Commit graph

3 commits

Author SHA1 Message Date
Wiseguy
d17a3f34cb
Integrate the live recompiler for mod loading (#76) 2025-01-02 21:25:20 -05:00
Wiseguy
25e8bcc1e1
Added mechanism for recomps to declare custom mod content types and container formats (#64)
Also adds a way to specify whether a given content type can be toggled at runtime. The built-in mod code content type has this setting disabled.
2024-09-28 16:47:00 -04:00
Wiseguy
45e9f7a6cb
Runtime Mod Support PR 1 (Mod framework and mod loading) (#60)
* Added miniz and implemented mod manifest loading from zip

* Add more mod loading error enums

* Added ability to load mods from directories instead of zip files

* Added validation for mod contents and mod load error strings

* Add checks for required fields existing in manifest

* Renamed load_mod to open_mod and ModLoadError to ModOpenError

* Made rdram size an argument in recomp::start, reorganized some PI address constants

* Add N64Recomp as submodule and initial mod loading (temporarily using a DLL instead of Lua recompilation)

* Created ModContext and exposed functionality for searching mod folders, activating mods, and loading active mods

* Implemented per-game mod contexts

* Add duplicate mod detection

* Added function conflict detection, recovery from failed mod loading and message box with load errors

* Update N64Recomp for new modding infrastructure, begin adding support for offline compiled mods

* Reorganized mod loading, added mod dependency validation

* Reorganized mod code handle code

* Implement importing functions from other mods

* Implement mod events and callbacks

* Add support for creating events in patches

* Add support for exporting functions from native libraries in mods

* Removed per-game mod subdirectories and added the mod's corresponding game id to the manifest

* Added version parsing with version number as argument to recomp initialization and minimum recomp versions for mods

* Changed mod binary and mod symbol files to use fixed paths, removed them from the manifest

* Expose function for getting the details for currently opened mods

* Add dependencies and authors to manifest and update N64Recomp submodule

* Implement mod loading on posix systems

* Implement mip32 relocs for mod loading and add mod functions to function lookup table

* Add CPU architecture detection and gate current mod function hooking behind x86_64 define

* Fix build on compilers that don't properly support aggregate initialization

* Fix compilation on ARM64 and Apple

* Fix compilation on MacOS x86_64

* Update N64Recomp commit after merge

* Fix whitespace in game.hpp
2024-09-09 23:16:07 -04:00