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VI accuracy fixes and osSetTime implementation (#123)
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* Rewrite VI functionality for higher accuracy * Implement osSetTime and move update screen to before VI update
This commit is contained in:
parent
cea072b59b
commit
df7e820d8c
5 changed files with 225 additions and 134 deletions
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@ -73,12 +73,21 @@ extern "C" void osGetCount_recomp(uint8_t * rdram, recomp_context * ctx) {
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ctx->r2 = osGetCount();
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}
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extern "C" void osSetCount_recomp(uint8_t * rdram, recomp_context * ctx) {
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osSetCount(ctx->r4);
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}
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extern "C" void osGetTime_recomp(uint8_t * rdram, recomp_context * ctx) {
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uint64_t total_count = osGetTime();
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ctx->r2 = (int32_t)(total_count >> 32);
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ctx->r3 = (int32_t)(total_count >> 0);
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}
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extern "C" void osSetTime_recomp(uint8_t * rdram, recomp_context * ctx) {
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uint64_t t = ((uint64_t)(ctx->r4) << 32) | ((ctx->r5) & 0xFFFFFFFFu);
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osSetTime(t);
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}
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extern "C" void osSetTimer_recomp(uint8_t * rdram, recomp_context * ctx) {
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uint64_t countdown = ((uint64_t)(ctx->r6) << 32) | ((ctx->r7) & 0xFFFFFFFFu);
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uint64_t interval = load_doubleword(rdram, ctx->r29, 0x10);
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@ -28,6 +28,23 @@ struct SDL_Window;
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namespace ultramodern {
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namespace renderer {
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struct ViRegs {
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unsigned int VI_STATUS_REG;
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unsigned int VI_ORIGIN_REG;
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unsigned int VI_WIDTH_REG;
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unsigned int VI_INTR_REG;
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unsigned int VI_V_CURRENT_LINE_REG;
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unsigned int VI_TIMING_REG;
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unsigned int VI_V_SYNC_REG;
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unsigned int VI_H_SYNC_REG;
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unsigned int VI_LEAP_REG;
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unsigned int VI_H_START_REG;
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unsigned int VI_V_START_REG;
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unsigned int VI_V_BURST_REG;
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unsigned int VI_X_SCALE_REG;
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unsigned int VI_Y_SCALE_REG;
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};
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ViRegs* get_vi_regs();
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#if defined(_WIN32)
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// Native HWND handle to the target window.
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@ -67,7 +84,7 @@ namespace ultramodern {
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virtual void enable_instant_present() = 0;
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virtual void send_dl(const OSTask* task) = 0;
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virtual void update_screen(uint32_t vi_origin) = 0;
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virtual void update_screen() = 0;
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virtual void shutdown() = 0;
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virtual uint32_t get_display_framerate() const = 0;
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virtual float get_resolution_scale() const = 0;
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@ -290,7 +290,9 @@ void osViSetYScale(float scale);
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PTR(void) osViGetNextFramebuffer();
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PTR(void) osViGetCurrentFramebuffer();
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u32 osGetCount();
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void osSetCount(u32 count);
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OSTime osGetTime();
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void osSetTime(OSTime t);
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int osSetTimer(RDRAM_ARG PTR(OSTimer) timer, OSTime countdown, OSTime interval, PTR(OSMesgQueue) mq, OSMesg msg);
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int osStopTimer(RDRAM_ARG PTR(OSTimer) timer);
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u32 osVirtualToPhysical(PTR(void) addr);
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@ -27,23 +27,84 @@ struct SpTaskAction {
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OSTask task;
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};
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struct SwapBuffersAction {
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uint32_t origin;
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struct ScreenUpdateAction {
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ultramodern::renderer::ViRegs regs;
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};
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struct UpdateConfigAction {
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};
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using Action = std::variant<SpTaskAction, SwapBuffersAction, UpdateConfigAction>;
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using Action = std::variant<SpTaskAction, ScreenUpdateAction, UpdateConfigAction>;
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struct ViState {
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const OSViMode* mode;
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PTR(void) framebuffer;
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PTR(OSMesg) mq;
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OSMesg msg;
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uint32_t state;
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uint32_t control;
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int retrace_count = 1;
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};
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#define VI_STATE_BLACK 0x20
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#define VI_STATE_REPEATLINE 0x40
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static struct {
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struct {
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std::thread thread;
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PTR(OSMesgQueue) mq = NULLPTR;
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PTR(void) current_buffer = NULLPTR;
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PTR(void) next_buffer = NULLPTR;
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OSMesg msg = (OSMesg)0;
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int retrace_count = 1;
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int cur_state;
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int field;
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ViState states[2];
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ultramodern::renderer::ViRegs regs;
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ultramodern::renderer::ViRegs update_screen_regs;
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ViState* get_next_state() {
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return &states[cur_state ^ 1];
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}
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ViState* get_cur_state() {
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return &states[cur_state];
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}
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void update_vi() {
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ViState* next_state = get_next_state();
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const OSViMode* next_mode = next_state->mode;
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const OSViCommonRegs* common_regs = &next_mode->comRegs;
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const OSViFieldRegs* field_regs = &next_mode->fldRegs[field];
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PTR(void) framebuffer = osVirtualToPhysical(next_state->framebuffer);
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PTR(void) origin = framebuffer + field_regs->origin;
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// Process the VI state flags.
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uint32_t hStart = common_regs->hStart;
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if (next_state->state & VI_STATE_BLACK) {
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hStart = 0;
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}
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uint32_t yScale = field_regs->yScale;
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if (next_state->state & VI_STATE_REPEATLINE) {
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yScale = 0;
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origin = framebuffer;
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}
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// TODO implement osViFade
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// Update VI registers.
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regs.VI_ORIGIN_REG = origin;
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regs.VI_WIDTH_REG = common_regs->width;
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regs.VI_TIMING_REG = common_regs->burst;
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regs.VI_V_SYNC_REG = common_regs->vSync;
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regs.VI_H_SYNC_REG = common_regs->hSync;
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regs.VI_LEAP_REG = common_regs->leap;
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regs.VI_H_START_REG = hStart;
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regs.VI_V_START_REG = field_regs->vStart; // TODO implement osViExtendVStart
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regs.VI_V_BURST_REG = field_regs->vBurst;
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regs.VI_INTR_REG = field_regs->vIntr;
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regs.VI_X_SCALE_REG = common_regs->xScale; // TODO implement osViSetXScale
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regs.VI_Y_SCALE_REG = yScale; // TODO implement osViSetYScale
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regs.VI_STATUS_REG = next_state->control;
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// Swap VI states.
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cur_state ^= 1;
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*get_next_state() = *get_cur_state();
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}
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} vi;
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struct {
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std::thread gfx_thread;
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@ -71,8 +132,11 @@ static struct {
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moodycamel::ConcurrentQueue<OSThread*> deleted_threads{};
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} events_context{};
