mirror of
https://github.com/N64Recomp/N64ModernRuntime.git
synced 2026-05-11 03:12:15 +00:00
Merge 49c40ee687 into 0a53855333
This commit is contained in:
commit
e2ebb4d522
8 changed files with 191 additions and 144 deletions
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@ -21,6 +21,7 @@ add_library(librecomp STATIC
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"${CMAKE_CURRENT_SOURCE_DIR}/src/print.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/src/recomp.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/src/rsp.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/src/save.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/src/sp.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/src/ultra_stubs.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/src/ultra_translation.cpp"
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@ -4,9 +4,10 @@
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#include <vector>
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#include <filesystem>
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#include "ultramodern/ultramodern.hpp"
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#include "recomp.h"
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#include "rsp.hpp"
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#include <ultramodern/ultramodern.hpp>
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namespace recomp {
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struct GameEntry {
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20
librecomp/include/librecomp/save.hpp
Normal file
20
librecomp/include/librecomp/save.hpp
Normal file
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@ -0,0 +1,20 @@
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#ifndef __LIBRECOMP_SAVE_HPP__
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#define __LIBRECOMP_SAVE_HPP__
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#include <cstdint>
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#include "ultramodern/ultra64.h"
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namespace recomp {
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namespace save {
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void init(RDRAM_ARG1);
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void join_thread();
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void write_ptr(const void* in, uint32_t offset, uint32_t count);
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void write(RDRAM_ARG PTR(void) rdram_address, uint32_t offset, uint32_t count);
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void read(RDRAM_ARG PTR(void) rdram_address, uint32_t offset, uint32_t count);
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void clear(uint32_t start, uint32_t size, char value);
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}
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}
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#endif
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@ -1,8 +1,11 @@
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#include <array>
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#include <cassert>
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#include <ultramodern/ultra64.h>
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#include <ultramodern/ultramodern.hpp>
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#include "ultramodern/ultra64.h"
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#include "ultramodern/ultramodern.hpp"
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#include "recomp.h"
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#include "librecomp/save.hpp"
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// TODO move this out into ultramodern code
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@ -13,11 +16,6 @@ constexpr uint32_t page_count = flash_size / page_size;
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constexpr uint32_t sector_size = page_size * pages_per_sector;
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constexpr uint32_t sector_count = flash_size / sector_size;
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void save_write_ptr(const void* in, uint32_t offset, uint32_t count);
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void save_write(RDRAM_ARG PTR(void) rdram_address, uint32_t offset, uint32_t count);
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void save_read(RDRAM_ARG PTR(void) rdram_address, uint32_t offset, uint32_t count);
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void save_clear(uint32_t start, uint32_t size, char value);
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std::array<char, page_size> write_buffer;
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extern "C" void osFlashInit_recomp(uint8_t * rdram, recomp_context * ctx) {
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@ -44,13 +42,13 @@ extern "C" void osFlashClearStatus_recomp(uint8_t * rdram, recomp_context * ctx)
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}
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extern "C" void osFlashAllErase_recomp(uint8_t * rdram, recomp_context * ctx) {
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save_clear(0, ultramodern::save_size, 0xFF);
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recomp::save::clear(0, ultramodern::save_size, 0xFF);
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ctx->r2 = 0;
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}
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extern "C" void osFlashAllEraseThrough_recomp(uint8_t * rdram, recomp_context * ctx) {
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save_clear(0, ultramodern::save_size, 0xFF);
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recomp::save::clear(0, ultramodern::save_size, 0xFF);
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ctx->r2 = 0;
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}
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@ -65,7 +63,7 @@ extern "C" void osFlashSectorErase_recomp(uint8_t * rdram, recomp_context * ctx)
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return;
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}
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save_clear(page_num * page_size, page_size, 0xFF);
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recomp::save::clear(page_num * page_size, page_size, 0xFF);
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ctx->r2 = 0;
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}
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@ -80,7 +78,7 @@ extern "C" void osFlashSectorEraseThrough_recomp(uint8_t * rdram, recomp_context
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return;
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}
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save_clear(page_num * page_size, page_size, 0xFF);
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recomp::save::clear(page_num * page_size, page_size, 0xFF);
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ctx->r2 = 0;
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}
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@ -111,7 +109,7 @@ extern "C" void osFlashWriteArray_recomp(uint8_t * rdram, recomp_context * ctx)
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uint32_t page_num = ctx->r4;
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// Copy the write buffer into the save file
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save_write_ptr(write_buffer.data(), page_num * page_size, page_size);
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recomp::save::write_ptr(write_buffer.data(), page_num * page_size, page_size);
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ctx->r2 = 0;
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}
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@ -128,7 +126,7 @@ extern "C" void osFlashReadArray_recomp(uint8_t * rdram, recomp_context * ctx) {
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uint32_t count = n_pages * page_size;
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// Read from the save file into the provided buffer
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save_read(PASS_RDRAM dramAddr, offset, count);
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recomp::save::read(PASS_RDRAM dramAddr, offset, count);
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// Send the message indicating read completion
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osSendMesg(PASS_RDRAM mq, 0, OS_MESG_NOBLOCK);
