mirror of
https://github.com/N64Recomp/N64ModernRuntime.git
synced 2025-10-30 08:02:29 +00:00
146 lines
4.7 KiB
C++
146 lines
4.7 KiB
C++
#include <array>
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#include <cassert>
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#include <cstring>
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#include <filesystem>
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#include <fstream>
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#include <mutex>
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#include <string>
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#include <thread>
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#include "ultramodern/error_handling.hpp"
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#include "librecomp/files.hpp"
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#include "librecomp/game.hpp"
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#include "librecomp/recomp.h"
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#include "librecomp/save.hpp"
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struct {
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std::array<char, 0x20000> save_buffer;
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std::thread saving_thread;
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moodycamel::LightweightSemaphore write_sempahore;
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std::mutex save_buffer_mutex;
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} save_context;
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const std::u8string save_folder = u8"saves";
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extern std::filesystem::path config_path;
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std::filesystem::path get_save_file_path() {
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return config_path / save_folder / (std::u8string{recomp::current_game_id()} + u8".bin");
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}
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void update_save_file() {
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bool saving_failed = false;
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{
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std::ofstream save_file = recomp::open_output_file_with_backup(get_save_file_path(), std::ios_base::binary);
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if (save_file.good()) {
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std::lock_guard lock{ save_context.save_buffer_mutex };
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save_file.write(save_context.save_buffer.data(), save_context.save_buffer.size());
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}
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else {
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saving_failed = true;
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}
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}
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if (!saving_failed) {
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saving_failed = !recomp::finalize_output_file_with_backup(get_save_file_path());
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}
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if (saving_failed) {
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ultramodern::error_handling::message_box("Failed to write to the save file. Check your file permissions and whether the save folder has been moved to Dropbox or similar, as this can cause issues.");
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}
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}
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extern std::atomic_bool exited;
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void saving_thread_func(RDRAM_ARG1) {
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while (!exited) {
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bool save_buffer_updated = false;
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// Repeatedly wait for a new action to be sent.
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constexpr int64_t wait_time_microseconds = 10000;
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constexpr int max_actions = 128;
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int num_actions = 0;
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// Wait up to the given timeout for a write to come in. Allow multiple writes to coalesce together into a single save.
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// Cap the number of coalesced writes to guarantee that the save buffer eventually gets written out to the file even if the game
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// is constantly sending writes.
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while (save_context.write_sempahore.wait(wait_time_microseconds) && num_actions < max_actions) {
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save_buffer_updated = true;
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num_actions++;
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}
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// If an action came through that affected the save file, save the updated contents.
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if (save_buffer_updated) {
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update_save_file();
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}
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}
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}
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void recomp::save::write_ptr(const void* in, uint32_t offset, uint32_t count) {
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assert(offset + count < save_context.save_buffer.size());
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{
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std::lock_guard lock { save_context.save_buffer_mutex };
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memcpy(&save_context.save_buffer[offset], in, count);
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}
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save_context.write_sempahore.signal();
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}
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void recomp::save::write(RDRAM_ARG PTR(void) rdram_address, uint32_t offset, uint32_t count) {
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assert(offset + count < save_context.save_buffer.size());
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{
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std::lock_guard lock { save_context.save_buffer_mutex };
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for (uint32_t i = 0; i < count; i++) {
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save_context.save_buffer[offset + i] = MEM_B(i, rdram_address);
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}
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}
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save_context.write_sempahore.signal();
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}
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void recomp::save::read(RDRAM_ARG PTR(void) rdram_address, uint32_t offset, uint32_t count) {
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assert(offset + count < save_context.save_buffer.size());
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std::lock_guard lock { save_context.save_buffer_mutex };
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for (size_t i = 0; i < count; i++) {
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MEM_B(i, rdram_address) = save_context.save_buffer[offset + i];
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}
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}
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void recomp::save::clear(uint32_t start, uint32_t size, char value) {
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assert(start + size < save_context.save_buffer.size());
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{
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std::lock_guard lock { save_context.save_buffer_mutex };
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std::fill_n(save_context.save_buffer.begin() + start, size, value);
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}
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save_context.write_sempahore.signal();
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}
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void recomp::save::init(uint8_t *rdram) {
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std::filesystem::path save_file_path = get_save_file_path();
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// Ensure the save file directory exists.
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std::filesystem::create_directories(save_file_path.parent_path());
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// Read the save file if it exists.
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std::ifstream save_file = recomp::open_input_file_with_backup(save_file_path, std::ios_base::binary);
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if (save_file.good()) {
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save_file.read(save_context.save_buffer.data(), save_context.save_buffer.size());
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}
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else {
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// Otherwise clear the save file to all zeroes.
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save_context.save_buffer.fill(0);
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}
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save_context.saving_thread = std::thread{saving_thread_func, PASS_RDRAM};
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}
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void recomp::save::join_thread() {
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if (save_context.saving_thread.joinable()) {
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save_context.saving_thread.join();
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}
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}
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