ extern "C" void osViSetMode(RDRAM_ARG PTR(OSViMode) mode_) {
#define VI_CTRL_PIXEL_ADV_3 0x03000
#define VI_CTRL_DITHER_FILTER_ON 0x10000
static const OSViMode dummy_mode = []() {
OSViMode ret{};
ret.type = 2;
ret.comRegs.ctrl = VI_CTRL_TYPE_16 | VI_CTRL_GAMMA_DITHER_ON | VI_CTRL_GAMMA_ON | VI_CTRL_DIVOT_ON | VI_CTRL_ANTIALIAS_MODE_1 | VI_CTRL_PIXEL_ADV_3;
ret.comRegs.width = 0x140;
ret.comRegs.burst = 0x03E52239;
ret.comRegs.vSync = 0x20D;
ret.comRegs.hSync = 0xC15;
ret.comRegs.leap = 0x0C150C15;
ret.comRegs.hStart = 0x006C02EC;
ret.comRegs.xScale = 0x200;
ret.comRegs.vCurrent = 0x0;
for (int field = 0; field < 2; field++) {
ret.fldRegs[field].origin = 0x280;
ret.fldRegs[field].yScale = 0x400;
ret.fldRegs[field].vStart = 0x2501FF;
ret.fldRegs[field].vBurst = 0xE0204;
ret.fldRegs[field].vIntr = 0x2;
}
return ret;
}();
void set_dummy_vi(bool odd) {
ViState* next_state = events_context.vi.get_next_state();
next_state->mode = &dummy_mode;
// Set up a dummy framebuffer.
next_state->framebuffer = 0x80700000;
if (odd) {
next_state->framebuffer += 0x25800;
}
}
extern "C" void osViSwapBuffer(RDRAM_ARG PTR(void) frameBufPtr) {
std::lock_guard lock{ events_context.message_mutex };
events_context.vi.get_next_state()->framebuffer = frameBufPtr;
}
extern "C" void osViSetMode(RDRAM_ARG PTR(OSViMode) mode_) {
std::lock_guard lock{ events_context.message_mutex };
OSViMode* mode = TO_PTR(OSViMode, mode_);
ViState* next_state = events_context.vi.get_next_state();
next_state->mode = mode;
next_state->control = next_state->mode->comRegs.ctrl;
}
#define OS_VI_GAMMA_ON 0x0001
#define OS_VI_GAMMA_OFF 0x0002
#define OS_VI_GAMMA_DITHER_ON 0x0004
@ -422,54 +466,63 @@ extern "C" void osViSetMode(RDRAM_ARG PTR(OSViMode) mode_) {
#define OS_VI_DITHER_FILTER_OFF 0x0080
extern "C" void osViSetSpecialFeatures(uint32_t func) {
std::lock_guard lock{ events_context.message_mutex };
ViState* next_state = events_context.vi.get_next_state();
uint32_t* control_out = &next_state->control;
if ((func & OS_VI_GAMMA_ON) != 0) {
VI_STATUS_REG |= VI_CTRL_GAMMA_ON;
*control_out |= VI_CTRL_GAMMA_ON;
}
if ((func & OS_VI_GAMMA_OFF) != 0) {
VI_STATUS_REG &= ~VI_CTRL_GAMMA_ON;
*control_out &= ~VI_CTRL_GAMMA_ON;
}
if ((func & OS_VI_GAMMA_DITHER_ON) != 0) {
VI_STATUS_REG |= VI_CTRL_GAMMA_DITHER_ON;
*control_out |= VI_CTRL_GAMMA_DITHER_ON;
}
if ((func & OS_VI_GAMMA_DITHER_OFF) != 0) {
VI_STATUS_REG &= ~VI_CTRL_GAMMA_DITHER_ON;
*control_out &= ~VI_CTRL_GAMMA_DITHER_ON;
}
if ((func & OS_VI_DIVOT_ON) != 0) {
VI_STATUS_REG |= VI_CTRL_DIVOT_ON;
*control_out |= VI_CTRL_DIVOT_ON;
}
if ((func & OS_VI_DIVOT_OFF) != 0) {
VI_STATUS_REG &= ~VI_CTRL_DIVOT_ON;
*control_out &= ~VI_CTRL_DIVOT_ON;
}
if ((func & OS_VI_DITHER_FILTER_ON) != 0) {
VI_STATUS_REG |= VI_CTRL_DITHER_FILTER_ON;
VI_STATUS_REG &= ~VI_CTRL_ANTIALIAS_MASK;
*control_out |= VI_CTRL_DITHER_FILTER_ON;
*control_out &= ~VI_CTRL_ANTIALIAS_MASK;
}
if ((func & OS_VI_DITHER_FILTER_OFF) != 0) {
VI_STATUS_REG &= ~VI_CTRL_DITHER_FILTER_ON;
//VI_STATUS_REG |= __osViNext->modep->comRegs.ctrl & VI_CTRL_ANTIALIAS_MASK;