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@ -7,8 +7,11 @@
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#include "recomp.h"
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#include "game.hpp"
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#include "files.hpp"
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#include <ultramodern/ultra64.h>
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#include <ultramodern/ultramodern.hpp>
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#include "ultramodern/ultra64.h"
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#include "ultramodern/ultramodern.hpp"
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#include "librecomp/save.hpp"
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static std::vector<uint8_t> rom;
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@ -87,128 +90,6 @@ void recomp::do_rom_pio(uint8_t* rdram, gpr ram_address, uint32_t physical_addr)
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MEM_B(3, ram_address) = *rom_addr++;
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}
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struct {
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std::array<char, 0x20000> save_buffer;
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std::thread saving_thread;
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moodycamel::LightweightSemaphore write_sempahore;
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std::mutex save_buffer_mutex;
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} save_context;
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const std::u8string save_folder = u8"saves";
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extern std::filesystem::path config_path;
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std::filesystem::path get_save_file_path() {
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return config_path / save_folder / (std::u8string{recomp::current_game_id()} + u8".bin");
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}
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void update_save_file() {
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bool saving_failed = false;
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{
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std::ofstream save_file = recomp::open_output_file_with_backup(get_save_file_path(), std::ios_base::binary);
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if (save_file.good()) {
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std::lock_guard lock{ save_context.save_buffer_mutex };
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save_file.write(save_context.save_buffer.data(), save_context.save_buffer.size());
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}
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else {
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saving_failed = true;
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}
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}
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if (!saving_failed) {
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saving_failed = !recomp::finalize_output_file_with_backup(get_save_file_path());
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}
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if (saving_failed) {
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ultramodern::error_handling::message_box("Failed to write to the save file. Check your file permissions and whether the save folder has been moved to Dropbox or similar, as this can cause issues.");
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}
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}
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extern std::atomic_bool exited;
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void saving_thread_func(RDRAM_ARG1) {
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while (!exited) {
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bool save_buffer_updated = false;
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// Repeatedly wait for a new action to be sent.
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constexpr int64_t wait_time_microseconds = 10000;
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constexpr int max_actions = 128;
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int num_actions = 0;
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// Wait up to the given timeout for a write to come in. Allow multiple writes to coalesce together into a single save.
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// Cap the number of coalesced writes to guarantee that the save buffer eventually gets written out to the file even if the game
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// is constantly sending writes.
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while (save_context.write_sempahore.wait(wait_time_microseconds) && num_actions < max_actions) {
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save_buffer_updated = true;
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num_actions++;
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}
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// If an action came through that affected the save file, save the updated contents.
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if (save_buffer_updated) {
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update_save_file();
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}
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}
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}
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void save_write_ptr(const void* in, uint32_t offset, uint32_t count) {
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{
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std::lock_guard lock { save_context.save_buffer_mutex };
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memcpy(&save_context.save_buffer[offset], in, count);
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}
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save_context.write_sempahore.signal();
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}
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void save_write(RDRAM_ARG PTR(void) rdram_address, uint32_t offset, uint32_t count) {
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{
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std::lock_guard lock { save_context.save_buffer_mutex };
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for (uint32_t i = 0; i < count; i++) {
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save_context.save_buffer[offset + i] = MEM_B(i, rdram_address);
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}
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}
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save_context.write_sempahore.signal();
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}
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void save_read(RDRAM_ARG PTR(void) rdram_address, uint32_t offset, uint32_t count) {
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std::lock_guard lock { save_context.save_buffer_mutex };
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for (size_t i = 0; i < count; i++) {
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MEM_B(i, rdram_address) = save_context.save_buffer[offset + i];
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}
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}
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void save_clear(uint32_t start, uint32_t size, char value) {
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{
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std::lock_guard lock { save_context.save_buffer_mutex };
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std::fill_n(save_context.save_buffer.begin() + start, size, value);
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}
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save_context.write_sempahore.signal();
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}
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void ultramodern::init_saving(RDRAM_ARG1) {
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std::filesystem::path save_file_path = get_save_file_path();
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// Ensure the save file directory exists.
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std::filesystem::create_directories(save_file_path.parent_path());
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// Read the save file if it exists.
