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Stsrip shields on backshot stumble demotion
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@ -3305,6 +3305,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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{
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type = DMG_STUMBLE;
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player->ringburst += 5; // IT'S THE DAMAGE STUMBLE HACK AGAIN AAAAAAAAHHHHHHHHHHH
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K_PopPlayerShield(player);
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}
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switch (type)
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