mirror of
https://github.com/N64Recomp/N64ModernRuntime.git
synced 2026-02-03 04:06:08 +00:00
207 lines
6.8 KiB
C++
207 lines
6.8 KiB
C++
#include <filesystem>
|
|
#include <mutex>
|
|
#include <thread>
|
|
#include <vector>
|
|
#include <ultramodern/files.hpp>
|
|
#include <ultramodern/save.hpp>
|
|
#include <ultramodern/ultramodern.hpp>
|
|
|
|
struct {
|
|
std::vector<char> save_buffer;
|
|
std::thread saving_thread;
|
|
std::filesystem::path save_file_path;
|
|
moodycamel::LightweightSemaphore write_sempahore;
|
|
// Used to tell the saving thread that a file swap is pending.
|
|
moodycamel::LightweightSemaphore swap_file_pending_sempahore;
|
|
// Used to tell the consumer thread that the saving thread is ready for a file swap.
|
|
moodycamel::LightweightSemaphore swap_file_ready_sempahore;
|
|
std::mutex save_buffer_mutex;
|
|
} save_context;
|
|
|
|
// The current game's save directory within the config path.
|
|
const std::u8string save_folder = u8"saves";
|
|
|
|
// The current game's config directory path.
|
|
extern std::filesystem::path config_path;
|
|
|
|
// The current game's save type.
|
|
ultramodern::SaveType save_type = ultramodern::SaveType::None;
|
|
|
|
void ultramodern::set_save_type(ultramodern::SaveType type) {
|
|
save_type = type;
|
|
}
|
|
|
|
ultramodern::SaveType ultramodern::get_save_type() {
|
|
return save_type;
|
|
}
|
|
|
|
bool ultramodern::eeprom_allowed() {
|
|
return
|
|
save_type == SaveType::Eep4k ||
|
|
save_type == SaveType::Eep16k ||
|
|
save_type == SaveType::AllowAll;
|
|
}
|
|
|
|
bool ultramodern::sram_allowed() {
|
|
return
|
|
save_type == SaveType::Sram ||
|
|
save_type == SaveType::AllowAll;
|
|
}
|
|
|
|
bool ultramodern::flashram_allowed() {
|
|
return
|
|
save_type == SaveType::Flashram ||
|
|
save_type == SaveType::AllowAll;
|
|
}
|
|
|
|
std::filesystem::path ultramodern::get_save_file_path() {
|
|
return save_context.save_file_path;
|
|
}
|
|
|
|
void ultramodern::set_save_file_path(const std::u8string& subfolder, const std::u8string& name) {
|
|
std::filesystem::path save_folder_path = config_path / save_folder;
|
|
if (!subfolder.empty()) {
|
|
save_folder_path = save_folder_path / subfolder;
|
|
}
|
|
save_context.save_file_path = save_folder_path / (name + u8".bin");
|
|
}
|
|
|
|
void update_save_file() {
|
|
bool saving_failed = false;
|
|
{
|
|
std::ofstream save_file = ultramodern::open_output_file_with_backup(ultramodern::get_save_file_path(), std::ios_base::binary);
|
|
|
|
if (save_file.good()) {
|
|
std::lock_guard lock{ save_context.save_buffer_mutex };
|
|
save_file.write(save_context.save_buffer.data(), save_context.save_buffer.size());
|
|
}
|
|
else {
|
|
saving_failed = true;
|
|
}
|
|
}
|
|
if (!saving_failed) {
|
|
saving_failed = !ultramodern::finalize_output_file_with_backup(ultramodern::get_save_file_path());
|
|
}
|
|
if (saving_failed) {
|
|
ultramodern::error_handling::message_box("Failed to write to the save file. Check your file permissions and whether the save folder has been moved to Dropbox or similar, as this can cause issues.");
|
|
}
|
|
}
|
|
|
|
extern std::atomic_bool exited;
|
|
|
|
void saving_thread_func(RDRAM_ARG1) {
|
|
while (!exited) {
|
|
bool save_buffer_updated = false;
|
|
// Repeatedly wait for a new action to be sent.
|
|
constexpr int64_t wait_time_microseconds = 10000;
|
|
constexpr int max_actions = 128;
|
|
int num_actions = 0;
|
|
|
|
// Wait up to the given timeout for a write to come in. Allow multiple writes to coalesce together into a single save.
|
|
// Cap the number of coalesced writes to guarantee that the save buffer eventually gets written out to the file even if the game
|
|
// is constantly sending writes.
|
|
while (save_context.write_sempahore.wait(wait_time_microseconds) && num_actions < max_actions) {
|
|
save_buffer_updated = true;
|
|
num_actions++;
|
|
}
|
|
|
|
// If an action came through that affected the save file, save the updated contents.
|
|
if (save_buffer_updated) {
|
|
update_save_file();
|
|
}
|
|
|
|
if (save_context.swap_file_pending_sempahore.tryWait()) {
|
|
save_context.swap_file_ready_sempahore.signal();
|
|
}
|
|
}
|
|
}
|
|
|
|
void ultramodern::save_write_ptr(const void* in, uint32_t offset, uint32_t count) {
|
|
assert(offset + count <= save_context.save_buffer.size());
|
|
|
|
{
|
|
std::lock_guard lock { save_context.save_buffer_mutex };
|
|
memcpy(&save_context.save_buffer[offset], in, count);
|
|
}
|
|
|
|
save_context.write_sempahore.signal();
|
|
}
|
|
|
|
void ultramodern::save_read_ptr(void *out, uint32_t offset, uint32_t count) {
|
|
assert(offset + count <= save_context.save_buffer.size());
|
|
|
|
std::lock_guard lock { save_context.save_buffer_mutex };
|
|
std::memcpy(out, &save_context.save_buffer[offset], count);
|
|
}
|
|
|
|
void ultramodern::save_clear(uint32_t start, uint32_t size, char value) {
|
|
assert(start + size < save_context.save_buffer.size());
|
|
|
|
{
|
|
std::lock_guard lock { save_context.save_buffer_mutex };
|
|
std::fill_n(save_context.save_buffer.begin() + start, size, value);
|
|
}
|
|
|
|
save_context.write_sempahore.signal();
|
|
}
|
|
|
|
size_t ultramodern::get_save_size(ultramodern::SaveType save_type) {
|
|
switch (save_type) {
|
|
case ultramodern::SaveType::AllowAll:
|
|
case ultramodern::SaveType::Flashram:
|
|
return 0x20000;
|
|
case ultramodern::SaveType::Sram:
|
|
return 0x8000;
|
|
case ultramodern::SaveType::Eep16k:
|
|
return 0x800;
|
|
case ultramodern::SaveType::Eep4k:
|
|
return 0x200;
|
|
case ultramodern::SaveType::None:
|
|
return 0;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void read_save_file() {
|
|
std::filesystem::path save_file_path = ultramodern::get_save_file_path();
|
|
|
|
// Ensure the save file directory exists.
|
|
std::filesystem::create_directories(save_file_path.parent_path());
|
|
|
|
// Read the save file if it exists.
|
|
std::ifstream save_file = ultramodern::open_input_file_with_backup(save_file_path, std::ios_base::binary);
|
|
if (save_file.good()) {
|
|
save_file.read(save_context.save_buffer.data(), save_context.save_buffer.size());
|
|
}
|
|
else {
|
|
// Otherwise clear the save file to all zeroes.
|
|
std::fill(save_context.save_buffer.begin(), save_context.save_buffer.end(), 0);
|
|
}
|
|
}
|
|
|
|
void ultramodern::init_saving(RDRAM_ARG const std::u8string& name) {
|
|
set_save_file_path(u8"", name);
|
|
|
|
save_context.save_buffer.resize(get_save_size(ultramodern::get_save_type()));
|
|
|
|
read_save_file();
|
|
|
|
save_context.saving_thread = std::thread{saving_thread_func, PASS_RDRAM};
|
|
}
|
|
|
|
void ultramodern::change_save_file(const std::u8string& subfolder, const std::u8string& name) {
|
|
// Tell the saving thread that a file swap is pending.
|
|
save_context.swap_file_pending_sempahore.signal();
|
|
// Wait until the saving thread indicates it's ready to swap files.
|
|
save_context.swap_file_ready_sempahore.wait();
|
|
// Perform the save file swap.
|
|
set_save_file_path(subfolder, name);
|
|
read_save_file();
|
|
}
|
|
|
|
void ultramodern::join_saving_thread() {
|
|
if (save_context.saving_thread.joinable()) {
|
|
save_context.saving_thread.join();
|
|
}
|
|
}
|
|
|