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https://github.com/N64Recomp/N64Recomp.git
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Merge 552d5efde2 into f8d439aeee
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commit
e4b6f35899
2 changed files with 22 additions and 4 deletions
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@ -1,3 +1,4 @@
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project(N64Recomp)
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cmake_minimum_required(VERSION 3.20)
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set(CMAKE_C_STANDARD 17)
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set(CMAKE_CXX_STANDARD 20)
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@ -6,7 +7,6 @@ set(CMAKE_CXX_EXTENSIONS OFF)
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# set(CMAKE_CXX_VISIBILITY_PRESET hidden)
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# Rabbitizer
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project(rabbitizer)
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add_library(rabbitizer STATIC)
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target_sources(rabbitizer PRIVATE
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@ -63,7 +63,6 @@ set(TOML_ENABLE_FORMATTERS OFF)
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add_subdirectory(lib/tomlplusplus)
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# N64 recompiler
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project(N64Recomp)
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add_executable(N64Recomp)
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target_sources(N64Recomp PRIVATE
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@ -79,7 +78,6 @@ target_include_directories(N64Recomp PRIVATE
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target_link_libraries(N64Recomp fmt rabbitizer tomlplusplus::tomlplusplus)
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# RSP recompiler
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project(RSPRecomp)
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add_executable(RSPRecomp)
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target_include_directories(RSPRecomp PRIVATE "${CMAKE_SOURCE_DIR}/include")
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22
README.md
22
README.md
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@ -50,7 +50,27 @@ RSP microcode can also be recompiled with this tool. Currently there is no suppo
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* Ability to recompile into a dynamic language (such as Lua) to be able to load code at runtime for mod support
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## Building
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This project can be built with CMake 3.20 or above and a C++ compiler that supports C++20. This repo uses git submodules, so be sure to clone recursively (`git clone --recurse-submodules`) or initialize submodules recursively after cloning (`git submodule update --init --recursive`). From there, building is identical to any other cmake project, e.g. run `cmake` in the target build folder and point it at the root of this repo, then run `cmake --build .` from that target folder.
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This project can be built with CMake 3.20 or above and a C++ compiler that supports C++20. This repo uses git submodules, so be sure to clone recursively (`git clone --recurse-submodules`) or initialize submodules recursively after cloning (`git submodule update --init --recursive`).
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From there, building is identical to any other CMake project, e.g:
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1) Configure with `cmake -S . -B build` to create a `build` directory
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2) Build with `cmake --build build`
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You can also use different generators if you'd like to work in different IDEs.
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Xcode:
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```bash
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# generates into a folder called `build-cmake`
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# open the generated Xcode project in that folder
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cmake -H . -B build-cmake -G Xcode
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```
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Visual Studio:
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```bash
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# generates into a folder called `build-cmake`
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# open the generated Visual Studio 2022 solution in that folder
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cmake -S . -B build-cmake -G "Visual Studio 17 2022"
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```
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## Libraries Used
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* [rabbitizer](https://github.com/Decompollaborate/rabbitizer) for instruction decoding/analysis
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