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	Remove shaders.pk3 from wad list
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					 2 changed files with 0 additions and 4 deletions
				
			
		|  | @ -39,7 +39,6 @@ set(SRB2_ASSETS_GAME | |||
| 	"scripts.pk3" | ||||
| 	"staffghosts.pk3" | ||||
| 	"unlocks.pk3" | ||||
| 	"shaders.pk3" | ||||
| ) | ||||
| list(TRANSFORM SRB2_ASSETS_GAME PREPEND "/") | ||||
| list(TRANSFORM SRB2_ASSETS_GAME PREPEND "${SRB2_ASSET_DIRECTORY_ABSOLUTE}") | ||||
|  |  | |||
|  | @ -1408,7 +1408,6 @@ static void IdentifyVersion(void) | |||
| 	D_AddFile(startupiwads, va(spandf,srb2waddir,"data","maps.pk3")); | ||||
| 	D_AddFile(startupiwads, va(spandf,srb2waddir,"data","unlocks.pk3")); | ||||
| 	D_AddFile(startupiwads, va(spandf,srb2waddir,"data","staffghosts.pk3")); | ||||
| 	D_AddFile(startupiwads, va(spandf,srb2waddir,"data","shaders.pk3")); | ||||
| #ifdef USE_PATCH_FILE | ||||
| 	D_AddFile(startupiwads, va(pandf,srb2waddir,"patch.pk3")); | ||||
| #endif | ||||
|  | @ -1733,7 +1732,6 @@ void D_SRB2Main(void) | |||
| 	mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_MAPS_PK3);						// maps.pk3
 | ||||
| 	mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_UNLOCKS_PK3);					// unlocks.pk3
 | ||||
| 	mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_STAFFGHOSTS_PK3);				// staffghosts.pk3
 | ||||
| 	mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_SHADERS_PK3);					// shaders.pk3
 | ||||
| #ifdef USE_PATCH_FILE | ||||
| 	mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_PK3);					// patch.pk3
 | ||||
| #endif | ||||
|  | @ -1748,7 +1746,6 @@ void D_SRB2Main(void) | |||
| 	mainwads++;	// maps.pk3
 | ||||
| 	mainwads++; // unlocks.pk3
 | ||||
| 	mainwads++; // staffghosts.pk3
 | ||||
| 	mainwads++; // shaders.pk3
 | ||||
| #ifdef USE_PATCH_FILE | ||||
| 	mainwads++; // patch.pk3
 | ||||
| #endif | ||||
|  |  | |||
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