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std::ifstream save_file = recomp::open_input_file_with_backup(save_file_path, std::ios_base::binary);
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if (save_file.good()) {
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save_file.read(save_context.save_buffer.data(), save_context.save_buffer.size());
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}
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else {
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// Otherwise clear the save file to all zeroes.
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save_context.save_buffer.fill(0);
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}
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save_context.saving_thread = std::thread{saving_thread_func, PASS_RDRAM};
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}
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void ultramodern::join_saving_thread() {
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if (save_context.saving_thread.joinable()) {
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save_context.saving_thread.join();
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}
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}
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void do_dma(RDRAM_ARG PTR(OSMesgQueue) mq, gpr rdram_address, uint32_t physical_addr, uint32_t size, uint32_t direction) {
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// TODO asynchronous transfer
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// TODO implement unaligned DMA correctly
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@ -221,7 +102,7 @@ void do_dma(RDRAM_ARG PTR(OSMesgQueue) mq, gpr rdram_address, uint32_t physical_
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osSendMesg(rdram, mq, 0, OS_MESG_NOBLOCK);
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} else if (physical_addr >= sram_base) {
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// read sram
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save_read(rdram, rdram_address, physical_addr - sram_base, size);
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recomp::save::read(rdram, rdram_address, physical_addr - sram_base, size);
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// Send a message to the mq to indicate that the transfer completed
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osSendMesg(rdram, mq, 0, OS_MESG_NOBLOCK);
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@ -234,7 +115,7 @@ void do_dma(RDRAM_ARG PTR(OSMesgQueue) mq, gpr rdram_address, uint32_t physical_
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throw std::runtime_error("ROM DMA write unimplemented");
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} else if (physical_addr >= sram_base) {
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// write sram
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save_write(rdram, rdram_address, physical_addr - sram_base, size);
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recomp::save::write(rdram, rdram_address, physical_addr - sram_base, size);
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// Send a message to the mq to indicate that the transfer completed
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osSendMesg(rdram, mq, 0, OS_MESG_NOBLOCK);
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@ -18,6 +18,8 @@
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#include "ultramodern/ultramodern.hpp"
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#include "ultramodern/error_handling.hpp"
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#include "librecomp/save.hpp"
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#ifdef _MSC_VER
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inline uint32_t byteswap(uint32_t val) {
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return _byteswap_ulong(val);
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@ -434,7 +436,7 @@ void recomp::start(
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ultramodern::error_handling::message_box("Error opening stored ROM! Please restart this program.");
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}
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ultramodern::init_saving(rdram);
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recomp::save::init(rdram);
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auto find_it = game_roms.find(current_game.value());
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const recomp::GameEntry& game_entry = find_it->second;
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@ -469,5 +471,5 @@ void recomp::start(
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game_thread.join();
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ultramodern::join_event_threads();
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ultramodern::join_thread_cleaner_thread();
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ultramodern::join_saving_thread();
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recomp::save::join_thread();
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}
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146
librecomp/src/save.cpp
Normal file
146
librecomp/src/save.cpp
Normal file
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@ -0,0 +1,146 @@
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#include <array>
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#include <cassert>
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#include <cstring>
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#include <filesystem>
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#include <fstream>
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#include <mutex>
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#include <string>
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#include <thread>
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#include "ultramodern/error_handling.hpp"
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#include "librecomp/files.hpp"
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#include "librecomp/game.hpp"
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#include "librecomp/recomp.h"
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#include "librecomp/save.hpp"
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struct {
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std::array<char, 0x20000> save_buffer;
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std::thread saving_thread;
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moodycamel::LightweightSemaphore write_sempahore;
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std::mutex save_buffer_mutex;
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} save_context;
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const std::u8string save_folder = u8"saves";
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extern std::filesystem::path config_path;
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std::filesystem::path get_save_file_path() {
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return config_path / save_folder / (std::u8string{recomp::current_game_id()} + u8".bin");
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}
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void update_save_file() {
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bool saving_failed = false;
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{
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std::ofstream save_file = recomp::open_output_file_with_backup(get_save_file_path(), std::ios_base::binary);
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if (save_file.good()) {
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std::lock_guard lock{ save_context.save_buffer_mutex };
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save_file.write(save_context.save_buffer.data(), save_context.save_buffer.size());
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}
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else {
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saving_failed = true;
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}
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}
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if (!saving_failed) {
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saving_failed = !recomp::finalize_output_file_with_backup(get_save_file_path());
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}
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if (saving_failed) {
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ultramodern::error_handling::message_box("Failed to write to the save file. Check your file permissions and whether the save folder has been moved to Dropbox or similar, as this can cause issues.");
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}
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}
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extern std::atomic_bool exited;
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void saving_thread_func(RDRAM_ARG1) {
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while (!exited) {
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bool save_buffer_updated = false;
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// Repeatedly wait for a new action to be sent.
