Expose P_GivePlayerSpheres to Lua

This commit is contained in:
JugadorXEI 2025-08-08 01:40:07 +02:00
parent 8a403752b7
commit 00ce9bcfa2

View file

@ -1680,6 +1680,18 @@ static int lib_pGivePlayerRings(lua_State *L)
return 1;
}
static int lib_pGivePlayerSpheres(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
INT32 num_spheres = (INT32)luaL_checkinteger(L, 2);
NOHUD
INLEVEL
if (!player)
return LUA_ErrInvalid(L, "player_t");
lua_pushinteger(L, P_GivePlayerSpheres(player, num_spheres));
return 1;
}
static int lib_pGivePlayerLives(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
@ -5423,6 +5435,7 @@ static luaL_Reg lib[] = {
{"P_SpawnGhostMobj",lib_pSpawnGhostMobj},
{"P_SpawnFakeShadow",lib_pSpawnFakeShadow},
{"P_GivePlayerRings",lib_pGivePlayerRings},
{"P_GivePlayerSpheres",lib_pGivePlayerSpheres},
{"P_GivePlayerLives",lib_pGivePlayerLives},
{"P_MovePlayer",lib_pMovePlayer},
{"P_DoPlayerExit",lib_pDoPlayerExit},