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ultramodern::renderer::ViRegs* ultramodern::renderer::get_vi_regs() {
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return &events_context.vi.update_screen_regs;
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}
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extern "C" void osSetEventMesg(RDRAM_ARG OSEvent event_id, PTR(OSMesgQueue) mq_, OSMesg msg) {
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OSMesgQueue* mq = TO_PTR(OSMesgQueue, mq_);
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std::lock_guard lock{ events_context.message_mutex };
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switch (event_id) {
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@ -96,9 +160,10 @@ extern "C" void osSetEventMesg(RDRAM_ARG OSEvent event_id, PTR(OSMesgQueue) mq_,
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extern "C" void osViSetEvent(RDRAM_ARG PTR(OSMesgQueue) mq_, OSMesg msg, u32 retrace_count) {
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std::lock_guard lock{ events_context.message_mutex };
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events_context.vi.mq = mq_;
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events_context.vi.msg = msg;
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events_context.vi.retrace_count = retrace_count;
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ViState* next_state = events_context.vi.get_next_state();
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next_state->mq = mq_;
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next_state->msg = msg;
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next_state->retrace_count = retrace_count;
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}
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uint64_t total_vis = 0;
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@ -107,7 +172,7 @@ uint64_t total_vis = 0;
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extern std::atomic_bool exited;
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extern moodycamel::LightweightSemaphore graphics_shutdown_ready;
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void set_dummy_vi();
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void set_dummy_vi(bool odd);
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void vi_thread_func() {
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ultramodern::set_native_thread_name("VI Thread");
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@ -116,7 +181,7 @@ void vi_thread_func() {
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ultramodern::set_native_thread_priority(ultramodern::ThreadPriority::Critical);
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using namespace std::chrono_literals;
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int remaining_retraces = events_context.vi.retrace_count;
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int remaining_retraces = 1;
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while (!exited) {
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// Determine the next VI time (more accurate than adding 16ms each VI interrupt)
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@ -135,39 +200,42 @@ void vi_thread_func() {
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next = std::chrono::high_resolution_clock::now();
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}
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ultramodern::sleep_until(next);
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auto time_now = ultramodern::time_since_start();
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// Calculate how many VIs have passed
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uint64_t new_total_vis = (ultramodern::time_since_start() * (60 * ultramodern::get_speed_multiplier()) / 1000ms) + 1;
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uint64_t new_total_vis = (time_now * (60 * ultramodern::get_speed_multiplier()) / 1000ms) + 1;
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if (new_total_vis > total_vis + 1) {
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//printf("Skipped % " PRId64 " frames in VI interupt thread!\n", new_total_vis - total_vis - 1);
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}
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total_vis = new_total_vis;
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remaining_retraces--;
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// If the game hasn't started yet, set a dummy VI mode and origin.
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if (!ultramodern::is_game_started()) {
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static bool odd = false;
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set_dummy_vi(odd);
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odd = !odd;
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}
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{
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std::lock_guard lock{ events_context.message_mutex };
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// Queue a screen update for the graphics thread with the current VI register state.
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// Doing this before the VI update is equivalent to updating the screen after the previous frame's scanout finished.
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events_context.action_queue.enqueue(ScreenUpdateAction{ events_context.vi.regs });
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// Update VI registers and swap VI modes.
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events_context.vi.update_vi();
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// If the game has started, handle sending VI and AI events.
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if (ultramodern::is_game_started()) {
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remaining_retraces--;
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uint8_t* rdram = events_context.rdram;
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std::lock_guard lock{ events_context.message_mutex };
