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Don't fault respawn in podium
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1 changed files with 1 additions and 1 deletions
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@ -12033,7 +12033,7 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing)
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mobj->angle = angle;
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// FAULT
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if (leveltime > introtime && !p->spectator)
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if (gamestate == GS_LEVEL && leveltime > introtime && !p->spectator)
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{
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K_DoIngameRespawn(p);
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}
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