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expose mod Config for mod ui
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commit
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3 changed files with 18 additions and 0 deletions
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@ -308,6 +308,7 @@ namespace recomp {
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std::string get_mod_id(size_t mod_index);
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void set_mod_index(const std::string &mod_game_id, const std::string &mod_id, size_t index);
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const config::ConfigSchema &get_mod_config_schema(const std::string &mod_id) const;
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config::Config *get_mod_config(const std::string &mod_id);
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const std::vector<char> &get_mod_thumbnail(const std::string &mod_id) const;
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void set_mod_config_value(size_t mod_index, const std::string &option_id, const config::ConfigValueVariant &value);
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void set_mod_config_value(const std::string &mod_id, const std::string &option_id, const config::ConfigValueVariant &value);
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@ -560,6 +561,7 @@ namespace recomp {
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bool is_mod_enabled(const std::string& mod_id);
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bool is_mod_auto_enabled(const std::string& mod_id);
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const config::ConfigSchema &get_mod_config_schema(const std::string &mod_id);
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config::Config *get_mod_config(const std::string &mod_id);
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const std::vector<char> &get_mod_thumbnail(const std::string &mod_id);
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void set_mod_config_value(size_t mod_index, const std::string &option_id, const config::ConfigValueVariant &value);
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void set_mod_config_value(const std::string &mod_id, const std::string &option_id, const config::ConfigValueVariant &value);
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@ -1335,6 +1335,17 @@ const recomp::config::ConfigSchema &recomp::mods::ModContext::get_mod_config_sch
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return mod.config.get_config_schema();
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}
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recomp::config::Config *recomp::mods::ModContext::get_mod_config(const std::string &mod_id) {
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// Check that the mod exists.
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auto find_it = opened_mods_by_id.find(mod_id);
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if (find_it == opened_mods_by_id.end()) {
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return nullptr;
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}
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ModHandle &mod = opened_mods[find_it->second];
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return &mod.config;
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}
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const std::vector<char> &recomp::mods::ModContext::get_mod_thumbnail(const std::string &mod_id) const {
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// Check that the mod exists.
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auto find_it = opened_mods_by_id.find(mod_id);
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@ -549,6 +549,11 @@ const recomp::config::ConfigSchema &recomp::mods::get_mod_config_schema(const st
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return mod_context->get_mod_config_schema(mod_id);
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}
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recomp::config::Config *recomp::mods::get_mod_config(const std::string &mod_id) {
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std::lock_guard lock{ mod_context_mutex };
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return mod_context->get_mod_config(mod_id);
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}
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const std::vector<char> &recomp::mods::get_mod_thumbnail(const std::string &mod_id) {
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std::lock_guard lock{ mod_context_mutex };
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return mod_context->get_mod_thumbnail(mod_id);
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