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ViState* cur_state = events_context.vi.get_cur_state();
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if (remaining_retraces == 0) {
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remaining_retraces = events_context.vi.retrace_count;
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if (ultramodern::is_game_started()) {
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if (events_context.vi.mq != NULLPTR) {
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if (osSendMesg(PASS_RDRAM events_context.vi.mq, events_context.vi.msg, OS_MESG_NOBLOCK) == -1) {
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//printf("Game skipped a VI frame!\n");
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}
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if (cur_state->mq != NULLPTR) {
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if (osSendMesg(PASS_RDRAM cur_state->mq, cur_state->msg, OS_MESG_NOBLOCK) == -1) {
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//printf("Game skipped a VI frame!\n");
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}
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}
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else {
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set_dummy_vi();
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static bool swap = false;
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uint32_t vi_origin = 0x400 + 0x280; // Skip initial RDRAM contents and add the usual origin offset
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// Offset by one FB every other frame so RT64 continues drawing
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if (swap) {
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vi_origin += 0x25800;
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}
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osViSwapBuffer(rdram, vi_origin);
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swap = !swap;
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}
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remaining_retraces = cur_state->retrace_count;
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}
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if (events_context.ai.mq != NULLPTR) {
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if (osSendMesg(PASS_RDRAM events_context.ai.mq, events_context.ai.msg, OS_MESG_NOBLOCK) == -1) {
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@ -298,19 +366,20 @@ void gfx_thread_func(uint8_t* rdram, moodycamel::LightweightSemaphore* thread_re
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sp_complete();
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ultramodern::measure_input_latency();
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auto renderer_start = std::chrono::high_resolution_clock::now();
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[[maybe_unused]] auto renderer_start = std::chrono::high_resolution_clock::now();
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renderer_context->send_dl(&task_action->task);
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auto renderer_end = std::chrono::high_resolution_clock::now();
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[[maybe_unused]] auto renderer_end = std::chrono::high_resolution_clock::now();
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dp_complete();
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// printf("Renderer ProcessDList time: %d us\n", static_cast<u32>(std::chrono::duration_cast<std::chrono::microseconds>(renderer_end - renderer_start).count()));
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}
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else if (const auto* swap_action = std::get_if<SwapBuffersAction>(&action)) {
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events_context.vi.current_buffer = events_context.vi.next_buffer;
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renderer_context->update_screen(swap_action->origin);
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else if (const auto* screen_update_action = std::get_if<ScreenUpdateAction>(&action)) {
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events_context.vi.update_screen_regs = screen_update_action->regs;
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renderer_context->update_screen();
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display_refresh_rate = renderer_context->get_display_framerate();
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resolution_scale = renderer_context->get_resolution_scale();
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}
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else if (const auto* config_action = std::get_if<UpdateConfigAction>(&action)) {
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(void)config_action;
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auto new_config = ultramodern::renderer::get_graphics_config();
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if (renderer_context->update_config(old_config, new_config)) {
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old_config = new_config;
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@ -323,79 +392,6 @@ void gfx_thread_func(uint8_t* rdram, moodycamel::LightweightSemaphore* thread_re
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renderer_context->shutdown();
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}
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extern unsigned int VI_STATUS_REG;
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extern unsigned int VI_ORIGIN_REG;
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extern unsigned int VI_WIDTH_REG;
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extern unsigned int VI_INTR_REG;
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extern unsigned int VI_V_CURRENT_LINE_REG;
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extern unsigned int VI_TIMING_REG;
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extern unsigned int VI_V_SYNC_REG;
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extern unsigned int VI_H_SYNC_REG;
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extern unsigned int VI_LEAP_REG;
