Merge branch 'spindash' into 'master'

Spindash

See merge request KartKrew/Kart!303
This commit is contained in:
Sal 2020-07-29 05:05:00 -04:00
commit 0060a30bc4
18 changed files with 702 additions and 372 deletions

View file

@ -4315,7 +4315,6 @@ static void HandlePacketFromAwayNode(SINT8 node)
static boolean CheckForSpeedHacks(UINT8 p)
{
if (netcmds[maketic%TICQUEUE][p].forwardmove > MAXPLMOVE || netcmds[maketic%TICQUEUE][p].forwardmove < -MAXPLMOVE
|| netcmds[maketic%TICQUEUE][p].sidemove > MAXPLMOVE || netcmds[maketic%TICQUEUE][p].sidemove < -MAXPLMOVE
|| netcmds[maketic%TICQUEUE][p].driftturn > KART_FULLTURN || netcmds[maketic%TICQUEUE][p].driftturn < -KART_FULLTURN)
{
XBOXSTATIC char buf[2];

View file

@ -288,7 +288,9 @@ typedef enum
k_jmp, // In Mario Kart, letting go of the jump button stops the drift
k_offroad, // In Super Mario Kart, going offroad has lee-way of about 1 second before you start losing speed
k_pogospring, // Pogo spring bounce effect
k_brakestop, // Wait until you've made a complete stop for a few tics before letting brake go in reverse.
k_spindash, // Spindash charge timer
k_spindashspeed, // Spindash release speed
k_spindashboost, // Spindash release boost timer
k_waterskip, // Water skipping counter
k_dashpadcooldown, // Separate the vanilla SA-style dash pads from using pw_flashing
k_numboosts, // Count of how many boosts are being stacked, for after image spawning
@ -375,6 +377,9 @@ typedef enum
khud_lapanimation, // Used to show the lap start wing logo animation
khud_laphand, // Lap hand gfx to use; 0 = none, 1 = :ok_hand:, 2 = :thumbs_up:, 3 = :thumps_down:
// Start
khud_fault, // Set when faulting during the starting countdown
// Camera
khud_boostcam, // Camera push forward on boost
khud_destboostcam, // Ditto

View file

@ -34,6 +34,8 @@ typedef enum
BT_BACKWARD = 1<<6, // Aim Item Backward
BT_LOOKBACK = 1<<7, // Look Backward
BT_EBRAKEMASK = (BT_ACCELERATE|BT_BRAKE),
// free: 1<<8 to 1<<12
// Lua garbage
@ -58,7 +60,6 @@ typedef enum
typedef struct
{
SINT8 forwardmove; // -MAXPLMOVE to MAXPLMOVE (50)
SINT8 sidemove; // -MAXPLMOVE to MAXPLMOVE (50)
INT16 angleturn; // <<16 for angle delta - saved as 1 byte into demos
INT16 aiming; // vertical aiming, see G_BuildTicCmd
UINT16 buttons;

View file

@ -8837,7 +8837,9 @@ static const char *const KARTSTUFF_LIST[] = {
"JMP",
"OFFROAD",
"POGOSPRING",
"BRAKESTOP",
"SPINDASH",
"SPINDASHSPEED",
"SPINDASHBOOST",
"WATERSKIP",
"DASHPADCOOLDOWN",
"NUMBOOSTS",

View file

@ -482,8 +482,13 @@ extern UINT16 extralifetics;
// SRB2kart
extern tic_t introtime;
extern tic_t starttime;
extern const tic_t bulbtime;
extern UINT8 numbulbs;
extern tic_t raceexittime;
extern tic_t battleexittime;
extern INT32 hyudorotime;
extern INT32 stealtime;
extern INT32 sneakertime;
@ -534,6 +539,7 @@ extern tic_t hyubgone;
extern tic_t mapreset;
extern boolean thwompsactive;
extern SINT8 spbplace;
extern boolean rainbowstartavailable;
extern tic_t bombflashtimer; // Used to avoid causing seizures if multiple mines explode close to you :)
extern boolean legitimateexit;