|
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constexpr int64_t wait_time_microseconds = 10000;
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constexpr int max_actions = 128;
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int num_actions = 0;
|
||||
|
||||
// Wait up to the given timeout for a write to come in. Allow multiple writes to coalesce together into a single save.
|
||||
// Cap the number of coalesced writes to guarantee that the save buffer eventually gets written out to the file even if the game
|
||||
// is constantly sending writes.
|
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while (save_context.write_sempahore.wait(wait_time_microseconds) && num_actions < max_actions) {
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save_buffer_updated = true;
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num_actions++;
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}
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// If an action came through that affected the save file, save the updated contents.
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if (save_buffer_updated) {
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update_save_file();
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}
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}
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}
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void recomp::save::write_ptr(const void* in, uint32_t offset, uint32_t count) {
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assert(offset + count < save_context.save_buffer.size());
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{
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std::lock_guard lock { save_context.save_buffer_mutex };
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memcpy(&save_context.save_buffer[offset], in, count);
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}
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save_context.write_sempahore.signal();
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}
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void recomp::save::write(RDRAM_ARG PTR(void) rdram_address, uint32_t offset, uint32_t count) {
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assert(offset + count < save_context.save_buffer.size());
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||||
{
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std::lock_guard lock { save_context.save_buffer_mutex };
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for (uint32_t i = 0; i < count; i++) {
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save_context.save_buffer[offset + i] = MEM_B(i, rdram_address);
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}
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}
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save_context.write_sempahore.signal();
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}
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||||
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void recomp::save::read(RDRAM_ARG PTR(void) rdram_address, uint32_t offset, uint32_t count) {
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assert(offset + count < save_context.save_buffer.size());
|
||||
|
||||
std::lock_guard lock { save_context.save_buffer_mutex };
|
||||
for (size_t i = 0; i < count; i++) {
|
||||
MEM_B(i, rdram_address) = save_context.save_buffer[offset + i];
|
||||
}
|
||||
}
|
||||
|
||||
void recomp::save::clear(uint32_t start, uint32_t size, char value) {
|
||||
assert(start + size < save_context.save_buffer.size());
|
||||
|
||||
{
|
||||
std::lock_guard lock { save_context.save_buffer_mutex };
|
||||
std::fill_n(save_context.save_buffer.begin() + start, size, value);
|
||||
}
|
||||
|
||||
save_context.write_sempahore.signal();
|
||||
}
|
||||
|
||||
void recomp::save::init(uint8_t *rdram) {
|
||||
std::filesystem::path save_file_path = get_save_file_path();
|
||||
|
||||
// Ensure the save file directory exists.
|
||||
std::filesystem::create_directories(save_file_path.parent_path());
|
||||
|
||||
// Read the save file if it exists.
|
||||
std::ifstream save_file = recomp::open_input_file_with_backup(save_file_path, std::ios_base::binary);
|
||||
if (save_file.good()) {
|
||||
save_file.read(save_context.save_buffer.data(), save_context.save_buffer.size());
|
||||
}
|
||||
else {
|
||||
// Otherwise clear the save file to all zeroes.
|
||||
save_context.save_buffer.fill(0);
|
||||
}
|
||||
|
||||
save_context.saving_thread = std::thread{saving_thread_func, PASS_RDRAM};
|
||||
}
|
||||
|
||||
void recomp::save::join_thread() {
|
||||
if (save_context.saving_thread.joinable()) {
|
||||
save_context.saving_thread.join();
|
||||
}
|
||||
}
|
||||
|
|
@ -36,7 +36,6 @@ constexpr uint32_t save_size = 1024 * 1024 / 8; // Maximum save size, 1Mbit for
|
|||
|
||||
// Initialization.
|
||||
void preinit(RDRAM_ARG renderer::WindowHandle window_handle);
|
||||
void init_saving(RDRAM_ARG1);
|
||||
void init_events(RDRAM_ARG renderer::WindowHandle window_handle);
|
||||
void init_timers(RDRAM_ARG1);
|
||||
void init_thread_cleanup();
|
||||
|
|
@ -124,7 +123,6 @@ bool is_game_started();
|
|||
void quit();
|
||||
void join_event_threads();
|
||||
void join_thread_cleaner_thread();
|
||||
void join_saving_thread();
|
||||
|
||||
void set_audio_callbacks(const audio_callbacks_t& callbacks);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue