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Fix magnet & star
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parent
3eb3a74b5d
commit
005e01850d
2 changed files with 6 additions and 3 deletions
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@ -8091,7 +8091,7 @@ void A_ItemPop(mobj_t *actor)
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{
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{
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mobj_t *remains;
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mobj_t *remains;
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if (!(actor->target && actor->target->player && P_CanPickupItem(actor->target->player, false)))
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if (!(actor->target && actor->target->player))
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{
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{
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if (cv_debug && !(actor->target && actor->target->player))
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if (cv_debug && !(actor->target && actor->target->player))
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CONS_Printf("ERROR: Powerup has no target!\n");
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CONS_Printf("ERROR: Powerup has no target!\n");
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@ -153,6 +153,9 @@ boolean P_CanPickupItem(player_t *player, boolean weapon)
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if (gametype != GT_RACE && player->kartstuff[k_balloon] <= 0) // No balloons in Match
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if (gametype != GT_RACE && player->kartstuff[k_balloon] <= 0) // No balloons in Match
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return false;
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return false;
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if (player->kartstuff[k_magnettimer]) // You should probably collect stuff when you're attracting it :V
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return true;
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if (player->kartstuff[k_bootaketimer] || player->kartstuff[k_boostolentimer]
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if (player->kartstuff[k_bootaketimer] || player->kartstuff[k_boostolentimer]
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|| player->kartstuff[k_growshrinktimer] > 1 || player->kartstuff[k_goldshroomtimer]) // Item-specific timer going off
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|| player->kartstuff[k_growshrinktimer] > 1 || player->kartstuff[k_goldshroomtimer]) // Item-specific timer going off
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return false;
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return false;
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@ -407,7 +410,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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{
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{
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case MT_RANDOMITEM: // SRB2kart
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case MT_RANDOMITEM: // SRB2kart
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case MT_FLINGRANDOMITEM:
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case MT_FLINGRANDOMITEM:
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if (!(P_CanPickupItem(player, false)))
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if (!P_CanPickupItem(player, false) && special->tracer != toucher)
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return;
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return;
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special->momx = special->momy = special->momz = 0;
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special->momx = special->momy = special->momz = 0;
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P_SetTarget(&special->target, toucher);
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P_SetTarget(&special->target, toucher);
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@ -3164,7 +3167,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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return false;
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return false;
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else
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else
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{
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{
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if (inflictor && (inflictor->type == MT_GREENITEM || inflictor->type == MT_REDITEM || inflictor->type == MT_REDITEMDUD))
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if (inflictor && (inflictor->type == MT_GREENITEM || inflictor->type == MT_REDITEM || inflictor->type == MT_REDITEMDUD || inflictor->player))
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{
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{
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player->kartstuff[k_spinouttype] = 1;
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player->kartstuff[k_spinouttype] = 1;
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K_SpinPlayer(player, source);
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K_SpinPlayer(player, source);
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