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extern unsigned int VI_H_START_REG;
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extern unsigned int VI_V_START_REG;
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extern unsigned int VI_V_BURST_REG;
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extern unsigned int VI_X_SCALE_REG;
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extern unsigned int VI_Y_SCALE_REG;
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#define VI_STATE_BLACK 0x20
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#define VI_STATE_REPEATLINE 0x40
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uint32_t hstart = 0;
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uint32_t vi_origin_offset = 320 * sizeof(uint16_t);
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static uint16_t vi_state = 0;
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void set_dummy_vi() {
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VI_STATUS_REG = 0x311E;
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VI_WIDTH_REG = 0x140;
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VI_V_SYNC_REG = 0x20D;
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VI_H_SYNC_REG = 0xC15;
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VI_LEAP_REG = 0x0C150C15;
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hstart = 0x006C02EC;
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VI_X_SCALE_REG = 0x200;
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VI_V_CURRENT_LINE_REG = 0x0;
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vi_origin_offset = 0x280;
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VI_Y_SCALE_REG = 0x400;
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VI_V_START_REG = 0x2501FF;
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VI_V_BURST_REG = 0xE0204;
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VI_INTR_REG = 0x2;
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}
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extern "C" void osViSwapBuffer(RDRAM_ARG PTR(void) frameBufPtr) {
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VI_H_START_REG = hstart;
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if (vi_state & VI_STATE_BLACK) {
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VI_H_START_REG = 0;
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}
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if (vi_state & VI_STATE_REPEATLINE) {
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VI_Y_SCALE_REG = 0;
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VI_ORIGIN_REG = osVirtualToPhysical(frameBufPtr);
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}
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events_context.vi.next_buffer = frameBufPtr;
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events_context.action_queue.enqueue(SwapBuffersAction{ osVirtualToPhysical(frameBufPtr) + vi_origin_offset });
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}
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extern "C" void osViSetMode(RDRAM_ARG PTR(OSViMode) mode_) {
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OSViMode* mode = TO_PTR(OSViMode, mode_);
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VI_STATUS_REG = mode->comRegs.ctrl;
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VI_WIDTH_REG = mode->comRegs.width;
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// burst
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VI_V_SYNC_REG = mode->comRegs.vSync;
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VI_H_SYNC_REG = mode->comRegs.hSync;
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VI_LEAP_REG = mode->comRegs.leap;
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hstart = mode->comRegs.hStart;
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VI_X_SCALE_REG = mode->comRegs.xScale;
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VI_V_CURRENT_LINE_REG = mode->comRegs.vCurrent;
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// TODO swap these every VI to account for fields changing
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vi_origin_offset = mode->fldRegs[0].origin;
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VI_Y_SCALE_REG = mode->fldRegs[0].yScale;
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VI_V_START_REG = mode->fldRegs[0].vStart;
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VI_V_BURST_REG = mode->fldRegs[0].vBurst;
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VI_INTR_REG = mode->fldRegs[0].vIntr;
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}
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#define VI_CTRL_TYPE_16 0x00002
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#define VI_CTRL_TYPE_32 0x00003
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#define VI_CTRL_GAMMA_DITHER_ON 0x00004
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@ -412,6 +408,54 @@ extern "C" void osViSetMode(RDRAM_ARG PTR(OSViMode) mode_) {
|
|||
#define VI_CTRL_PIXEL_ADV_3 0x03000
|
||||
#define VI_CTRL_DITHER_FILTER_ON 0x10000
|
||||
|
||||
static const OSViMode dummy_mode = []() {
|
||||
OSViMode ret{};
|
||||
|
||||
ret.type = 2;
|
||||
ret.comRegs.ctrl = VI_CTRL_TYPE_16 | VI_CTRL_GAMMA_DITHER_ON | VI_CTRL_GAMMA_ON | VI_CTRL_DIVOT_ON | VI_CTRL_ANTIALIAS_MODE_1 | VI_CTRL_PIXEL_ADV_3;
|
||||
ret.comRegs.width = 0x140;
|
||||
ret.comRegs.burst = 0x03E52239;
|
||||
ret.comRegs.vSync = 0x20D;
|
||||
ret.comRegs.hSync = 0xC15;
|
||||
ret.comRegs.leap = 0x0C150C15;
|
||||
ret.comRegs.hStart = 0x006C02EC;
|
||||
ret.comRegs.xScale = 0x200;
|
||||
ret.comRegs.vCurrent = 0x0;
|
||||
|
||||
for (int field = 0; field < 2; field++) {
|
||||
ret.fldRegs[field].origin = 0x280;
|
||||
ret.fldRegs[field].yScale = 0x400;
|
||||
ret.fldRegs[field].vStart = 0x2501FF;
|
||||
ret.fldRegs[field].vBurst = 0xE0204;
|
||||
ret.fldRegs[field].vIntr = 0x2;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}();
|
||||
|
||||
void set_dummy_vi(bool odd) {
|
||||
ViState* next_state = events_context.vi.get_next_state();
|
||||
next_state->mode = &dummy_mode;
|
||||
// Set up a dummy framebuffer.
