#include #include #include "ultramodern/ultra64.h" #include "ultramodern/ultramodern.hpp" #include "recomp.h" #include "helpers.hpp" typedef struct ControllerPak { OSPfsState state; std::fstream file; } ControllerPak; static ControllerPak sControllerPak[16]; static int sFileSelect = 0; void ByteSwapFile(u8* buffer, size_t size) { uint8_t c0, c1, c2, c3; for (size_t i = 0; i < size; i += 4) { c0 = buffer[i + 0]; c1 = buffer[i + 1]; c2 = buffer[i + 2]; c3 = buffer[i + 3]; buffer[i + 3] = c0; buffer[i + 2] = c1; buffer[i + 1] = c2; buffer[i + 0] = c3; } } // s32 osPfsIsPlug(OSMesgQueue* mq, u8* pattern) extern "C" void osPfsIsPlug_recomp(uint8_t* rdram, recomp_context* ctx) { MEM_B(0, ctx->r5) = 1; // *pattern = 1; ctx->r2 = 0; // PFS_NO_ERROR } // s32 osPfsInit(OSMesgQueue* queue, OSPfs* pfs, int channel) { extern "C" void osPfsInit_recomp(uint8_t* rdram, recomp_context* ctx) { OSMesgQueue* queue = _arg<0, OSMesgQueue*>(rdram, ctx); OSPfs* pfs = _arg<1, OSPfs*>(rdram, ctx); s32 channel = _arg<2, s32>(rdram, ctx); pfs->queue = (int32_t) queue; pfs->channel = channel; pfs->status = 0x1; ctx->r2 = 0; // PFS_NO_ERROR } // s32 osPfsInitPak(OSMesgQueue* queue, OSPfs* pfs, int channel); extern "C" void osPfsInitPak_recomp(uint8_t* rdram, recomp_context* ctx) { OSMesgQueue* queue = _arg<0, OSMesgQueue*>(rdram, ctx); OSPfs* pfs = _arg<1, OSPfs*>(rdram, ctx); s32 channel = _arg<2, s32>(rdram, ctx); pfs->queue = (int32_t) queue; pfs->channel = channel; pfs->status = 0x1; ctx->r2 = 0; // PFS_NO_ERROR } // s32 osPfsFreeBlocks(OSPfs* pfs, s32* bytes_not_used); extern "C" void osPfsFreeBlocks_recomp(uint8_t* rdram, recomp_context* ctx) { s32* bytes_not_used = _arg<1, s32*>(rdram, ctx); *bytes_not_used = 123 << 8; ctx->r2 = 0; // PFS_NO_ERROR } // TODO: VALIDATE // Can't really be validated without a valid controller pak file system header, which is only used // by the controller pak manager present in games by holding START on boot and not necessary for recomp. // s32 osPfsAllocateFile(OSPfs* pfs, u16 company_code, u32 game_code, u8* game_name, u8* ext_name, // int file_size_in_bytes, s32* file_no); extern "C" void osPfsAllocateFile_recomp(uint8_t* rdram, recomp_context* ctx) { u16 company_code = _arg<1, u16>(rdram, ctx); u32 game_code = _arg<2, u32>(rdram, ctx); u8* game_name = _arg<3, u8*>(rdram, ctx); u8* ext_name = TO_PTR(u8, MEM_W(0x10, ctx->r29)); s32 file_size_in_bytes = (s32) MEM_W(0x14, ctx->r29); s32* file_no = TO_PTR(s32, MEM_W(0x18, ctx->r29)); printf("osPfsAllocateFile_recomp was called!\n"); assert(false); #if 0 ControllerPak* pak = &sControllerPak[*file_no]; printf("osPfsAllocateFile_recomp:\n"); *file_no = sFileSelect++; char filename[100]; sprintf(filename, "controllerPak_file_%d.sav", *file_no); // pak->file = fopen(filename, "wb+"); //pak->file.open() file_size_in_bytes = (file_size_in_bytes + 31) & ~31; u8* zero_block = (u8*) malloc(file_size_in_bytes); memset(zero_block, 0, file_size_in_bytes); fwrite(zero_block, file_size_in_bytes, 1, pak->file); pak->state.company_code = company_code; pak->state.game_code = game_code; strcpy(pak->state.game_name, (const char*) game_name); strcpy(pak->state.ext_name, (const char*) ext_name); #endif ctx->r2 = 0; // PFS_NO_ERROR } // TODO: VALIDATE // Can't really be validated without a valid controller pak file system header, which is only used // by the controller pak manager present in games by holding START on boot and not necessary for recomp. // s32 osPfsDeleteFile(OSPfs* pfs, u16 company_code, u32 game_code, u8* game_name, u8* ext_name); extern "C" void osPfsDeleteFile_recomp(uint8_t* rdram, recomp_context* ctx) { u16 company_code = _arg<1, u16>(rdram, ctx); u32 game_code = _arg<2, u32>(rdram, ctx); u8* game_name = _arg<3, u8*>(rdram, ctx); u8* ext_name = TO_PTR(u8, MEM_W(0x10, ctx->r29)); s32 file_no; printf("osPfsDeleteFile_recomp:\n"); for (size_t i = 0; i < ARRAYSIZE(sControllerPak); i++) { if ((sControllerPak[i].state.company_code = company_code) && (sControllerPak[i].state.game_code == game_code) && (strcmp(sControllerPak[i].state.game_name, (const char*) game_name) == 0) && strcmp(sControllerPak[i].state.ext_name, (const char*) ext_name) == 0) { file_no = i; char filename[100]; sprintf(filename, "controllerPak_file_%d.sav", file_no); remove(filename); ctx->r2 = 0; // PFS_NO_ERROR printf("Returned 0: FILE DELETED\n\n"); return; } else { ctx->r2 = 1; // PFS_ERR_NOPACK printf("Returned 1: FILE NOT FOUND\n\n"); } } } bool IsFileEmpty(std::fstream& file) { file.seekg(0, std::ios::end); long size = file.tellg(); file.seekg(0, std::ios::beg); return size == 0; } // f.read(ptr, size) and f.write(ptr, size); // s32 osPfsFileState(OSPfs* pfs, s32 file_no, OSPfsState* state); extern "C" void osPfsFileState_recomp(uint8_t* rdram, recomp_context* ctx) { s32 file_no = _arg<1, s32>(rdram, ctx); OSPfsState* state = _arg<2, OSPfsState*>(rdram, ctx); ControllerPak& pak = sControllerPak[file_no]; char filename[100]; sprintf(filename, "controllerPak_file_%d.sav", file_no); // pak.file = fopen(filename, "rb+"); pak.file.open(filename, std::ios::binary | std::ios::app); if (!pak.file.good()) { printf("File's not good\n"); assert(false); } if (!IsFileEmpty(pak.file)) { state->file_size = pak.state.file_size; state->company_code = pak.state.company_code; state->game_code = pak.state.game_code; for (size_t j = 0; j < ARRAYSIZE(pak.state.game_name); j++) { state->game_name[j] = pak.state.game_name[j]; } for (size_t j = 0; j < ARRAYSIZE(pak.state.ext_name); j++) { state->ext_name[j] = pak.state.ext_name[j]; } // fclose(pak.file); pak.file.close(); ctx->r2 = 0; // PFS_NO_ERROR } else { // fclose(pak.file); pak.file.close(); remove(filename); ctx->r2 = 1; // PFS_ERR_NOPACK } } // s32 osPfsFindFile(OSPfs* pfs, u16 company_code, u32 game_code, u8* game_name, u8* ext_name, s32* file_no); extern "C" void osPfsFindFile_recomp(uint8_t* rdram, recomp_context* ctx) { u16 company_code = _arg<1, u16>(rdram, ctx); u32 game_code = _arg<2, u32>(rdram, ctx); u8* game_name = _arg<3, u8*>(rdram, ctx); u8* ext_name = TO_PTR(u8, MEM_W(0x10, ctx->r29)); s32* file_no = TO_PTR(s32, MEM_W(0x14, ctx->r29)); for (size_t i = 0; i < ARRAYSIZE(sControllerPak); i++) { if ((sControllerPak[i].state.game_code == game_code) && (sControllerPak[i].state.company_code == company_code) && (strcmp(sControllerPak[i].state.game_name, (const char*) game_name) == 0) && strcmp(sControllerPak[i].state.ext_name, (const char*) ext_name) == 0) { // File found *file_no = i; ctx->r2 = 0; // PFS_NO_ERROR return; } } // Open file *file_no = sFileSelect++; char filename[100]; sprintf(filename, "controllerPak_file_%d.sav", *file_no); // sControllerPak[*file_no].file = fopen(filename, "rb+"); // if (sControllerPak[*file_no].file == NULL) { // sControllerPak[*file_no].file = fopen(filename, "wb+"); // } sControllerPak[*file_no].file.open(filename, std::ios::binary | std::ios::app); if (!sControllerPak[*file_no].file.good()) { assert(false); } sControllerPak[*file_no].state.company_code = company_code; sControllerPak[*file_no].state.game_code = game_code; strcpy(sControllerPak[*file_no].state.game_name, (const char*) game_name); strcpy(sControllerPak[*file_no].state.ext_name, (const char*) ext_name); ctx->r2 = 0; // PFS_NO_ERROR } // s32 osPfsReadWriteFile(OSPfs* pfs, s32 file_no, u8 flag, int offset, int size_in_bytes, u8* data_buffer); extern "C" void osPfsReadWriteFile_recomp(uint8_t* rdram, recomp_context* ctx) { s32 file_no = _arg<1, s32>(rdram, ctx); u8 flag = _arg<2, u8>(rdram, ctx); s32 offset = _arg<3, s32>(rdram, ctx); s32 size_in_bytes = (s32) MEM_W(0x10, ctx->r29); u8* data_buffer = TO_PTR(u8, MEM_W(0x14, ctx->r29)); ControllerPak& pak = sControllerPak[file_no]; if (flag == 0) { // fseek(pak.file, offset, SEEK_SET); pak.file.seekg(offset, std::ios::beg); // fread(data_buffer, size_in_bytes, 1, pak.file); pak.file.read((char*) data_buffer, size_in_bytes); // TODO: use a separate buffer for holding the swapped memory ByteSwapFile(data_buffer, size_in_bytes); } else { // TODO: use a separate buffer for holding the swapped memory ByteSwapFile(data_buffer, size_in_bytes); // fseek(pak.file, offset, SEEK_SET); pak.file.seekg(offset, std::ios::beg); // fwrite(data_buffer, size_in_bytes, 1, pak.file); pak.file.write((char*) data_buffer, size_in_bytes); } ctx->r2 = 0; // PFS_NO_ERROR } extern "C" void osPfsChecker_recomp(uint8_t* rdram, recomp_context* ctx) { ctx->r2 = 0; // PFS_NO_ERROR } // s32 osPfsNumFiles(OSPfs* pfs, s32* max_files, s32* files_used); extern "C" void osPfsNumFiles_recomp(uint8_t* rdram, recomp_context* ctx) { s32* max_files = _arg<1, s32*>(rdram, ctx); s32* files_used = _arg<2, s32*>(rdram, ctx); u8 files = 0; for (size_t i = 0; i < ARRAYSIZE(sControllerPak); i++) { if ((sControllerPak[i].state.company_code != 0) && (sControllerPak[i].state.game_code != 0)) { files++; } } *files_used = files; *max_files = ARRAYSIZE(sControllerPak); ctx->r2 = 0; // PFS_NO_ERROR } extern "C" void osPfsRepairId_recomp(uint8_t* rdram, recomp_context* ctx) { _return(ctx, 1); // PFS_ERR_NOPACK }