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* System to specify thread types by the game * Register threads callbacks * Remove temporary and permanent threads * Fix `pthread_setname_np` not liking names longer than 16 bytes * Singular * Rename events_callbacks arg * Use `prctl` instead of `pthread_setname_np` for naming a thread * Fix typo |
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| include/ultramodern | ||
| src | ||
| CMakeLists.txt | ||