N64ModernRuntime/ultramodern/src
2025-02-17 21:34:22 -05:00
..
audio.cpp Misc fixes and implement osStopThread (partial), osEepromWrite, and osEepromRead (#67) 2024-10-26 20:41:05 -04:00
error_handling.cpp Provide missing pfs stub functions (#50) 2024-06-18 13:07:08 -04:00
events.cpp Fixed bitpattern pointer for osContInit and removed shader cache functionality (#69) 2024-11-08 21:09:16 -05:00
input.cpp Fixed bitpattern pointer for osContInit and removed shader cache functionality (#69) 2024-11-08 21:09:16 -05:00
mesgqueue.cpp Remove RT64 dependency (#35) 2024-06-10 09:43:38 -04:00
misc_ultra.cpp Remove RT64 dependency (#35) 2024-06-10 09:43:38 -04:00
port_main.c Added ultramodern and librecomp from Zelda64Recomp, added rt64 submodule, added README 2024-05-19 15:04:28 -04:00
renderer_context.cpp Remove RT64 dependency (#35) 2024-06-10 09:43:38 -04:00
rsp.cpp Remove librecomp usage from ultramodern (#23) 2024-05-30 22:56:45 -04:00
scheduling.cpp Remove RT64 dependency (#35) 2024-06-10 09:43:38 -04:00
task_win32.cpp Remove RT64 dependency (#35) 2024-06-10 09:43:38 -04:00
threadqueue.cpp Add on init callback to GameEntry, fix thread_queue_remove not actually removing the thread (#87) 2025-02-17 21:34:22 -05:00
threads.cpp Misc fixes and implement osStopThread (partial), osEepromWrite, and osEepromRead (#67) 2024-10-26 20:41:05 -04:00
timer.cpp Remove RT64 dependency (#35) 2024-06-10 09:43:38 -04:00
ultrainit.cpp Remove "permanent" and "temporary" threads tagging and add a way to name game threads (#45) 2024-06-18 13:02:18 -04:00