Runtime for traditional ports or recompilations of N64 games.
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Matthew Stanley 97b137eeb8 pi: bounds-check do_rom_read; zero-fill on out-of-range DMA
Audio engine code paths in some games (Pokemon Stadium with the
caller-context fragment-vaddr override active) compute wave-bank
ROM offsets from corrupted SoundBank fields, causing __amDMA to
issue PI DMAs from physical addresses past the cart ROM end.

Previously do_rom_read computed `rom.data() + (phys - rom_base)`
without checking bounds — any out-of-range physical address read
host memory past the ROM buffer, almost always causing an access
violation that killed the process.

Bounds-check the computed offset and the size against rom.size().
On out-of-range, zero-fill the destination and log the bad DMA.
The runner survives, audio gets silence/clicks instead of garbage,
and the rate-limited log surfaces the bad addresses for tracing
back to the corrupted wave-bank fields.

This is a defensive runtime measure, not a stub. The bad DMAs are
real bugs upstream (in the recompiled audio code's data flow) —
this just keeps the host process alive long enough to diagnose
them.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-05 22:27:58 -07:00
.github/workflows Update mac CI runners after deprecation of macos 13 (#129) 2025-12-12 02:04:42 -05:00
librecomp pi: bounds-check do_rom_read; zero-fill on out-of-range DMA 2026-05-05 22:27:58 -07:00
N64Recomp@81213c1831 Update N64Recomp submodule to fix build issue with clang 21 (#136) 2026-01-17 02:02:23 -05:00
thirdparty Update nlohmann json to 3.12.0 (#135) 2026-01-17 01:54:24 -05:00
ultramodern Fix __osContGetInitData mask to detect multiple controllers (#134) 2026-01-16 20:57:47 -05:00
.gitignore Namespace librecomp headers under recomp 2024-06-01 19:48:53 +02:00
.gitmodules Add modified o1Heap library and set up recomp heap (#66) 2024-10-21 22:23:33 -04:00
CMakeLists.txt CMake fixes to allow building this repo as a submodule (#25) 2024-05-30 09:16:07 +02:00
COPYING Initial commit 2024-05-19 14:14:54 -04:00
README.md Remove WIP section in README (#52) 2024-06-20 17:16:43 +02:00

N64 Modern Runtime

A modern runtime for traditional ports and recompilations of N64 games.
The runtime is consists of two libraries: ultramodern and librecomp.

ultramodern

ultramodern is a reimplementation of much of the core functionality of libultra. It can be used with either statically recompiled projects that use N64Recomp or direct source ports. It implements the following libultra functionality:

  • Threads
  • Controllers
  • Audio
  • Message Queues
  • Timers
  • RSP Task Handling
  • VI timing

Platform-specific I/O is handled via callbacks that are provided by the project using ultramodern. This includes reading from controllers and playing back audio samples.

ultramodern expects the user to provide and register a graphics renderer. The recommended one is RT64.

librecomp

librecomp is a library meant to be used to bridge the gap between code generated by N64Recomp and ultramodern. It provides wrappers to allow recompiled code to call ultramodern. Librecomp also provides some of the remaining libultra functionality that ultramodern doesn't provide, which includes:

  • Overlay handling
  • PI DMA (ROM reads)
  • EEPROM, SRAM and Flashram saving (these may be partially moved to ultramodern in the future)

Building

The recommended usage of these libraries is to include them in your project's CMakeLists.txt file via add_subdirectory. This project requires C++20 support and was developed using Clang 15, older versions of clang may not work. Recent enough versions of MSVC and GCC should work as well, but are not regularly tested.

These libraries can be built in a standalone environment (ie, developing new features for the libraries of this project) via the following:

cmake -B build -G Ninja -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang -DCMAKE_BUILD_TYPE=Debug
cmake --build build