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Remove shaders.pk3 from wad list
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parent
faa0fbd31f
commit
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2 changed files with 0 additions and 4 deletions
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@ -39,7 +39,6 @@ set(SRB2_ASSETS_GAME
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"scripts.pk3"
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"staffghosts.pk3"
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"unlocks.pk3"
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"shaders.pk3"
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)
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list(TRANSFORM SRB2_ASSETS_GAME PREPEND "/")
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list(TRANSFORM SRB2_ASSETS_GAME PREPEND "${SRB2_ASSET_DIRECTORY_ABSOLUTE}")
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@ -1408,7 +1408,6 @@ static void IdentifyVersion(void)
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D_AddFile(startupiwads, va(spandf,srb2waddir,"data","maps.pk3"));
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D_AddFile(startupiwads, va(spandf,srb2waddir,"data","unlocks.pk3"));
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D_AddFile(startupiwads, va(spandf,srb2waddir,"data","staffghosts.pk3"));
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D_AddFile(startupiwads, va(spandf,srb2waddir,"data","shaders.pk3"));
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#ifdef USE_PATCH_FILE
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D_AddFile(startupiwads, va(pandf,srb2waddir,"patch.pk3"));
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#endif
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@ -1733,7 +1732,6 @@ void D_SRB2Main(void)
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_MAPS_PK3); // maps.pk3
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_UNLOCKS_PK3); // unlocks.pk3
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_STAFFGHOSTS_PK3); // staffghosts.pk3
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_SHADERS_PK3); // shaders.pk3
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#ifdef USE_PATCH_FILE
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_PK3); // patch.pk3
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#endif
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@ -1748,7 +1746,6 @@ void D_SRB2Main(void)
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mainwads++; // maps.pk3
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mainwads++; // unlocks.pk3
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mainwads++; // staffghosts.pk3
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mainwads++; // shaders.pk3
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#ifdef USE_PATCH_FILE
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mainwads++; // patch.pk3
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#endif
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