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OpenGL: fix BRIGHTMAP sneaking into textures where it doesn't belong and creating artifacts
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1 changed files with 2 additions and 0 deletions
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@ -1962,6 +1962,7 @@ EXPORT void HWRAPI(UpdateTexture) (GLMipmap_t *pTexInfo)
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if (!(pTexInfo->flags & TF_BRIGHTMAP))
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if (!(pTexInfo->flags & TF_BRIGHTMAP))
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{
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{
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tex_downloaded = 0; // force update
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SetNoTexture(GL_TEXTURE1); // will be assigned later, if needed
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SetNoTexture(GL_TEXTURE1); // will be assigned later, if needed
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}
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}
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@ -2076,6 +2077,7 @@ EXPORT void HWRAPI(SetTexture) (GLMipmap_t *pTexInfo)
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{
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{
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if (!(pTexInfo->flags & TF_BRIGHTMAP))
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if (!(pTexInfo->flags & TF_BRIGHTMAP))
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{
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{
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tex_downloaded = 0; // force update
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SetNoTexture(GL_TEXTURE1); // will be assigned later, if needed
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SetNoTexture(GL_TEXTURE1); // will be assigned later, if needed
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}
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}
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