diff --git a/src/sdl/new_sound.cpp b/src/sdl/new_sound.cpp index f86f41462..3b7cdb857 100644 --- a/src/sdl/new_sound.cpp +++ b/src/sdl/new_sound.cpp @@ -128,6 +128,8 @@ void audio_callback(void* userdata, Uint8* buffer, int len) { tracy::SetThreadName("SDL Audio Thread"); FrameMarkStart(kAudio); + ZoneScoped; + // The SDL Audio lock is implied to be held during callback. try