View file

@ -224,10 +224,15 @@ UINT16 spacetimetics = 11*TICRATE + (TICRATE/2);
UINT16 extralifetics = 4*TICRATE;
// SRB2kart
tic_t introtime = 108+5; // plus 5 for white fade
tic_t starttime = 6*TICRATE + (3*TICRATE/4);
tic_t introtime = 0;
tic_t starttime = 0;
const tic_t bulbtime = TICRATE/2;
UINT8 numbulbs = 0;
tic_t raceexittime = 5*TICRATE + (2*TICRATE/3);
tic_t battleexittime = 8*TICRATE;
INT32 hyudorotime = 7*TICRATE;
INT32 stealtime = TICRATE/2;
INT32 sneakertime = TICRATE + (TICRATE/3);
@ -289,6 +294,7 @@ tic_t hyubgone; // Cooldown before hyudoro is allowed to be rerolled
tic_t mapreset; // Map reset delay when enough players have joined an empty game
boolean thwompsactive; // Thwomps activate on lap 2
SINT8 spbplace; // SPB exists, give the person behind better items
boolean rainbowstartavailable; // Boolean, keeps track of if the rainbow start was gotten
// Client-sided, unsynched variables (NEVER use in anything that needs to be synced with other players)
tic_t bombflashtimer = 0; // Cooldown before another FlashPal can be intialized by a bomb exploding near a displayplayer. Avoids seizures.
@ -1255,13 +1261,12 @@ INT32 JoyAxis(axis_input_e axissel, UINT8 p)
INT32 localaiming[MAXSPLITSCREENPLAYERS];
angle_t localangle[MAXSPLITSCREENPLAYERS];
static fixed_t forwardmove[2] = {25<<FRACBITS>>16, 50<<FRACBITS>>16};
static fixed_t sidemove[2] = {2<<FRACBITS>>16, 4<<FRACBITS>>16};
static fixed_t forwardmove = MAXPLMOVE<<FRACBITS>>16;
static fixed_t angleturn[3] = {KART_FULLTURN/2, KART_FULLTURN, KART_FULLTURN/4}; // + slow turn
void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
{
INT32 laim, th, tspeed, forward, side, axis; //i
INT32 laim, th, tspeed, forward, axis; //i
const INT32 speed = 1;
// these ones used for multiple conditions
boolean turnleft, turnright, mouseaiming, analogjoystickmove, gamepadjoystickmove;
@ -1372,7 +1377,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
turnright = turnright || (axis > 0);
turnleft = turnleft || (axis < 0);
}
forward = side = 0;
forward = 0;
// use two stage accelerative turning
// on the keyboard and joystick
@ -1393,13 +1398,11 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
{
cmd->angleturn = (INT16)(cmd->angleturn - (angleturn[tspeed]));
cmd->driftturn = (INT16)(cmd->driftturn - (angleturn[tspeed]));
side += sidemove[1];
}
else if (turnleft && !(turnright))
{
cmd->angleturn = (INT16)(cmd->angleturn + (angleturn[tspeed]));
cmd->driftturn = (INT16)(cmd->driftturn + (angleturn[tspeed]));
side -= sidemove[1];
}
if (analogjoystickmove && axis != 0)
@ -1407,7 +1410,6 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
// JOYAXISRANGE should be 1023 (divide by 1024)
cmd->angleturn = (INT16)(cmd->angleturn - (((axis * angleturn[1]) >> 10))); // ANALOG!
cmd->driftturn = (INT16)(cmd->driftturn - (((axis * angleturn[1]) >> 10)));
side += ((axis * sidemove[0]) >> 10);
}
// Specator mouse turning
@ -1427,9 +1429,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
cmd->buttons |= BT_BRAKE;
axis = JoyAxis(AXISAIM, ssplayer);
if (InputDown(gc_aimforward, ssplayer) || (usejoystick && axis < 0))
forward += forwardmove[1];
forward += forwardmove;
if (InputDown(gc_aimbackward, ssplayer) || (usejoystick && axis > 0))
forward -= forwardmove[1];
forward -= forwardmove;
}
else
{
@ -1438,13 +1440,13 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
if (InputDown(gc_accelerate, ssplayer) || (gamepadjoystickmove && axis > 0) || player->kartstuff[k_sneakertimer])
{
cmd->buttons |= BT_ACCELERATE;
forward = forwardmove[1]; // 50
forward = forwardmove; // 50
}
else if (analogjoystickmove && axis > 0)
{
cmd->buttons |= BT_ACCELERATE;
// JOYAXISRANGE is supposed to be 1023 (divide by 1024)
forward += ((axis * forwardmove[1]) >> 10)*2;
forward += ((axis * forwardmove) >> 10);
}
axis = JoyAxis(AXISBRAKE, ssplayer);
@ -1452,14 +1454,14 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
{
cmd->buttons |= BT_BRAKE;
if (cmd->buttons & BT_ACCELERATE || cmd->forwardmove <= 0)
forward -= forwardmove[0]; // 25 - Halved value so clutching is possible
forward -= forwardmove;
}
else if (analogjoystickmove && axis > 0)
{
cmd->buttons |= BT_BRAKE;
// JOYAXISRANGE is supposed to be 1023 (divide by 1024)
if (cmd->buttons & BT_ACCELERATE || cmd->forwardmove <= 0)
forward -= ((axis * forwardmove[0]) >> 10);
forward -= ((axis * forwardmove) >> 10);
}
// But forward/backward IS used for aiming.
@ -1554,21 +1556,12 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
mousex = mousey = mlooky = 0;
if (forward > MAXPLMOVE)
forward = MAXPLMOVE;
else if (forward < -MAXPLMOVE)
forward = -MAXPLMOVE;
cmd->forwardmove += (SINT8)forward;
if (side > MAXPLMOVE)
side = MAXPLMOVE;
else if (side < -MAXPLMOVE)
side = -MAXPLMOVE;
if (forward || side)
{
cmd->forwardmove = (SINT8)(cmd->forwardmove + forward);
cmd->sidemove = (SINT8)(cmd->sidemove + side);
}
if (cmd->forwardmove > MAXPLMOVE)
cmd->forwardmove = MAXPLMOVE;
else if (cmd->forwardmove < -MAXPLMOVE)
cmd->forwardmove = -MAXPLMOVE;
//{ SRB2kart - Drift support
// Not grouped with the rest of turn stuff because it needs to know what buttons you're pressing for rubber-burn turn
@ -1588,12 +1581,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
cmd->angleturn *= realtics;
// SRB2kart - no additional angle if not moving
if ((player->mo && player->speed > 0) // Moving
|| (leveltime > starttime && (cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE)) // Rubber-burn turn
|| (player->respawn.state != RESPAWNST_NONE) // Respawning
|| (player->spectator || objectplacing)) // Not a physical player
lang += (cmd->angleturn<<16);
lang += (cmd->angleturn<<16);
cmd->angleturn = (INT16)(lang >> 16);
cmd->latency = modeattacking ? 0 : (leveltime & 0xFF); // Send leveltime when this tic was generated to the server for control lag calculations
@ -1623,7 +1611,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
#endif
//Reset away view if a command is given.
if ((cmd->forwardmove || cmd->sidemove || cmd->buttons)
if ((cmd->forwardmove || cmd->buttons)
&& !r_splitscreen && displayplayers[0] != consoleplayer && ssplayer == 1)
displayplayers[0] = consoleplayer;
}
@ -2337,10 +2325,6 @@ void G_Ticker(boolean run)
UINT32 i;
INT32 buf;
ticcmd_t *cmd;
UINT32 ra_timeskip = (modeattacking && !demo.playback && leveltime < starttime - TICRATE*4) ? 0 : (starttime - TICRATE*4 - 1);
// starttime - TICRATE*4 is where we want RA to start when we PLAY IT, so we will loop the main thinker on RA start to get it to this point,
// the reason this is done is to ensure that ghosts won't look out of synch with other map elements (objects, moving platforms...)
// when we REPLAY, don't skip, let the camera spin, do its thing etc~
// also the -1 is to ensure that the thinker runs in the loop below.
@ -2413,16 +2397,12 @@ void G_Ticker(boolean run)
switch (gamestate)
{
case GS_LEVEL:
for (; ra_timeskip < starttime - TICRATE*4; ra_timeskip++) // this looks weird but this is done to not break compability with older demos for now.
{
if (demo.title)
F_TitleDemoTicker();
P_Ticker(run); // tic the game
ST_Ticker();
AM_Ticker();
HU_Ticker();
}
if (demo.title)
F_TitleDemoTicker();
P_Ticker(run); // tic the game
ST_Ticker();
AM_Ticker();
HU_Ticker();
break;
case GS_INTERMISSION:
@ -4783,13 +4763,12 @@ char *G_BuildMapTitle(INT32 mapnum)
// For demos
#define ZT_FWD 0x01
#define ZT_SIDE 0x02
#define ZT_ANGLE 0x04
#define ZT_BUTTONS 0x08
#define ZT_AIMING 0x10
#define ZT_DRIFT 0x20
#define ZT_LATENCY 0x40
#define DEMOMARKER 0x80 // demoend
#define ZT_ANGLE 0x02
#define ZT_BUTTONS 0x04
#define ZT_AIMING 0x08
#define ZT_DRIFT 0x10
#define ZT_LATENCY 0x20
#define DEMOMARKER 0x40 // demoend
UINT8 demo_extradata[MAXPLAYERS];
UINT8 demo_writerng; // 0=no, 1=yes, 2=yes but on a timeout
@ -4852,7 +4831,6 @@ ticcmd_t *G_MoveTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n)
for (i = 0; i < n; i++)
{
dest[i].forwardmove = src[i].forwardmove;
dest[i].sidemove = src[i].sidemove;
dest[i].angleturn = SHORT(src[i].angleturn);
dest[i].aiming = (INT16)SHORT(src[i].aiming);
dest[i].buttons = (UINT16)SHORT(src[i].buttons);
@ -5161,8 +5139,6 @@ void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
if (ziptic & ZT_FWD)
oldcmd[playernum].forwardmove = READSINT8(demo_p);
if (ziptic & ZT_SIDE)
oldcmd[playernum].sidemove = READSINT8(demo_p);
if (ziptic & ZT_ANGLE)
oldcmd[playernum].angleturn = READINT16(demo_p);
if (ziptic & ZT_BUTTONS)
@ -5176,14 +5152,7 @@ void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
G_CopyTiccmd(cmd, &oldcmd[playernum], 1);
// SRB2kart: Copy-pasted from ticcmd building, removes that crappy demo cam
if (((players[displayplayers[0]].mo && players[displayplayers[0]].speed > 0) // Moving
|| (leveltime > starttime && (cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE)) // Rubber-burn turn
|| (players[displayplayers[0]].respawn.state != RESPAWNST_NONE) // Respawning
|| (players[displayplayers[0]].spectator || objectplacing)) // Not a physical player
&& !(players[displayplayers[0]].kartstuff[k_spinouttimer]
&& players[displayplayers[0]].kartstuff[k_sneakertimer])) // Spinning and boosting cancels out spinout
localangle[0] += (cmd->angleturn<<16);
localangle[0] += (cmd->angleturn<<16);
if (!(demoflags & DF_GHOST) && *demo_p == DEMOMARKER)
{
@ -5209,13 +5178,6 @@ void G_WriteDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
ziptic |= ZT_FWD;
}
if (cmd->sidemove != oldcmd[playernum].sidemove)
{
WRITEUINT8(demo_p,cmd->sidemove);
oldcmd[playernum].sidemove = cmd->sidemove;
ziptic |= ZT_SIDE;
}
if (cmd->angleturn != oldcmd[playernum].angleturn)
{
WRITEINT16(demo_p,cmd->angleturn);
@ -5729,8 +5691,6 @@ void G_GhostTicker(void)
if (ziptic & ZT_FWD)
g->p++;
if (ziptic & ZT_SIDE)
g->p++;
if (ziptic & ZT_ANGLE)
g->p += 2;
if (ziptic & ZT_BUTTONS)

View file

@ -474,6 +474,7 @@ fixed_t K_BotTopSpeedRubberband(player_t *player)
fixed_t K_BotFrictionRubberband(player_t *player, fixed_t frict)
{
fixed_t rubberband = K_BotRubberband(player) - FRACUNIT;
fixed_t newfrict;
if (rubberband <= 0)
{
@ -481,8 +482,14 @@ fixed_t K_BotFrictionRubberband(player_t *player, fixed_t frict)
return frict;
}
// 128 is a magic number that felt good in-game
return FixedDiv(frict, FRACUNIT + (rubberband / 2));
newfrict = FixedDiv(frict, FRACUNIT + (rubberband / 2));
if (newfrict < 0)
newfrict = 0;
if (newfrict > FRACUNIT)
newfrict = FRACUNIT;
return newfrict;
}
/*--------------------------------------------------
@ -698,13 +705,16 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
// Start boost handler
if (leveltime <= starttime)
{
tic_t boosthold = starttime - TICRATE;
tic_t length = (TICRATE/6);
tic_t boosthold = starttime - K_GetSpindashChargeTime(player);
boosthold -= (MAXBOTDIFFICULTY - player->botvars.difficulty);
cmd->buttons |= BT_EBRAKEMASK;
boosthold -= (MAXBOTDIFFICULTY - player->botvars.difficulty) * length;
if (leveltime >= boosthold)
{
cmd->buttons |= BT_ACCELERATE;
cmd->buttons |= BT_DRIFT;
}
return;
@ -741,7 +751,7 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
if (anglediff > 90)
{
// Wrong way!
cmd->forwardmove = -25;
cmd->forwardmove = -MAXPLMOVE;
cmd->buttons |= BT_BRAKE;
}
else
@ -775,7 +785,7 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
cmd->buttons |= BT_ACCELERATE;
// Full speed ahead!
cmd->forwardmove = 50;
cmd->forwardmove = MAXPLMOVE;
if (dirdist <= rad)
{

View file

@ -27,6 +27,7 @@
#include "f_finale.h"
#include "lua_hud.h" // For Lua hud checks
#include "lua_hook.h" // For MobjDamage and ShouldDamage
#include "m_cheat.h" // objectplacing
#include "k_waypoint.h"
#include "k_bot.h"
@ -1142,10 +1143,13 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid)
{ // Normalize distance to the sum of the two objects' radii, since in a perfect world that would be the distance at the point of collision...
fixed_t dist = P_AproxDistance(distx, disty);
fixed_t nx = FixedDiv(distx, dist);
fixed_t ny = FixedDiv(disty, dist);
fixed_t nx, ny;
dist = dist ? dist : 1;
nx = FixedDiv(distx, dist);
ny = FixedDiv(disty, dist);
distx = FixedMul(mobj1->radius+mobj2->radius, nx);
disty = FixedMul(mobj1->radius+mobj2->radius, ny);
@ -1221,6 +1225,7 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid)
mobj1->player->rmomx = mobj1->momx - mobj1->player->cmomx;
mobj1->player->rmomy = mobj1->momy - mobj1->player->cmomy;
mobj1->player->kartstuff[k_justbumped] = bumptime;
mobj1->player->kartstuff[k_spindash] = 0;
if (mobj1->player->kartstuff[k_spinouttimer])
{
@ -1246,6 +1251,7 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid)
mobj2->player->rmomx = mobj2->momx - mobj2->player->cmomx;
mobj2->player->rmomy = mobj2->momy - mobj2->player->cmomy;
mobj2->player->kartstuff[k_justbumped] = bumptime;
mobj2->player->kartstuff[k_spindash] = 0;
if (mobj2->player->kartstuff[k_spinouttimer])
{
@ -1438,6 +1444,10 @@ static void K_UpdateDraft(player_t *player)
if (players[i].speed < 20*players[i].mo->scale)
continue;
// No tethering off of the guy who got the starting bonus :P
if (players[i].kartstuff[k_startboost] > 0)
continue;
#ifndef EASYDRAFTTEST
yourangle = R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
theirangle = R_PointToAngle2(0, 0, players[i].mo->momx, players[i].mo->momy);
@ -1625,7 +1635,7 @@ void K_SpawnDashDustRelease(player_t *player)
if (!P_IsObjectOnGround(player->mo))
return;
if (!player->speed && !player->kartstuff[k_startboost])
if (!player->speed && !player->kartstuff[k_startboost] && !player->kartstuff[k_spindash])
return;
travelangle = player->mo->angle;
@ -2037,6 +2047,21 @@ static fixed_t K_FlameShieldDashVar(INT32 val)
return (3*FRACUNIT/4) + (((val * FRACUNIT) / TICRATE) / 2);
}
tic_t K_GetSpindashChargeTime(player_t *player)
{
// more charge time for higher speed
// Tails = 2s, Mighty = 3s, Fang = 4s, Metal = 4s
return (player->kartspeed + 4) * (TICRATE/3);
}
fixed_t K_GetSpindashChargeSpeed(player_t *player)
{
// more speed for higher weight & speed
// Tails = +6.25%, Fang = +20.31%, Mighty = +20.31%, Metal = +25%
// (can be higher than this value when overcharged)
return (player->kartspeed + player->kartweight) * (FRACUNIT/64);
}
// Light weights have stronger boost stacking -- aka, better metabolism than heavies XD
#define METABOLISM
@ -2069,8 +2094,8 @@ static void K_GetKartBoostPower(player_t *player)
#define ADDBOOST(s,a) { \
numboosts++; \
speedboost += FixedDiv(s, FRACUNIT + (metabolism * numboosts-1)); \
accelboost += FixedDiv(a, FRACUNIT + (metabolism * numboosts-1)); \
speedboost += FixedDiv(s, FRACUNIT + (metabolism * (numboosts-1))); \
accelboost += FixedDiv(a, FRACUNIT + (metabolism * (numboosts-1))); \
}
#else
@ -2102,9 +2127,20 @@ static void K_GetKartBoostPower(player_t *player)
ADDBOOST(K_FlameShieldDashVar(player->kartstuff[k_flamedash]), 3*FRACUNIT); // + infinite top speed, + 300% acceleration
}
if (player->kartstuff[k_spindashboost]) // Spindash boost
{
const fixed_t MAXCHARGESPEED = K_GetSpindashChargeSpeed(player);
// character & charge dependent
ADDBOOST(
FixedMul(MAXCHARGESPEED, player->kartstuff[k_spindashspeed]), // + 0 to K_GetSpindashChargeSpeed()% top speed
(4*FRACUNIT) + (36*player->kartstuff[k_spindashspeed]) // + 400% to 4000% acceleration
);
}
if (player->kartstuff[k_startboost]) // Startup Boost
{
ADDBOOST(FRACUNIT/4, 6*FRACUNIT); // + 25% top speed, + 600% acceleration
ADDBOOST(FRACUNIT/2, 4*FRACUNIT); // + 50% top speed, + 400% acceleration
}
if (player->kartstuff[k_driftboost]) // Drift Boost
@ -2235,13 +2271,32 @@ UINT16 K_GetKartFlashing(player_t *player)
return tics;
}
fixed_t K_3dKartMovement(player_t *player, boolean onground, fixed_t forwardmove)
SINT8 K_GetForwardMove(player_t *player)
{
SINT8 forwardmove = player->cmd.forwardmove;
if ((player->pflags & PF_STASIS) || (player->pflags & PF_SLIDING) || player->kartstuff[k_spinouttimer] || K_PlayerEBrake(player))
{
return 0;
}
if (player->kartstuff[k_sneakertimer] || player->kartstuff[k_spindashboost])
{
return MAXPLMOVE;
}
return forwardmove;
}
fixed_t K_3dKartMovement(player_t *player, boolean onground)
{
const fixed_t accelmax = 4000;
const fixed_t p_speed = K_GetKartSpeed(player, true);
const fixed_t p_accel = K_GetKartAccel(player);
fixed_t newspeed, oldspeed, finalspeed;
fixed_t movemul = FRACUNIT;
fixed_t orig = ORIG_FRICTION;
SINT8 forwardmove = K_GetForwardMove(player);
if (!onground) return 0; // If the player isn't on the ground, there is no change in speed
@ -2270,26 +2325,20 @@ fixed_t K_3dKartMovement(player_t *player, boolean onground, fixed_t forwardmove
}
finalspeed = newspeed - oldspeed;
movemul = abs(forwardmove * FRACUNIT) / 50;
// forwardmove is:
// 50 while accelerating,
// 25 while clutching,
// 0 with no gas, and
// -25 when only braking.
if (player->kartstuff[k_sneakertimer])
forwardmove = 50;
finalspeed *= forwardmove/25;
finalspeed /= 2;
if (forwardmove < 0 && finalspeed > mapobjectscale*2)
return finalspeed/2;
else if (forwardmove < 0)
return -mapobjectscale/2;
if (finalspeed < 0)
finalspeed = 0;
if (forwardmove >= 0)
{
finalspeed = FixedMul(finalspeed, movemul);
}
else
{
finalspeed = FixedMul(-mapobjectscale/2, movemul);
}
return finalspeed;
}
@ -3549,7 +3598,7 @@ void K_DriftDustHandling(mobj_t *spawner)
if (spawner->player->speed < 5*spawner->scale)
return;
if (spawner->player->cmd.forwardmove < 0)
if (K_GetForwardMove(spawner->player) < 0)
playerangle += ANGLE_180;
anglediff = abs((signed)(playerangle - R_PointToAngle2(0, 0, spawner->player->rmomx, spawner->player->rmomy)));
@ -5129,10 +5178,12 @@ static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd)
#endif
return;
if ((leveltime >= starttime-(2*TICRATE) && leveltime <= starttime) || (player->respawn.state == RESPAWNST_DROP)) // Startup boosts
if (player->respawn.state == RESPAWNST_DROP) // Dropdashing
targetsnd = ((cmd->buttons & BT_ACCELERATE) ? 12 : 0);
else if (K_PlayerEBrake(player) == true) // Spindashing
targetsnd = ((cmd->buttons & BT_DRIFT) ? 12 : 0);
else
targetsnd = (((6*cmd->forwardmove)/25) + ((player->speed / mapobjectscale)/5))/2;
targetsnd = (((6*K_GetForwardMove(player))/25) + ((player->speed / mapobjectscale)/5))/2;
if (targetsnd < 0)
targetsnd = 0;
@ -5242,6 +5293,11 @@ void K_KartPlayerHUDUpdate(player_t *player)
if (player->karthud[khud_tauntvoices])
player->karthud[khud_tauntvoices]--;
if (!(player->pflags & PF_SKIDDOWN))
player->karthud[khud_fault] = 0;
else if (player->karthud[khud_fault] > 0 && player->karthud[khud_fault] < 2*TICRATE)
player->karthud[khud_fault]++;
if (G_RaceGametype())
{
// 0 is the fast spin animation, set at 30 tics of ring boost or higher!
@ -5711,6 +5767,16 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
if (player->kartstuff[k_startboost])
player->kartstuff[k_startboost]--;
if (player->kartstuff[k_spindashboost])
{
player->kartstuff[k_spindashboost]--;
if (player->kartstuff[k_spindashboost] <= 0)
{
player->kartstuff[k_spindashspeed] = player->kartstuff[k_spindashboost] = 0;
}
}
if (player->kartstuff[k_invincibilitytimer])
player->kartstuff[k_invincibilitytimer]--;
@ -5767,7 +5833,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
}
}
if (player->kartstuff[k_justbumped])
if (player->kartstuff[k_justbumped] > 0)
player->kartstuff[k_justbumped]--;
if (player->kartstuff[k_tiregrease])
@ -6358,15 +6424,37 @@ static INT16 K_GetKartDriftValue(player_t *player, fixed_t countersteer)
INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
{
fixed_t p_maxspeed = K_GetKartSpeed(player, false);
fixed_t p_speed = min(player->speed, (p_maxspeed * 2));
fixed_t weightadjust = FixedDiv((p_maxspeed * 3) - p_speed, (p_maxspeed * 3) + (player->kartweight * FRACUNIT));
fixed_t p_maxspeed;
fixed_t p_speed;
fixed_t weightadjust;
if (player->spectator)
if ((player->mo == NULL || P_MobjWasRemoved(player->mo)))
{
return 0;
}
if (player->spectator || objectplacing)
{
return turnvalue;
}
if (leveltime < introtime)
{
return 0;
}
// SRB2kart - no additional angle if not moving
if ((player->speed <= 0) // Not moving
&& ((player->cmd.buttons & BT_EBRAKEMASK) != BT_EBRAKEMASK) // not e-braking
&& (player->respawn.state == RESPAWNST_NONE)) // Not respawning
{
return 0;
}
p_maxspeed = K_GetKartSpeed(player, false);
