From 006c6e1e75c242a264f508297b4659ef9a753597 Mon Sep 17 00:00:00 2001 From: James R Date: Thu, 24 Sep 2020 20:01:56 -0700 Subject: [PATCH] Don't quake tilt if just going backward THIS IS A HACK FOR WHEN ANGLE IS 90 DEGREES --- src/p_user.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/p_user.c b/src/p_user.c index a274b1b15..6ea4bfc5d 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -4183,6 +4183,11 @@ Quaketilt (player_t *player) player->kartstuff[k_drift] == 0 ); + if (delta == (INT32)ANGLE_180)/* FUCK YOU HAVE A HACK */ + { + return 0; + } + // Hi! I'm "not a math guy"! if (abs(delta) > ANGLE_90) delta = (INT32)(( moma + ANGLE_180 ) - player->mo->angle );