|
||||
next_state->framebuffer = 0x80700000;
|
||||
if (odd) {
|
||||
next_state->framebuffer += 0x25800;
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" void osViSwapBuffer(RDRAM_ARG PTR(void) frameBufPtr) {
|
||||
std::lock_guard lock{ events_context.message_mutex };
|
||||
events_context.vi.get_next_state()->framebuffer = frameBufPtr;
|
||||
}
|
||||
|
||||
extern "C" void osViSetMode(RDRAM_ARG PTR(OSViMode) mode_) {
|
||||
std::lock_guard lock{ events_context.message_mutex };
|
||||
OSViMode* mode = TO_PTR(OSViMode, mode_);
|
||||
ViState* next_state = events_context.vi.get_next_state();
|
||||
next_state->mode = mode;
|
||||
next_state->control = next_state->mode->comRegs.ctrl;
|
||||
}
|
||||
|
||||
#define OS_VI_GAMMA_ON 0x0001
|
||||
#define OS_VI_GAMMA_OFF 0x0002
|
||||
#define OS_VI_GAMMA_DITHER_ON 0x0004
|
||||
|
|
@ -422,54 +466,63 @@ extern "C" void osViSetMode(RDRAM_ARG PTR(OSViMode) mode_) {
|
|||
#define OS_VI_DITHER_FILTER_OFF 0x0080
|
||||
|
||||
extern "C" void osViSetSpecialFeatures(uint32_t func) {
|
||||
std::lock_guard lock{ events_context.message_mutex };
|
||||
ViState* next_state = events_context.vi.get_next_state();
|
||||
uint32_t* control_out = &next_state->control;
|
||||
if ((func & OS_VI_GAMMA_ON) != 0) {
|
||||
VI_STATUS_REG |= VI_CTRL_GAMMA_ON;
|
||||
*control_out |= VI_CTRL_GAMMA_ON;
|
||||
}
|
||||
|
||||
if ((func & OS_VI_GAMMA_OFF) != 0) {
|
||||
VI_STATUS_REG &= ~VI_CTRL_GAMMA_ON;
|
||||
*control_out &= ~VI_CTRL_GAMMA_ON;
|
||||
}
|
||||
|
||||
if ((func & OS_VI_GAMMA_DITHER_ON) != 0) {
|
||||
VI_STATUS_REG |= VI_CTRL_GAMMA_DITHER_ON;
|
||||
*control_out |= VI_CTRL_GAMMA_DITHER_ON;
|
||||
}
|
||||
|
||||
if ((func & OS_VI_GAMMA_DITHER_OFF) != 0) {
|
||||
VI_STATUS_REG &= ~VI_CTRL_GAMMA_DITHER_ON;
|
||||
*control_out &= ~VI_CTRL_GAMMA_DITHER_ON;
|
||||
}
|
||||
|
||||
if ((func & OS_VI_DIVOT_ON) != 0) {
|
||||
VI_STATUS_REG |= VI_CTRL_DIVOT_ON;
|
||||
*control_out |= VI_CTRL_DIVOT_ON;
|
||||
}
|
||||
|
||||
if ((func & OS_VI_DIVOT_OFF) != 0) {
|
||||
VI_STATUS_REG &= ~VI_CTRL_DIVOT_ON;
|
||||
*control_out &= ~VI_CTRL_DIVOT_ON;
|
||||
}
|
||||
|
||||
if ((func & OS_VI_DITHER_FILTER_ON) != 0) {
|
||||
VI_STATUS_REG |= VI_CTRL_DITHER_FILTER_ON;
|
||||
VI_STATUS_REG &= ~VI_CTRL_ANTIALIAS_MASK;
|
||||
*control_out |= VI_CTRL_DITHER_FILTER_ON;
|
||||
*control_out &= ~VI_CTRL_ANTIALIAS_MASK;
|
||||
}
|
||||
|
||||
if ((func & OS_VI_DITHER_FILTER_OFF) != 0) {
|
||||
VI_STATUS_REG &= ~VI_CTRL_DITHER_FILTER_ON;
|
||||
//VI_STATUS_REG |= __osViNext->modep->comRegs.ctrl & VI_CTRL_ANTIALIAS_MASK;
|
||||
*control_out &= ~VI_CTRL_DITHER_FILTER_ON;
|
||||
*control_out |= next_state->mode->comRegs.ctrl & VI_CTRL_ANTIALIAS_MASK;
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" void osViBlack(uint8_t active) {
|
||||
std::lock_guard lock{ events_context.message_mutex };
|
||||
ViState* next_state = events_context.vi.get_next_state();
|
||||
uint32_t* state_out = &next_state->state;
|
||||
if (active) {
|
||||
vi_state |= VI_STATE_BLACK;
|
||||
*state_out |= VI_STATE_BLACK;
|
||||
} else {
|
||||
vi_state &= ~VI_STATE_BLACK;
|
||||
*state_out &= ~VI_STATE_BLACK;
