diff --git a/src/menus/play-online-server-browser.c b/src/menus/play-online-server-browser.c index 80aa41038..e6db83227 100644 --- a/src/menus/play-online-server-browser.c +++ b/src/menus/play-online-server-browser.c @@ -281,20 +281,20 @@ void M_ServerListFillDebug(void) for (i = 0; i < serverlistcount; i++) { // We don't really care about the server node for this, let's just fill in the info so that we have a visual... - serverlist[i].info.numberofplayer = min(i, 8); - serverlist[i].info.maxplayer = 8; + serverlist[i].info.maxplayer = M_RandomRange(8, 16); + UINT8 val = i % 16; + serverlist[i].info.numberofplayer = min(val, serverlist[i].info.maxplayer); - serverlist[i].info.avgpwrlv = P_RandomRange(PR_UNDEFINED, 500, 1500); - serverlist[i].info.time = P_RandomRange(PR_UNDEFINED, 1, 8); // ping + serverlist[i].info.avgpwrlv = M_RandomRange(500, 1500); + serverlist[i].info.time = M_RandomRange(1, 8); // ping strcpy(serverlist[i].info.servername, va("Serv %d", i+1)); strcpy(serverlist[i].info.gametypename, i & 1 ? "Race" : "Battle"); - P_RandomRange(PR_UNDEFINED, 0, 5); // change results... - serverlist[i].info.kartvars = P_RandomRange(PR_UNDEFINED, 0, 3) & SV_SPEEDMASK; + serverlist[i].info.kartvars = M_RandomRange(0, 3) & SV_SPEEDMASK; - serverlist[i].info.modifiedgame = P_RandomRange(PR_UNDEFINED, 0, 1); + serverlist[i].info.modifiedgame = M_RandomRange(0, 1); CONS_Printf("Serv %d | %d...\n", i, serverlist[i].info.modifiedgame); }