Faulting via pit will now respawn about 1 second sooner

This commit is contained in:
Ashnal 2024-05-05 13:26:36 -04:00
parent f43d108226
commit 01e85517e6
2 changed files with 2 additions and 2 deletions

View file

@ -9123,7 +9123,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
{ {
if (rainbowstartavailable && ((leveltime <= starttime) || (leveltime - starttime < 10*TICRATE))) if (rainbowstartavailable && ((leveltime <= starttime) || (leveltime - starttime < 10*TICRATE)))
{ {
player->nocontrol = 50; player->nocontrol = TICRATE/2;
player->mo->renderflags |= RF_DONTDRAW; player->mo->renderflags |= RF_DONTDRAW;
player->mo->flags |= MF_NOCLIPTHING; player->mo->flags |= MF_NOCLIPTHING;
} }

View file

@ -104,7 +104,7 @@ static void K_RespawnAtWaypoint(player_t *player, waypoint_t *waypoint)
void K_DoFault(player_t *player) void K_DoFault(player_t *player)
{ {
player->nocontrol = (starttime - leveltime) + 50; player->nocontrol = (starttime - leveltime) + TICRATE/2;
if (!(player->pflags & PF_FAULT)) if (!(player->pflags & PF_FAULT))
{ {
S_StartSound(player->mo, sfx_s3k83); S_StartSound(player->mo, sfx_s3k83);