This commit is contained in:
angie 2024-06-12 11:00:17 -04:00
parent 10b1a6f257
commit f3c459f369

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@ -11,7 +11,7 @@ namespace ultramodern {
using get_game_thread_name_t = std::string(const OSThread* t);
/**
* Allows to specifyin a custom name for each thread. Mainly for debugging purposes.
* Allows to specifying a custom name for each thread. Mainly for debugging purposes.
*
* For maximum cross-platform compatibility the returned name should be at most 15 bytes long (16 bytes including the null terminator).
*