N64ModernRuntime/ultramodern/src
2026-01-09 17:07:09 -05:00
..
audio.cpp Misc fixes and implement osStopThread (partial), osEepromWrite, and osEepromRead (#67) 2024-10-26 20:41:05 -04:00
error_handling.cpp Provide missing pfs stub functions (#50) 2024-06-18 13:07:08 -04:00
events.cpp Add functionality needed for HFR launcher 2026-01-09 17:07:09 -05:00
extensions.cpp Implement displaylist event extension functions for easier game scheduling modifications (#128) 2025-12-12 02:11:14 -05:00
input.cpp Requeue some external messages if their queues were full to prevent game lockups (#125) 2025-11-07 23:54:59 -05:00
mesgqueue.cpp Requeue some external messages if their queues were full to prevent game lockups (#125) 2025-11-07 23:54:59 -05:00
misc_ultra.cpp Remove RT64 dependency (#35) 2024-06-10 09:43:38 -04:00
port_main.c Added ultramodern and librecomp from Zelda64Recomp, added rt64 submodule, added README 2024-05-19 15:04:28 -04:00
renderer_context.cpp Allow renderers to pick the graphics API (#96) 2025-03-23 21:39:30 -04:00
rsp.cpp Remove librecomp usage from ultramodern (#23) 2024-05-30 22:56:45 -04:00
scheduling.cpp Remove RT64 dependency (#35) 2024-06-10 09:43:38 -04:00
task_win32.cpp Remove RT64 dependency (#35) 2024-06-10 09:43:38 -04:00
threadqueue.cpp Add on init callback to GameEntry, fix thread_queue_remove not actually removing the thread (#87) 2025-02-17 21:34:22 -05:00
threads.cpp Misc fixes and implement osStopThread (partial), osEepromWrite, and osEepromRead (#67) 2024-10-26 20:41:05 -04:00
timer.cpp Requeue some external messages if their queues were full to prevent game lockups (#125) 2025-11-07 23:54:59 -05:00
ultrainit.cpp Remove "permanent" and "temporary" threads tagging and add a way to name game threads (#45) 2024-06-18 13:02:18 -04:00