p_speed = min(player->speed, (p_maxspeed * 2));
weightadjust = FixedDiv((p_maxspeed * 3) - p_speed, (p_maxspeed * 3) + (player->kartweight * FRACUNIT));
if (K_PlayerUsesBotMovement(player))
{
turnvalue = 5*turnvalue/4; // Base increase to turning
@ -6428,7 +6516,7 @@ Stage 1: red sparks
Stage 2: blue sparks
Stage 3: big large rainbow sparks
*/
static void K_SpawnDriftBoostExplosion(player_t *player, int stage)
void K_SpawnDriftBoostExplosion(player_t *player, int stage)
{
mobj_t *overlay = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_DRIFTEXPLODE);
@ -6828,6 +6916,91 @@ static INT32 K_FlameShieldMax(player_t *player)
return min(16, 1 + (disttofinish / distv));
}
boolean K_PlayerEBrake(player_t *player)
{
return (player->cmd.buttons & BT_EBRAKEMASK) == BT_EBRAKEMASK
&& P_IsObjectOnGround(player->mo) == true
&& player->kartstuff[k_drift] == 0
&& player->kartstuff[k_spinouttimer] == 0
&& player->kartstuff[k_justbumped] == 0
&& player->kartstuff[k_spindash] >= 0
&& player->kartstuff[k_spindashboost] == 0
&& player->powers[pw_nocontrol] == 0;
}
static void K_KartSpindash(player_t *player)
{
const tic_t MAXCHARGETIME = K_GetSpindashChargeTime(player);
ticcmd_t *cmd = &player->cmd;
if (player->kartstuff[k_spindash] > 0 && (cmd->buttons & (BT_DRIFT|BT_BRAKE)) != (BT_DRIFT|BT_BRAKE))
{
player->kartstuff[k_spindashspeed] = (player->kartstuff[k_spindash] * FRACUNIT) / MAXCHARGETIME;
player->kartstuff[k_spindashboost] = TICRATE;
if (!player->kartstuff[k_tiregrease])
{
UINT8 i;
for (i = 0; i < 2; i++)
{
mobj_t *grease;
grease = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_TIREGREASE);
P_SetTarget(&grease->target, player->mo);
grease->angle = R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
grease->extravalue1 = i;
}
}
player->kartstuff[k_tiregrease] = 2*TICRATE;
player->kartstuff[k_spindash] = 0;
S_StartSound(player->mo, sfx_s23c);
}
if (K_PlayerEBrake(player) == false)
{
player->kartstuff[k_spindash] = 0;
return;
}
if (player->speed < 6*mapobjectscale && player->powers[pw_flashing] == 0)
{
if (cmd->driftturn != 0 && leveltime % 8 == 0)
S_StartSound(player->mo, sfx_ruburn);
if ((cmd->buttons & (BT_DRIFT|BT_BRAKE)) == (BT_DRIFT|BT_BRAKE))
{
INT16 chargetime = MAXCHARGETIME - ++player->kartstuff[k_spindash];
if (chargetime > 0)
{
UINT16 soundcharge = 0;
UINT8 add = 0;
while ((soundcharge += ++add) < chargetime);
if (soundcharge == chargetime)
{
K_SpawnDashDustRelease(player);
S_StartSound(player->mo, sfx_s3kab);
}
}
else if (chargetime < -TICRATE)
K_SpinPlayer(player, NULL, 0, NULL, false);
else
{
if (player->kartstuff[k_spindash] % 4 == 0)
{
K_SpawnDashDustRelease(player);
K_FlameDashLeftoverSmoke(player->mo);
}
}
}
}
else
{
if (leveltime % 4 == 0)
S_StartSound(player->mo, sfx_kc2b);
}
}
//
// K_MoveKartPlayer
//
@ -6876,7 +7049,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
else if (cmd->buttons & BT_ATTACK)
player->pflags |= PF_ATTACKDOWN;
if (player && player->mo && player->mo->health > 0 && !player->spectator && !mapreset && leveltime > starttime
if (player && player->mo && player->mo->health > 0 && !player->spectator && !mapreset && leveltime > introtime
&& player->kartstuff[k_spinouttimer] == 0 && player->kartstuff[k_squishedtimer] == 0 && (player->respawn.state == RESPAWNST_NONE))
{
// First, the really specific, finicky items that function without the item being directly in your item slot.
@ -7509,6 +7682,8 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
}
}
K_KartDrift(player, P_IsObjectOnGround(player->mo)); // Not using onground, since we don't want this affected by spring pads
if (onground)
{
fixed_t prevfriction = player->mo->friction;
@ -7517,16 +7692,12 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
if (player->kartstuff[k_tiregrease])
player->mo->friction += ((FRACUNIT - prevfriction) / greasetics) * player->kartstuff[k_tiregrease];
// Friction
if (!player->kartstuff[k_offroad])
{
if (player->speed > 0 && cmd->forwardmove == 0 && player->mo->friction == 59392)
player->mo->friction += 4608;
}
// change friction while braking no matter what, otherwise it's not any more effective than just letting go off accel
if (player->speed > 0 && cmd->forwardmove < 0)
player->mo->friction -= 2048;
/*
if (K_PlayerEBrake(player) == true)
player->mo->friction -= 1024;
else if (player->speed > 0 && cmd->forwardmove < 0)
player->mo->friction -= 512;
*/
// Karma ice physics
if (G_BattleGametype() && player->kartstuff[k_bumper] <= 0)
@ -7544,14 +7715,15 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
player->mo->friction -= 9824;
}
// Friction was changed, so we must recalculate a bunch of stuff
// Cap between intended values
if (player->mo->friction > FRACUNIT)
player->mo->friction = FRACUNIT;
if (player->mo->friction < 0)
player->mo->friction = 0;
// Friction was changed, so we must recalculate movefactor
if (player->mo->friction != prevfriction)
{
if (player->mo->friction > FRACUNIT)
player->mo->friction = FRACUNIT;
if (player->mo->friction < 0)
player->mo->friction = 0;
player->mo->movefactor = FixedDiv(ORIG_FRICTION, player->mo->friction);
if (player->mo->movefactor < FRACUNIT)
@ -7571,16 +7743,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
}
}
K_KartDrift(player, P_IsObjectOnGround(player->mo)); // Not using onground, since we don't want this affected by spring pads
// Quick Turning
// You can't turn your kart when you're not moving.
// So now it's time to burn some rubber!
if (player->speed < 2 && leveltime > starttime && cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE && cmd->driftturn != 0)
{
if (leveltime % 8 == 0)
S_StartSound(player->mo, sfx_s224);
}
K_KartSpindash(player);
// Squishing
// If a Grow player or a sector crushes you, get flattened instead of being killed.
@ -7603,76 +7766,6 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
S_StopMusic(); // The GO! sound stops the level start ambience
}
}
// Start charging once you're given the opportunity.
if (leveltime >= starttime-(2*TICRATE) && leveltime <= starttime)
{
if (cmd->buttons & BT_ACCELERATE)
{
if (player->kartstuff[k_boostcharge] == 0)
player->kartstuff[k_boostcharge] = cmd->latency;
player->kartstuff[k_boostcharge]++;
}
else
player->kartstuff[k_boostcharge] = 0;
}
// Increase your size while charging your engine.
if (leveltime < starttime+10)
{
player->mo->scalespeed = mapobjectscale/12;
player->mo->destscale = mapobjectscale + (player->kartstuff[k_boostcharge]*131);
if (cv_kartdebugshrink.value && !modeattacking && !player->bot)
player->mo->destscale = (6*player->mo->destscale)/8;
}
// Determine the outcome of your charge.
if (leveltime > starttime && player->kartstuff[k_boostcharge])
{
// Not even trying?
if (player->kartstuff[k_boostcharge] < 35)
{
if (player->kartstuff[k_boostcharge] > 17)
S_StartSound(player->mo, sfx_cdfm00); // chosen instead of a conventional skid because it's more engine-like
}
// Get an instant boost!
else if (player->kartstuff[k_boostcharge] <= 50)
{
player->kartstuff[k_startboost] = (50-player->kartstuff[k_boostcharge])+20;
if (player->kartstuff[k_boostcharge] <= 36)
{
player->kartstuff[k_startboost] = 0;
K_DoSneaker(player, 0);
player->kartstuff[k_sneakertimer] = 70; // PERFECT BOOST!!
if (!player->kartstuff[k_floorboost] || player->kartstuff[k_floorboost] == 3) // Let everyone hear this one
S_StartSound(player->mo, sfx_s25f);
}
else
{
K_SpawnDashDustRelease(player); // already handled for perfect boosts by K_DoSneaker
if ((!player->kartstuff[k_floorboost] || player->kartstuff[k_floorboost] == 3) && P_IsDisplayPlayer(player))
{
if (player->kartstuff[k_boostcharge] <= 40)
S_StartSound(player->mo, sfx_cdfm01); // You were almost there!
else
S_StartSound(player->mo, sfx_s23c); // Nope, better luck next time.
}
}
}
// You overcharged your engine? Those things are expensive!!!
else if (player->kartstuff[k_boostcharge] > 50)
{
player->powers[pw_nocontrol] = 40;
//S_StartSound(player->mo, sfx_kc34);
S_StartSound(player->mo, sfx_s3k83);
player->pflags |= PF_SKIDDOWN; // cheeky pflag reuse
}
player->kartstuff[k_boostcharge] = 0;
}
}
void K_CheckSpectateStatus(void)
@ -7794,7 +7887,14 @@ static patch_t *kp_karmasticker;
static patch_t *kp_splitkarmabomb;
static patch_t *kp_timeoutsticker;
static patch_t *kp_startcountdown[16];
static patch_t *kp_prestartbulb[15];
static patch_t *kp_prestartletters[7];
static patch_t *kp_prestartbulb_split[15];
static patch_t *kp_prestartletters_split[7];
static patch_t *kp_startcountdown[20];
static patch_t *kp_racefault[6];
static patch_t *kp_racefinish[6];
static patch_t *kp_positionnum[NUMPOSNUMS][NUMPOSFRAMES];
@ -7910,24 +8010,72 @@ void K_LoadKartHUDGraphics(void)
kp_splitkarmabomb = W_CachePatchName("K_SPTKRM", PU_HUDGFX);
kp_timeoutsticker = W_CachePatchName("K_STTOUT", PU_HUDGFX);
// Pre-start countdown bulbs
sprintf(buffer, "K_BULBxx");
for (i = 0; i < 15; i++)
{
buffer[6] = '0'+((i+1)/10);
buffer[7] = '0'+((i+1)%10);
kp_prestartbulb[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
}
sprintf(buffer, "K_SBLBxx");
for (i = 0; i < 15; i++)
{
buffer[6] = '0'+((i+1)/10);
buffer[7] = '0'+((i+1)%10);
kp_prestartbulb_split[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
}
// Pre-start position letters
kp_prestartletters[0] = W_CachePatchName("K_PL_P", PU_HUDGFX);
kp_prestartletters[1] = W_CachePatchName("K_PL_O", PU_HUDGFX);
kp_prestartletters[2] = W_CachePatchName("K_PL_S", PU_HUDGFX);
kp_prestartletters[3] = W_CachePatchName("K_PL_I", PU_HUDGFX);
kp_prestartletters[4] = W_CachePatchName("K_PL_T", PU_HUDGFX);
kp_prestartletters[5] = W_CachePatchName("K_PL_N", PU_HUDGFX);
kp_prestartletters[6] = W_CachePatchName("K_PL_EX", PU_HUDGFX);
kp_prestartletters_split[0] = W_CachePatchName("K_SPL_P", PU_HUDGFX);
kp_prestartletters_split[1] = W_CachePatchName("K_SPL_O", PU_HUDGFX);
kp_prestartletters_split[2] = W_CachePatchName("K_SPL_S", PU_HUDGFX);
kp_prestartletters_split[3] = W_CachePatchName("K_SPL_I", PU_HUDGFX);
kp_prestartletters_split[4] = W_CachePatchName("K_SPL_T", PU_HUDGFX);
kp_prestartletters_split[5] = W_CachePatchName("K_SPL_N", PU_HUDGFX);
kp_prestartletters_split[6] = W_CachePatchName("K_SPL_EX", PU_HUDGFX);
// Starting countdown
kp_startcountdown[0] = W_CachePatchName("K_CNT3A", PU_HUDGFX);
kp_startcountdown[1] = W_CachePatchName("K_CNT2A", PU_HUDGFX);
kp_startcountdown[2] = W_CachePatchName("K_CNT1A", PU_HUDGFX);
kp_startcountdown[3] = W_CachePatchName("K_CNTGOA", PU_HUDGFX);
kp_startcountdown[4] = W_CachePatchName("K_CNT3B", PU_HUDGFX);
kp_startcountdown[5] = W_CachePatchName("K_CNT2B", PU_HUDGFX);
kp_startcountdown[6] = W_CachePatchName("K_CNT1B", PU_HUDGFX);
kp_startcountdown[7] = W_CachePatchName("K_CNTGOB", PU_HUDGFX);
kp_startcountdown[4] = W_CachePatchName("K_DUEL1", PU_HUDGFX);
kp_startcountdown[5] = W_CachePatchName("K_CNT3B", PU_HUDGFX);
kp_startcountdown[6] = W_CachePatchName("K_CNT2B", PU_HUDGFX);
kp_startcountdown[7] = W_CachePatchName("K_CNT1B", PU_HUDGFX);
kp_startcountdown[8] = W_CachePatchName("K_CNTGOB", PU_HUDGFX);
kp_startcountdown[9] = W_CachePatchName("K_DUEL2", PU_HUDGFX);
// Splitscreen
kp_startcountdown[8] = W_CachePatchName("K_SMC3A", PU_HUDGFX);
kp_startcountdown[9] = W_CachePatchName("K_SMC2A", PU_HUDGFX);
kp_startcountdown[10] = W_CachePatchName("K_SMC1A", PU_HUDGFX);
kp_startcountdown[11] = W_CachePatchName("K_SMCGOA", PU_HUDGFX);
kp_startcountdown[12] = W_CachePatchName("K_SMC3B", PU_HUDGFX);
kp_startcountdown[13] = W_CachePatchName("K_SMC2B", PU_HUDGFX);
kp_startcountdown[14] = W_CachePatchName("K_SMC1B", PU_HUDGFX);
kp_startcountdown[15] = W_CachePatchName("K_SMCGOB", PU_HUDGFX);
kp_startcountdown[10] = W_CachePatchName("K_SMC3A", PU_HUDGFX);
kp_startcountdown[11] = W_CachePatchName("K_SMC2A", PU_HUDGFX);
kp_startcountdown[12] = W_CachePatchName("K_SMC1A", PU_HUDGFX);
kp_startcountdown[13] = W_CachePatchName("K_SMCGOA", PU_HUDGFX);
kp_startcountdown[14] = W_CachePatchName("K_SDUEL1", PU_HUDGFX);
kp_startcountdown[15] = W_CachePatchName("K_SMC3B", PU_HUDGFX);
kp_startcountdown[16] = W_CachePatchName("K_SMC2B", PU_HUDGFX);
kp_startcountdown[17] = W_CachePatchName("K_SMC1B", PU_HUDGFX);
kp_startcountdown[18] = W_CachePatchName("K_SMCGOB", PU_HUDGFX);
kp_startcountdown[19] = W_CachePatchName("K_SDUEL2", PU_HUDGFX);
// Fault
kp_racefault[0] = W_CachePatchName("K_FAULTA", PU_HUDGFX);
kp_racefault[1] = W_CachePatchName("K_FAULTB", PU_HUDGFX);
// Splitscreen
kp_racefault[2] = W_CachePatchName("K_SMFLTA", PU_HUDGFX);
kp_racefault[3] = W_CachePatchName("K_SMFLTB", PU_HUDGFX);
// 2P splitscreen
kp_racefault[4] = W_CachePatchName("K_2PFLTA", PU_HUDGFX);
kp_racefault[5] = W_CachePatchName("K_2PFLTB", PU_HUDGFX);
// Finish
kp_racefinish[0] = W_CachePatchName("K_FINA", PU_HUDGFX);
@ -10487,22 +10635,240 @@ static void K_drawKartMinimap(void)
}
}
static void K_drawKartStartBulbs(void)
{
const UINT8 start_animation[14] = {
1, 2, 3, 4, 5, 6, 7, 8,
7, 6,
9, 10, 11, 12
};
const UINT8 loop_animation[4] = {
12, 13, 12, 14
};
const UINT8 chillloop_animation[2] = {
11, 12
};
const UINT8 letters_order[10] = {
0, 1, 2, 3, 4, 3, 1, 5, 6, 6
};
const UINT8 letters_transparency[40] = {
0, 2, 4, 6, 8,
10, 10, 10, 10, 10,
10, 10, 10, 10, 10,
10, 10, 10, 10, 10,
10, 10, 10, 10, 10,
10, 10, 10, 10, 10,
10, 10, 10, 10, 10,
10, 8, 6, 4, 2
};
fixed_t spacing = 24*FRACUNIT;
fixed_t startx = (BASEVIDWIDTH/2)*FRACUNIT;
fixed_t starty = 48*FRACUNIT;
fixed_t x, y;
UINT8 numperrow = numbulbs/2;
UINT8 i;
UINT32 splitflag = K_calcSplitFlags(0);
if (r_splitscreen >= 1)
{
spacing /= 2;
starty /= 3;
if (r_splitscreen > 1)
{
startx /= 2;
}
}
startx += (spacing/2);
if (numbulbs <= 10)
{
// No second row
numperrow = numbulbs;
}
else
{
if (numbulbs & 1)
{
numperrow++;
}
starty -= (spacing/2);
}
startx -= (spacing/2) * numperrow;
x = startx;
y = starty;
for (i = 0; i < numbulbs; i++)
{
UINT8 patchnum = 0;
INT32 bulbtic = (leveltime - introtime - TICRATE) - (bulbtime * i);
if (i == numperrow)
{
y += spacing;
x = startx + (spacing/2);
}
if (bulbtic > 0)
{
if (bulbtic < 14)
{
patchnum = start_animation[bulbtic];
}
else
{
const INT32 length = (bulbtime * 3);
bulbtic -= 14;
if (bulbtic > length)
{
bulbtic -= length;
patchnum = chillloop_animation[bulbtic % 2];
}
else
{
patchnum = loop_animation[bulbtic % 4];
}
}
}
V_DrawFixedPatch(x, y, FRACUNIT, V_SNAPTOTOP|splitflag,
(r_splitscreen ? kp_prestartbulb_split[patchnum] : kp_prestartbulb[patchnum]), NULL);
x += spacing;
}
x = 70*FRACUNIT;
y = starty;
if (r_splitscreen == 1)
{
x = 106*FRACUNIT;
}
else if (r_splitscreen > 1)
{
x = 28*FRACUNIT;
}
for (i = 0; i < 10; i++)
{
UINT8 patchnum = letters_order[i];
INT32 transflag = letters_transparency[(leveltime - i) % 40];
patch_t *patch = (r_splitscreen ? kp_prestartletters_split[patchnum] : kp_prestartletters[patchnum]);
if (transflag >= 10)
;
else
{
if (transflag != 0)
transflag = transflag << FF_TRANSSHIFT;
V_DrawFixedPatch(x, y, FRACUNIT, V_SNAPTOTOP|splitflag|transflag, patch, NULL);
}
if (i < 9)
{
x += (SHORT(patch->width)) * FRACUNIT/2;
patchnum = letters_order[i+1];
patch = (r_splitscreen ? kp_prestartletters_split[patchnum] : kp_prestartletters[patchnum]);
x += (SHORT(patch->width)) * FRACUNIT/2;
if (r_splitscreen)
x -= FRACUNIT;
}
}
}
static void K_drawKartStartCountdown(void)
{
INT32 pnum = 0, splitflags = K_calcSplitFlags(0); // 3
if (leveltime >= starttime-(2*TICRATE)) // 2
pnum++;
if (leveltime >= starttime-TICRATE) // 1
pnum++;
if (leveltime >= starttime) // GO!
pnum++;
if ((leveltime % (2*5)) / 5) // blink
pnum += 4;
if (r_splitscreen) // splitscreen
pnum += 8;
if (stplyr->karthud[khud_fault] != 0)
{
INT32 x, xval;
V_DrawScaledPatch(STCD_X - (SHORT(kp_startcountdown[pnum]->width)/2), STCD_Y - (SHORT(kp_startcountdown[pnum]->height)/2), splitflags, kp_startcountdown[pnum]);
if (r_splitscreen > 1) // 3/4p, stationary FIN
{
pnum += 2;
}
else if (r_splitscreen == 1) // wide splitscreen
{
pnum += 4;
}
if ((leveltime % (2*5)) / 5) // blink
pnum += 1;
if (r_splitscreen == 0)
{
x = ((vid.width<<FRACBITS)/vid.dupx);
xval = (SHORT(kp_racefault[pnum]->width)<<FRACBITS);
x = ((TICRATE - stplyr->karthud[khud_fault])*(xval > x ? xval : x))/TICRATE;
V_DrawFixedPatch(x + (STCD_X<<FRACBITS) - (xval>>1),
(STCD_Y<<FRACBITS) - (SHORT(kp_racefault[pnum]->height)<<(FRACBITS-1)),
FRACUNIT,
splitflags, kp_racefault[pnum], NULL);
}
else
{
V_DrawScaledPatch(STCD_X - (SHORT(kp_racefault[pnum]->width)/2), STCD_Y - (SHORT(kp_racefault[pnum]->height)/2), splitflags, kp_racefault[pnum]);
}
}
else if (leveltime >= introtime && leveltime < starttime-(3*TICRATE))
{
K_drawKartStartBulbs();
}
else
{
if (leveltime >= starttime-(2*TICRATE)) // 2
pnum++;
if (leveltime >= starttime-TICRATE) // 1
pnum++;
if (leveltime >= starttime) // GO!
{
UINT8 i;
UINT8 numplayers = 0;
pnum++;
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && !players[i].spectator)
numplayers++;
if (numplayers > 2)
break;
}
if (numplayers == 2)
{
pnum++; // DUEL
}
}
if ((leveltime % (2*5)) / 5) // blink
pnum += 5;
if (r_splitscreen) // splitscreen
pnum += 10;
V_DrawScaledPatch(STCD_X - (SHORT(kp_startcountdown[pnum]->width)/2), STCD_Y - (SHORT(kp_startcountdown[pnum]->height)/2), splitflags, kp_startcountdown[pnum]);
}
}
static void K_drawKartFinish(void)
@ -11332,9 +11698,11 @@ void K_drawKartHUD(void)
}
// Draw the countdowns after everything else.
if (leveltime >= starttime-(3*TICRATE)
&& leveltime < starttime+TICRATE)
if (leveltime >= introtime
&& leveltime < starttime+TICRATE)
{
K_drawKartStartCountdown();
}
else if (racecountdown && (!r_splitscreen || !stplyr->exiting))
{
char *countstr = va("%d", racecountdown/TICRATE);

View file

@ -63,17 +63,22 @@ void K_UpdateDistanceFromFinishLine(player_t *const player);
boolean K_CheckPlayersRespawnColliding(INT32 playernum, fixed_t x, fixed_t y);
INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue);
INT32 K_GetKartDriftSparkValue(player_t *player);
void K_SpawnDriftBoostExplosion(player_t *player, int stage);
void K_KartUpdatePosition(player_t *player);
void K_DropItems(player_t *player);
void K_StripItems(player_t *player);
void K_StripOther(player_t *player);
void K_MomentumToFacing(player_t *player);
boolean K_ApplyOffroad(player_t *player);
tic_t K_GetSpindashChargeTime(player_t *player);
fixed_t K_GetSpindashChargeSpeed(player_t *player);
fixed_t K_GetKartSpeedFromStat(UINT8 kartspeed);
fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower);
fixed_t K_GetKartAccel(player_t *player);
UINT16 K_GetKartFlashing(player_t *player);
fixed_t K_3dKartMovement(player_t *player, boolean onground, fixed_t forwardmove);
SINT8 K_GetForwardMove(player_t *player);
fixed_t K_3dKartMovement(player_t *player, boolean onground);
boolean K_PlayerEBrake(player_t *player);
void K_MoveKartPlayer(player_t *player, boolean onground);
void K_CheckSpectateStatus(void);

View file

@ -96,11 +96,19 @@ void K_DoIngameRespawn(player_t *player)
return;
}
if (leveltime <= starttime)
if (leveltime < introtime)
{
return;
}
if (leveltime < starttime) // FAULT
{
player->powers[pw_nocontrol] = (starttime - leveltime) + 50;
player->pflags |= PF_SKIDDOWN; // cheeky pflag reuse
S_StartSound(player->mo, sfx_s3k83);
player->karthud[khud_fault] = 1;
}
player->kartstuff[k_ringboost] = 0;
player->kartstuff[k_driftboost] = 0;
player->kartstuff[k_drift] = 0;
@ -108,7 +116,7 @@ void K_DoIngameRespawn(player_t *player)
player->kartstuff[k_pogospring] = 0;
// Set up respawn position if invalid
if (player->respawn.wp != NULL)
if (player->respawn.wp != NULL && leveltime >= starttime)
{
const UINT32 dist = RESPAWN_DIST + (player->airtime * 48);
player->respawn.distanceleft = (dist * mapobjectscale) / FRACUNIT;
@ -279,7 +287,7 @@ static void K_MovePlayerToRespawnPoint(player_t *player)
player->mo->momx = player->mo->momy = player->mo->momz = 0;
player->powers[pw_flashing] = 2;
player->powers[pw_nocontrol] = 2;
player->powers[pw_nocontrol] = max(2, player->powers[pw_nocontrol]);
if (leveltime % 8 == 0 && !mapreset)
{
@ -325,8 +333,9 @@ static void K_MovePlayerToRespawnPoint(player_t *player)
dest.x, dest.y
);
if ((player->respawn.distanceleft == 0)
&& (K_GetWaypointIsSpawnpoint(player->respawn.wp) == true))
if ((player->respawn.distanceleft == 0 && K_GetWaypointIsSpawnpoint(player->respawn.wp) == true)
|| (player->respawn.wp == K_GetFinishLineWaypoint()
|| player->respawn.wp->nextwaypoints[nwp] == K_GetFinishLineWaypoint())) // Try not to allow you to pass the finish line while respawning, because it's janky
{
// Alright buddy, that's the end of the ride.
player->respawn.state = RESPAWNST_DROP;
@ -531,7 +540,8 @@ static void K_MovePlayerToRespawnPoint(player_t *player)
--------------------------------------------------*/
static void K_DropDashWait(player_t *player)
{
player->respawn.timer--;
if (player->powers[pw_nocontrol] == 0)
player->respawn.timer--;
if (leveltime % 8 == 0)
{

View file

@ -767,8 +767,6 @@ static int ticcmd_get(lua_State *L)
if (fastcmp(field,"forwardmove"))
lua_pushinteger(L, cmd->forwardmove);
else if (fastcmp(field,"sidemove"))
lua_pushinteger(L, cmd->sidemove);
else if (fastcmp(field,"angleturn"))
lua_pushinteger(L, cmd->angleturn);
else if (fastcmp(field,"aiming"))
@ -797,8 +795,6 @@ static int ticcmd_set(lua_State *L)
if (fastcmp(field,"forwardmove"))
cmd->forwardmove = (SINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"sidemove"))
cmd->sidemove = (SINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"angleturn"))
cmd->angleturn = (INT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"aiming"))

View file

@ -808,10 +808,10 @@ void A_Look(mobj_t *actor)
return;
#endif
if (!P_LookForPlayers(actor, locvar1 & 65535, false , FixedMul((locvar1 >> 16)*FRACUNIT, actor->scale)))
if (leveltime < starttime) // SRB2kart - no looking before race starts
return;
if (leveltime < starttime) // SRB2kart - no looking before race starts
if (!P_LookForPlayers(actor, locvar1 & 65535, false , FixedMul((locvar1 >> 16)*FRACUNIT, actor->scale)))
return;
// go into chase state

View file

@ -1461,10 +1461,10 @@ static void P_XYFriction(mobj_t *mo, fixed_t oldx, fixed_t oldy)
mo->momy = FixedMul(mo->momy, ns);
}
else if (abs(player->rmomx) < FixedMul(STOPSPEED, mo->scale)
&& abs(player->rmomy) < FixedMul(STOPSPEED, mo->scale)
&& (!(player->cmd.forwardmove && !(twodlevel || mo->flags2 & MF2_TWOD)) && !player->cmd.sidemove && !(player->pflags & PF_SPINNING))
&& abs(player->rmomy) < FixedMul(STOPSPEED, mo->scale)
&& (!(K_GetForwardMove(player) && !(twodlevel || mo->flags2 & MF2_TWOD)) && !(player->pflags & PF_SPINNING))
#ifdef ESLOPE
&& !(player->mo->standingslope && (!(player->mo->standingslope->flags & SL_NOPHYSICS)) && (abs(player->mo->standingslope->zdelta) >= FRACUNIT/2))
&& !(player->mo->standingslope && (!(player->mo->standingslope->flags & SL_NOPHYSICS)))// && (abs(player->mo->standingslope->zdelta) >= FRACUNIT/2))
#endif
)
{
@ -1476,16 +1476,8 @@ static void P_XYFriction(mobj_t *mo, fixed_t oldx, fixed_t oldy)
}
else
{
if (oldx == mo->x && oldy == mo->y) // didn't go anywhere
{
mo->momx = FixedMul(mo->momx, ORIG_FRICTION);
mo->momy = FixedMul(mo->momy, ORIG_FRICTION);
}
else
{
mo->momx = FixedMul(mo->momx, mo->friction);
mo->momy = FixedMul(mo->momy, mo->friction);
}
mo->momx = FixedMul(mo->momx, mo->friction);
mo->momy = FixedMul(mo->momy, mo->friction);
mo->friction = ORIG_FRICTION;
}
@ -1961,7 +1953,7 @@ void P_XYMovement(mobj_t *mo)
if (mo->type == MT_FLINGRING || mo->type == MT_BALLHOG || mo->type == MT_BUBBLESHIELDTRAP)
return;
if (mo->player && (mo->player->kartstuff[k_spinouttimer] && !mo->player->kartstuff[k_wipeoutslow]) && mo->player->speed <= K_GetKartSpeed(mo->player, false)/2)
if (player && (player->kartstuff[k_spinouttimer] && !player->kartstuff[k_wipeoutslow]) && player->speed <= FixedDiv(20*mapobjectscale, player->kartstuff[k_offroad] + FRACUNIT))
return;
//}
@ -2807,7 +2799,6 @@ static void P_PlayerZMovement(mobj_t *mo)
// Check if we're on a polyobject
// that triggers a linedef executor.
msecnode_t *node;
boolean stopmovecut = false;
for (node = mo->touching_sectorlist; node; node = node->m_sectorlist_next)
{
@ -2839,8 +2830,8 @@ static void P_PlayerZMovement(mobj_t *mo)
polysec = po->lines[0]->backsector;
// Moving polyobjects should act like conveyors if the player lands on one. (I.E. none of the momentum cut thing below) -Red
if ((mo->z == polysec->ceilingheight || mo->z+mo->height == polysec->floorheight) && po->thinker)
stopmovecut = true;
/*if ((mo->z == polysec->ceilingheight || mo->z+mo->height == polysec->floorheight) && po->thinker)
stopmovecut = true;*/
if (!(po->flags & POF_LDEXEC))
{
@ -2861,24 +2852,7 @@ static void P_PlayerZMovement(mobj_t *mo)
}
}
}
if (!stopmovecut)
#endif
// Cut momentum in half when you hit the ground and
// aren't pressing any controls.
if (!(mo->player->cmd.forwardmove || mo->player->cmd.sidemove) && !mo->player->cmomx && !mo->player->cmomy
&& !(mo->player->kartstuff[k_spinouttimer]))
{
mo->momx = mo->momx/2;
mo->momy = mo->momy/2;
if (mo->player->cmd.buttons & BT_BRAKE && !(mo->player->cmd.forwardmove)) // FURTHER slowdown if you're braking.
{
mo->momx = mo->momx/2;
mo->momy = mo->momy/2;
}
}
}
if (mo->health)

View file

@ -3472,6 +3472,10 @@ static void P_NetArchiveMisc(void)
WRITEUINT8(save_p, thwompsactive);
WRITESINT8(save_p, spbplace);
WRITEUINT8(save_p, rainbowstartavailable);
WRITEUINT32(save_p, introtime);
WRITEUINT32(save_p, starttime);
// Is it paused?
if (paused)
@ -3597,6 +3601,10 @@ static inline boolean P_NetUnArchiveMisc(void)
thwompsactive = (boolean)READUINT8(save_p);
spbplace = READSINT8(save_p);
rainbowstartavailable = (boolean)READUINT8(save_p);
introtime = READUINT32(save_p);
starttime = READUINT32(save_p);
// Is it paused?
if (READUINT8(save_p) == 0x2f)

View file

@ -2368,6 +2368,7 @@ lumpnum_t lastloadedmaplumpnum; // for comparative savegame
static void P_LevelInitStuff(void)
{
INT32 i;
UINT8 p = 0;
leveltime = 0;
@ -2414,6 +2415,9 @@ static void P_LevelInitStuff(void)
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && !players[i].spectator)
p++;
if (grandprixinfo.gp == false)
{
players[i].lives = 3;
@ -2463,6 +2467,29 @@ static void P_LevelInitStuff(void)
players[i].follower = NULL;
}
rainbowstartavailable = false;
if (p >= 2)
rainbowstartavailable = true;
if (p <= 2)
{
introtime = 0; // No intro in Record Attack / 1v1
}
else
{
introtime = (108) + 5; // 108 for rotation, + 5 for white fade
}
numbulbs = 5;
if (p > 2)
{
numbulbs += (p-2);
}
starttime = (introtime + (3*TICRATE)) + ((2*TICRATE) + (numbulbs * bulbtime)); // Start countdown time, + buffer time
// SRB2Kart: map load variables
if (grandprixinfo.gp == true)
{

View file

@ -22,6 +22,7 @@
#include "r_main.h"
#include "p_maputl.h"
#include "w_wad.h"
#include "k_kart.h" // K_PlayerEBrake
#ifdef ESLOPE
@ -883,6 +884,10 @@ void P_ButteredSlope(mobj_t *mo)
return; // don't slide down slopes if you can't touch them or you're not affected by gravity
if (mo->player) {
// SRB2Kart - spindash negates slopes
if (K_PlayerEBrake(mo->player))
return;
// Changed in kart to only not apply physics on very slight slopes (I think about 4 degree angles)
if (abs(mo->standingslope->zdelta) < FRACUNIT/21 && !(mo->player->pflags & PF_SPINNING))
return; // Don't slide on non-steep slopes unless spinning

View file

@ -2066,7 +2066,12 @@ static void K_HandleLapIncrement(player_t *player)
{
if (player)
{
if ((player->starpostnum == numstarposts) || (player->laps == 0))
if (leveltime < starttime)
{
// Will fault the player
K_DoIngameRespawn(player);
}
else if ((player->starpostnum == numstarposts) || (player->laps == 0))
{
size_t i = 0;
UINT8 nump = 0;
@ -2101,6 +2106,14 @@ static void K_HandleLapIncrement(player_t *player)
player->karthud[khud_lapanimation] = 80;
}
if (rainbowstartavailable == true)
{
S_StartSound(player->mo, sfx_s23c);
player->kartstuff[k_startboost] = 125;
K_SpawnDriftBoostExplosion(player, 3);
rainbowstartavailable = false;
}
if (netgame && player->laps >= (UINT8)cv_numlaps.value)
CON_LogMessage(va(M_GetText("%s has finished the race.\n"), player_names[player-players]));

View file

@ -4020,9 +4020,9 @@ static void P_2dMovement(player_t *player)
static void P_3dMovement(player_t *player)
{
ticcmd_t *cmd;
angle_t movepushangle, movepushsideangle; // Analog
angle_t movepushangle; // Analog
//INT32 topspeed, acceleration, thrustfactor;
fixed_t movepushforward = 0, movepushside = 0;
fixed_t movepushforward = 0;
angle_t dangle; // replaces old quadrants bits
//boolean dangleflip = false; // SRB2kart - toaster
//fixed_t normalspd = FixedMul(player->normalspeed, player->mo->scale);
@ -4039,14 +4039,6 @@ static void P_3dMovement(player_t *player)
cmd = &player->cmd;
if (player->pflags & PF_STASIS || player->kartstuff[k_spinouttimer]) // pw_introcam?
{
cmd->forwardmove = cmd->sidemove = 0;
}
if (!(player->pflags & PF_FORCESTRAFE) && !player->kartstuff[k_pogospring])
cmd->sidemove = 0;
if (player->kartstuff[k_drift] != 0)
movepushangle = player->mo->angle-(ANGLE_45/5)*player->kartstuff[k_drift];
else if (player->kartstuff[k_spinouttimer] || player->kartstuff[k_wipeoutslow]) // if spun out, use the boost angle
@ -4054,8 +4046,6 @@ static void P_3dMovement(player_t *player)
else
movepushangle = player->mo->angle;
movepushsideangle = movepushangle-ANGLE_90;
// cmomx/cmomy stands for the conveyor belt speed.
if (player->onconveyor == 2) // Wind/Current
{
@ -4108,10 +4098,6 @@ static void P_3dMovement(player_t *player)
*/
//}
// When sliding, don't allow forward/back
if (player->pflags & PF_SLIDING)
cmd->forwardmove = 0;
// Do not let the player control movement if not onground.
// SRB2Kart: pogo spring and speed bumps are supposed to control like you're on the ground
onground = (P_IsObjectOnGround(player->mo) || (player->kartstuff[k_pogospring]));
@ -4121,23 +4107,11 @@ static void P_3dMovement(player_t *player)
// Forward movement
if (!(P_PlayerInPain(player) && !onground))
{
movepushforward = K_3dKartMovement(player, onground, cmd->forwardmove);
movepushforward = K_3dKartMovement(player, onground);
if (player->mo->movefactor != FRACUNIT) // Friction-scaled acceleration...
movepushforward = FixedMul(movepushforward, player->mo->movefactor);
if (cmd->buttons & BT_BRAKE && !cmd->forwardmove) // SRB2kart - braking isn't instant
movepushforward /= 64;
if (cmd->forwardmove > 0)
player->kartstuff[k_brakestop] = 0;
else if (player->kartstuff[k_brakestop] < 6) // Don't start reversing with brakes until you've made a stop first
{
if (player->speed < 8*FRACUNIT)
player->kartstuff[k_brakestop]++;
movepushforward = 0;
}
totalthrust.x += P_ReturnThrustX(player->mo, movepushangle, movepushforward);
totalthrust.y += P_ReturnThrustY(player->mo, movepushangle, movepushforward);
}
@ -4146,18 +4120,6 @@ static void P_3dMovement(player_t *player)
K_MomentumToFacing(player);
}
// Sideways movement
if (cmd->sidemove != 0 && !((player->exiting || mapreset) || player->kartstuff[k_spinouttimer]))
{
if (cmd->sidemove > 0)
movepushside = (cmd->sidemove * FRACUNIT/128) + FixedDiv(player->speed, K_GetKartSpeed(player, true));
else
movepushside = (cmd->sidemove * FRACUNIT/128) - FixedDiv(player->speed, K_GetKartSpeed(player, true));
totalthrust.x += P_ReturnThrustX(player->mo, movepushsideangle, movepushside);
totalthrust.y += P_ReturnThrustY(player->mo, movepushsideangle, movepushside);
}
if ((totalthrust.x || totalthrust.y)
&& player->mo->standingslope && (!(player->mo->standingslope->flags & SL_NOPHYSICS)) && abs(player->mo->standingslope->zdelta) > FRACUNIT/2) {
// Factor thrust to slope, but only for the part pushing up it!
@ -5796,18 +5758,10 @@ static void P_MovePlayer(player_t *player)
boolean add_delta = true;
// Kart: store the current turn range for later use
if ((player->mo && player->speed > 0) // Moving
|| (leveltime > starttime && (cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE)) // Rubber-burn turn
|| (player->respawn.state != RESPAWNST_NONE) // Respawning
|| (player->spectator || objectplacing)) // Not a physical player
{
player->lturn_max[leveltime%MAXPREDICTTICS] = K_GetKartTurnValue(player, KART_FULLTURN)+1;
player->rturn_max[leveltime%MAXPREDICTTICS] = K_GetKartTurnValue(player, -KART_FULLTURN)-1;
} else {
player->lturn_max[leveltime%MAXPREDICTTICS] = player->rturn_max[leveltime%MAXPREDICTTICS] = 0;
}
player->lturn_max[leveltime%MAXPREDICTTICS] = K_GetKartTurnValue(player, KART_FULLTURN)+1;
player->rturn_max[leveltime%MAXPREDICTTICS] = K_GetKartTurnValue(player, -KART_FULLTURN)-1;
if (leveltime >= starttime)
if (leveltime >= introtime)
{
// KART: Don't directly apply angleturn! It may have been either A) forged by a malicious client, or B) not be a smooth turn due to a player dropping frames.
// Instead, turn the player only up to the amount they're supposed to turn accounting for latency. Allow exactly 1 extra turn unit to try to keep old replays synced.
@ -7243,8 +7197,7 @@ fixed_t t_cam4_rotate = -42;
// we then throw that ticcmd garbage in the camera and make it move
// redefine this
static fixed_t forwardmove[2] = {25<<FRACBITS>>16, 50<<FRACBITS>>16};
static fixed_t sidemove[2] = {2<<FRACBITS>>16, 4<<FRACBITS>>16};
static fixed_t forwardmove = MAXPLMOVE<<FRACBITS>>16;
static fixed_t angleturn[3] = {KART_FULLTURN/2, KART_FULLTURN, KART_FULLTURN/4}; // + slow turn
static ticcmd_t cameracmd;
@ -7259,7 +7212,7 @@ void P_InitCameraCmd(void)
static ticcmd_t *P_CameraCmd(camera_t *cam)
{
INT32 laim, th, tspeed, forward, side, axis; //i
INT32 laim, th, tspeed, forward, axis; //i
const INT32 speed = 1;
// these ones used for multiple conditions
boolean turnleft, turnright, mouseaiming;
@ -7308,7 +7261,7 @@ static ticcmd_t *P_CameraCmd(camera_t *cam)
turnright = turnright || (axis > 0);
turnleft = turnleft || (axis < 0);
}
forward = side = 0;
forward = 0;
// use two stage accelerative turning
// on the keyboard and joystick
@ -7326,12 +7279,10 @@ static ticcmd_t *P_CameraCmd(camera_t *cam)
if (turnright && !(turnleft))
{
cmd->angleturn = (INT16)(cmd->angleturn - (angleturn[tspeed]));
side += sidemove[1];
}
else if (turnleft && !(turnright))
{
cmd->angleturn = (INT16)(cmd->angleturn + (angleturn[tspeed]));
side -= sidemove[1];
}
cmd->angleturn = (INT16)(cmd->angleturn - ((mousex*(encoremode ? -1 : 1)*8)));
@ -7344,9 +7295,9 @@ static ticcmd_t *P_CameraCmd(camera_t *cam)
cmd->buttons |= BT_BRAKE;
axis = JoyAxis(AXISAIM, 1);
if (InputDown(gc_aimforward, 1) || (usejoystick && axis < 0))
forward += forwardmove[1];
forward += forwardmove;
if (InputDown(gc_aimbackward, 1) || (usejoystick && axis > 0))
forward -= forwardmove[1];
forward -= forwardmove;
// fire with any button/key
axis = JoyAxis(AXISFIRE, 1);
@ -7387,21 +7338,12 @@ static ticcmd_t *P_CameraCmd(camera_t *cam)
mousex = mousey = mlooky = 0;
if (forward > MAXPLMOVE)
forward = MAXPLMOVE;
else if (forward < -MAXPLMOVE)
forward = -MAXPLMOVE;
cmd->forwardmove += (SINT8)forward;
if (side > MAXPLMOVE)
side = MAXPLMOVE;
else if (side < -MAXPLMOVE)
side = -MAXPLMOVE;
if (forward || side)
{
cmd->forwardmove = (SINT8)(cmd->forwardmove + forward);
cmd->sidemove = (SINT8)(cmd->sidemove + side);
}
if (cmd->forwardmove > MAXPLMOVE)
cmd->forwardmove = MAXPLMOVE;
else if (cmd->forwardmove < -MAXPLMOVE)
cmd->forwardmove = -MAXPLMOVE;
lang += (cmd->angleturn<<16);
@ -7446,11 +7388,10 @@ void P_DemoCameraMovement(camera_t *cam)
cam->aiming = R_PointToAngle2(0, cam->z, R_PointToDist2(cam->x, cam->y, lastp->mo->x, lastp->mo->y), lastp->mo->z + lastp->mo->scale*128*P_MobjFlip(lastp->mo)); // This is still unholy. Aim a bit above their heads.
}
cam->momx = cam->momy = cam->momz = 0;
if (cmd->forwardmove != 0)
{
thrustangle = cam->angle >> ANGLETOFINESHIFT;
cam->x += FixedMul(cmd->forwardmove*mapobjectscale, FINECOSINE(thrustangle));
@ -7739,7 +7680,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
if (timeover)
angle = mo->angle + FixedAngle(camrotate*FRACUNIT);
else if (leveltime < starttime)
else if (leveltime < introtime)
angle = focusangle + FixedAngle(camrotate*FRACUNIT);
else if (camstill || resetcalled || player->playerstate == PST_DEAD)
angle = thiscam->angle;
@ -7762,7 +7703,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
}
}
if (!resetcalled && (leveltime > starttime && timeover != 2)
if (!resetcalled && (leveltime >= introtime && timeover != 2)
&& ((thiscam == &camera[0] && t_cam_rotate != -42)
|| (thiscam == &camera[1] && t_cam2_rotate != -42)
|| (thiscam == &camera[2] && t_cam3_rotate != -42)
@ -8079,7 +8020,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
}
else if (player->exiting || timeover == 2)
thiscam->momx = thiscam->momy = thiscam->momz = 0;
else if (leveltime < starttime)
else if (leveltime < introtime)
{
thiscam->momx = FixedMul(x - thiscam->x, camspeed);
thiscam->momy = FixedMul(y - thiscam->y, camspeed);
@ -8883,7 +8824,7 @@ void P_PlayerThink(player_t *player)
}
// SRB2kart 010217
if (leveltime < starttime)
if (leveltime < introtime)
{
player->powers[pw_nocontrol] = 2;
}
@ -9513,8 +9454,8 @@ void P_PlayerAfterThink(player_t *player)
if (!(player->mo->tracer->target->flags & MF_SLIDEME) // Noclimb on chain parameters gives this
&& !(twodlevel || player->mo->flags2 & MF2_TWOD)) // why on earth would you want to turn them in 2D mode?
{
player->mo->tracer->target->health += cmd->sidemove;
player->mo->angle += cmd->sidemove<<ANGLETOFINESHIFT; // 2048 --> ANGLE_MAX
//player->mo->tracer->target->health += cmd->sidemove;
//player->mo->angle += cmd->sidemove<<ANGLETOFINESHIFT; // 2048 --> ANGLE_MAX
if (player == &players[consoleplayer])
localangle[0] = player->mo->angle; // Adjust the local control angle.