N64ModernRuntime/librecomp/include/recomp_game.h
Anghelo Carvajal e3e7024342
Remove librecomp usage from ultramodern (#23)
* Start setting up user callbacks system

* Implement RSP callbacks

* move RSP callbacks (and related RSP stuff) to its own file

* Move destroy_ui to gfx_callbacks_t and change recomp::start  to require rsp_callbacks_t

* error_handling.hpp

* Remove UserCallbacks in favor of threads_callbacks_t

* Add `ultramodern::set_callbacks` and some other cleanups

* Move most RSP stuff to librecomp

* Rename rsp_stuff.hpp to rsp.hpp

* Add rsp.cpp to librecomp cmake file

* review

* Remove `recomp::message_box`

* Fix missing rename
2024-05-30 22:56:45 -04:00

52 lines
1.8 KiB
C++

#ifndef __RECOMP_GAME__
#define __RECOMP_GAME__
#include <vector>
#include <filesystem>
#include "recomp.h"
#include "rsp.h"
#include <ultramodern/ultramodern.hpp>
namespace recomp {
struct GameEntry {
uint64_t rom_hash;
std::string internal_name;
std::u8string game_id;
std::span<const char> cache_data;
bool is_enabled;
void (*entrypoint)();
std::u8string stored_filename() const;
};
enum class RomValidationError {
Good,
FailedToOpen,
NotARom,
IncorrectRom,
NotYet,
IncorrectVersion,
OtherError
};
bool register_game(const recomp::GameEntry& entry);
void register_patch(const char* patch, std::size_t size);
void check_all_stored_roms();
bool load_stored_rom(std::u8string& game_id);
RomValidationError select_rom(const std::filesystem::path& rom_path, std::u8string& game_id);
bool is_rom_valid(std::u8string& game_id);
bool is_rom_loaded();
void set_rom_contents(std::vector<uint8_t>&& new_rom);
void do_rom_read(uint8_t* rdram, gpr ram_address, uint32_t physical_addr, size_t num_bytes);
void do_rom_pio(uint8_t* rdram, gpr ram_address, uint32_t physical_addr);
void start(ultramodern::WindowHandle window_handle, const recomp::rsp::callbacks_t& rsp_callbacks, const ultramodern::audio_callbacks_t& audio_callbacks, const ultramodern::input_callbacks_t& input_callbacks, const ultramodern::gfx_callbacks_t& gfx_callbacks, const ultramodern::events::callbacks_t& thread_callbacks, const ultramodern::error_handling::callbacks_t& error_handling_callbacks_);
void start_game(const std::u8string& game_id);
std::filesystem::path get_app_folder_path();
std::u8string current_game_id();
// TODO: implement both
const std::u8string& get_program_id();
void set_program_id(const std::u8string& program_id);
}
#endif