*control_out &= ~VI_CTRL_DITHER_FILTER_ON;
*control_out |= next_state->mode->comRegs.ctrl & VI_CTRL_ANTIALIAS_MASK;
}
}
extern "C" void osViBlack(uint8_t active) {
std::lock_guard lock{ events_context.message_mutex };
ViState* next_state = events_context.vi.get_next_state();
uint32_t* state_out = &next_state->state;
if (active) {
vi_state |= VI_STATE_BLACK;
*state_out |= VI_STATE_BLACK;
} else {
vi_state &= ~VI_STATE_BLACK;
*state_out &= ~VI_STATE_BLACK;
}
}
extern "C" void osViRepeatLine(uint8_t active) {
std::lock_guard lock{ events_context.message_mutex };
ViState* next_state = events_context.vi.get_next_state();
uint32_t* state_out = &next_state->state;
if (active) {
vi_state |= VI_STATE_REPEATLINE;
*state_out |= VI_STATE_REPEATLINE;
} else {
vi_state &= ~VI_STATE_REPEATLINE;
*state_out &= ~VI_STATE_REPEATLINE;
}
}
@ -486,11 +539,11 @@ extern "C" void osViSetYScale(float scale) {
}
extern "C" PTR(void) osViGetNextFramebuffer() {
return events_context.vi.next_buffer;
return events_context.vi.get_next_state()->framebuffer;
}
extern "C" PTR(void) osViGetCurrentFramebuffer() {
return events_context.vi.current_buffer;
return events_context.vi.get_cur_state()->framebuffer;
}
void ultramodern::submit_rsp_task(RDRAM_ARG PTR(OSTask) task_) {
@ -523,7 +576,7 @@ void ultramodern::init_events(RDRAM_ARG ultramodern::renderer::WindowHandle wind
task_thread_ready.wait();
ultramodern::renderer::SetupResult setup_result = renderer_setup_result.load();
if (renderer_setup_result != ultramodern::renderer::SetupResult::Success) {
if (setup_result != ultramodern::renderer::SetupResult::Success) {
auto show_renderer_error = [](const std::string& msg) {
std::string error_msg = "An error has been encountered on startup: " + msg;
@ -531,7 +584,7 @@ void ultramodern::init_events(RDRAM_ARG ultramodern::renderer::WindowHandle wind
};
const std::string driver_os_suffix = "\nPlease make sure your GPU drivers and your OS are up to date.";
switch (renderer_setup_result) {
switch (setup_result) {
case ultramodern::renderer::SetupResult::Success:
break;
case ultramodern::renderer::SetupResult::DynamicLibrariesNotFound:

View file

@ -13,6 +13,8 @@
// Start time for the program
static std::chrono::high_resolution_clock::time_point start_time = std::chrono::high_resolution_clock::now();
// Offset of the duration since program start used to calculate the value for osGetTime.
static int64_t ostime_offset = 0;
// Game speed multiplier (1 means no speedup)
constexpr uint32_t speed_multiplier = 1;
// N64 CPU counter ticks per millisecond
@ -162,12 +164,20 @@ extern "C" u32 osGetCount() {
return (uint32_t)total_count;
}
extern "C" void osSetCount(u32 count) {
assert(false);
}
extern "C" OSTime osGetTime() {
uint64_t total_count = time_now();
uint64_t total_count = time_now() - ostime_offset;
return total_count;
}
extern "C" void osSetTime(OSTime t) {
ostime_offset = time_now() - t;
}
extern "C" int osSetTimer(RDRAM_ARG PTR(OSTimer) t_, OSTime countdown, OSTime interval, PTR(OSMesgQueue) mq, OSMesg msg) {
OSTimer* t = TO_PTR(OSTimer, t_);