#ifndef __RECOMP_GAME__ #define __RECOMP_GAME__ #include #include #include "recomp.h" #include namespace recomp { struct GameHandle { uint64_t id; }; struct GameEntry { uint64_t rom_hash; std::string internal_name; void (*entrypoint)(); std::span cache_data; bool is_enabled; std::string stored_filename() const; }; enum class RomValidationError { Good, FailedToOpen, NotARom, IncorrectRom, NotYet, IncorrectVersion, OtherError }; GameHandle register_game(const recomp::GameEntry& entry); void register_patch(const char* patch, std::size_t size); void check_all_stored_roms(); bool load_stored_rom(GameHandle game); RomValidationError select_rom(const std::filesystem::path& rom_path, GameHandle game); bool is_rom_valid(GameHandle game); bool is_rom_loaded(); void set_rom_contents(std::vector&& new_rom); void do_rom_read(uint8_t* rdram, gpr ram_address, uint32_t physical_addr, size_t num_bytes); void do_rom_pio(uint8_t* rdram, gpr ram_address, uint32_t physical_addr); void start(ultramodern::WindowHandle window_handle, const ultramodern::audio_callbacks_t& audio_callbacks, const ultramodern::input_callbacks_t& input_callbacks, const ultramodern::gfx_callbacks_t& gfx_callbacks); void start_game(GameHandle game); void message_box(const char* message); std::filesystem::path get_app_folder_path(); } #endif