#ifndef __RECOMP_GAME__ #define __RECOMP_GAME__ #include #include #include "recomp.h" #include namespace recomp { struct GameEntry { uint64_t rom_hash; std::string internal_name; std::u8string game_id; std::span cache_data; bool is_enabled; void (*entrypoint)(); std::u8string stored_filename() const; }; enum class RomValidationError { Good, FailedToOpen, NotARom, IncorrectRom, NotYet, IncorrectVersion, OtherError }; bool register_game(const recomp::GameEntry& entry); void register_patch(const char* patch, std::size_t size); void check_all_stored_roms(); bool load_stored_rom(std::u8string& game_id); RomValidationError select_rom(const std::filesystem::path& rom_path, std::u8string& game_id); bool is_rom_valid(std::u8string& game_id); bool is_rom_loaded(); void set_rom_contents(std::vector&& new_rom); void do_rom_read(uint8_t* rdram, gpr ram_address, uint32_t physical_addr, size_t num_bytes); void do_rom_pio(uint8_t* rdram, gpr ram_address, uint32_t physical_addr); void start(ultramodern::WindowHandle window_handle, const ultramodern::audio_callbacks_t& audio_callbacks, const ultramodern::input_callbacks_t& input_callbacks, const ultramodern::gfx_callbacks_t& gfx_callbacks); void start_game(std::u8string game_id); void message_box(const char* message); std::filesystem::path get_app_folder_path(); std::u8string current_game_id(); // TODO: implement both const std::u8string& get_program_id(); void set_program_id(const std::u8string& program_id); } #endif