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" void osViRepeatLine(uint8_t active) {
|
||||
std::lock_guard lock{ events_context.message_mutex };
|
||||
ViState* next_state = events_context.vi.get_next_state();
|
||||
uint32_t* state_out = &next_state->state;
|
||||
if (active) {
|
||||
vi_state |= VI_STATE_REPEATLINE;
|
||||
*state_out |= VI_STATE_REPEATLINE;
|
||||
} else {
|
||||
vi_state &= ~VI_STATE_REPEATLINE;
|
||||
*state_out &= ~VI_STATE_REPEATLINE;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -486,11 +539,11 @@ extern "C" void osViSetYScale(float scale) {
|
|||
}
|
||||
|
||||
extern "C" PTR(void) osViGetNextFramebuffer() {
|
||||
return events_context.vi.next_buffer;
|
||||
return events_context.vi.get_next_state()->framebuffer;
|
||||
}
|
||||
|
||||
extern "C" PTR(void) osViGetCurrentFramebuffer() {
|
||||
return events_context.vi.current_buffer;
|
||||
return events_context.vi.get_cur_state()->framebuffer;
|
||||
}
|
||||
|
||||
void ultramodern::submit_rsp_task(RDRAM_ARG PTR(OSTask) task_) {
|
||||
|
|
@ -523,7 +576,7 @@ void ultramodern::init_events(RDRAM_ARG ultramodern::renderer::WindowHandle wind
|
|||
task_thread_ready.wait();
|
||||
|
||||
ultramodern::renderer::SetupResult setup_result = renderer_setup_result.load();
|
||||
if (renderer_setup_result != ultramodern::renderer::SetupResult::Success) {
|
||||
if (setup_result != ultramodern::renderer::SetupResult::Success) {
|
||||
auto show_renderer_error = [](const std::string& msg) {
|
||||
std::string error_msg = "An error has been encountered on startup: " + msg;
|
||||
|
||||
|
|
@ -531,7 +584,7 @@ void ultramodern::init_events(RDRAM_ARG ultramodern::renderer::WindowHandle wind
|
|||
};
|
||||
|
||||
const std::string driver_os_suffix = "\nPlease make sure your GPU drivers and your OS are up to date.";
|
||||
switch (renderer_setup_result) {
|
||||
switch (setup_result) {
|
||||
case ultramodern::renderer::SetupResult::Success:
|
||||
break;
|
||||
case ultramodern::renderer::SetupResult::DynamicLibrariesNotFound:
|
||||
|
|
|
|||
|
|
@ -13,6 +13,8 @@
|
|||
|
||||
// Start time for the program
|
||||
static std::chrono::high_resolution_clock::time_point start_time = std::chrono::high_resolution_clock::now();
|
||||
// Offset of the duration since program start used to calculate the value for osGetTime.
|
||||
static int64_t ostime_offset = 0;
|
||||
// Game speed multiplier (1 means no speedup)
|
||||
constexpr uint32_t speed_multiplier = 1;
|
||||
// N64 CPU counter ticks per millisecond
|
||||
|
|
@ -162,12 +164,20 @@ extern "C" u32 osGetCount() {
|
|||
return (uint32_t)total_count;
|
||||
}
|
||||
|
||||
extern "C" void osSetCount(u32 count) {
|
||||
assert(false);
|
||||
}
|
||||
|
||||
extern "C" OSTime osGetTime() {
|
||||
uint64_t total_count = time_now();
|
||||
uint64_t total_count = time_now() - ostime_offset;
|
||||
|
||||
return total_count;
|
||||
}
|
||||
|
||||
extern "C" void osSetTime(OSTime t) {
|
||||
ostime_offset = time_now() - t;
|
||||
}
|
||||
|
||||
extern "C" int osSetTimer(RDRAM_ARG PTR(OSTimer) t_, OSTime countdown, OSTime interval, PTR(OSMesgQueue) mq, OSMesg msg) {
|
||||
OSTimer* t = TO_PTR(OSTimer, t_);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue