mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-01-09 08:22:28 +00:00
Don't allow full-range drift solver for D0 players
This commit is contained in:
parent
a657205f58
commit
00abdc4c66
1 changed files with 1 additions and 1 deletions
|
|
@ -2298,7 +2298,7 @@ static void P_UpdatePlayerAngle(player_t *player)
|
|||
// This is the hardest case for the turn solver, because your handling properties on
|
||||
// client side are very different than your handling properties on server side—at least,
|
||||
// until your drift status makes the full round-trip and is reflected in your gamestate.
|
||||
if (player->drift && abs(player->drift) < 5)
|
||||
if (player->drift && abs(player->drift) < 5 && player->cmd.latency)
|
||||
{
|
||||
steeringRight = KART_FULLTURN;
|
||||
steeringLeft = -KART_FULLTURN;
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue