diff --git a/src/p_enemy.c b/src/p_enemy.c index bb8169a23..9569b2c4c 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -8395,8 +8395,6 @@ void A_JawzChase(mobj_t *actor) } } - CONS_Printf("ad: %d\n", angledelta); - ret = P_SpawnMobj(actor->tracer->x, actor->tracer->y, actor->tracer->z, MT_PLAYERRETICULE); P_SetTarget(&ret->target, actor->tracer); ret->frame |= ((leveltime % 10) / 2) + 5;