diff --git a/src/k_collide.c b/src/k_collide.c index 7b0854a01..128364cfc 100644 --- a/src/k_collide.c +++ b/src/k_collide.c @@ -675,6 +675,12 @@ static inline BlockItReturn_t PIT_LightningShieldAttack(mobj_t *thing) return BMIT_ABORT; } + if (thing == NULL || P_MobjWasRemoved(thing)) + { + // Invalid? + return BMIT_ABORT; + } + if (thing == lightningSource) { // Don't explode yourself!! diff --git a/src/k_kart.c b/src/k_kart.c index 34f829f48..8000c3378 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -1725,8 +1725,16 @@ static void K_DrawDraftCombiring(player_t *player, player_t *victim, fixed_t cur curz + (P_RandomRange(24,48)*mapobjectscale), MT_SIGNSPARKLE); - P_SetMobjState(band, S_SIGNSPARK1 + (leveltime % 11)); - P_SetScale(band, (band->destscale = (3*player->mo->scale)/2)); + if (maxdist == 0) + { + P_SetMobjState(band, S_KSPARK1 + (leveltime % 8)); + P_SetScale(band, (band->destscale = player->mo->scale/2)); + } + else + { + P_SetMobjState(band, S_SIGNSPARK1 + (leveltime % 11)); + P_SetScale(band, (band->destscale = (3*player->mo->scale)/2)); + } band->color = colors[c]; band->colorized = true; diff --git a/src/p_enemy.c b/src/p_enemy.c index 724cb8f39..2c69e7bfe 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -14032,21 +14032,21 @@ void A_LightningFollowPlayer(mobj_t *actor) if (!actor->target) return; + if (actor->extravalue1) // Make the radius also follow the player somewhat accuratly { - if (actor->extravalue1) // Make the radius also follow the player somewhat accuratly - { - sx = actor->target->x + FixedMul((actor->target->scale*actor->extravalue1), FINECOSINE((actor->angle)>>ANGLETOFINESHIFT)); - sy = actor->target->y + FixedMul((actor->target->scale*actor->extravalue1), FINESINE((actor->angle)>>ANGLETOFINESHIFT)); - P_MoveOrigin(actor, sx, sy, actor->target->z); - } - else // else just teleport to player directly - P_MoveOrigin(actor, actor->target->x, actor->target->y, actor->target->z); - - K_MatchGenericExtraFlags(actor, actor->target); // copy our target for graviflip - actor->momx = actor->target->momx; - actor->momy = actor->target->momy; - actor->momz = actor->target->momz; // Give momentum since we don't teleport to our player literally every frame. + sx = actor->target->x + FixedMul((actor->target->scale*actor->extravalue1), FINECOSINE((actor->angle)>>ANGLETOFINESHIFT)); + sy = actor->target->y + FixedMul((actor->target->scale*actor->extravalue1), FINESINE((actor->angle)>>ANGLETOFINESHIFT)); + P_MoveOrigin(actor, sx, sy, actor->target->z); } + else // else just teleport to player directly + { + P_MoveOrigin(actor, actor->target->x, actor->target->y, actor->target->z); + } + + K_MatchGenericExtraFlags(actor, actor->target); // copy our target for graviflip + actor->momx = actor->target->momx; + actor->momy = actor->target->momy; + actor->momz = actor->target->momz; // Give momentum since we don't teleport to our player literally every frame. } // A_FZBoomFlash: