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Actually use the proper player for followercolor, for real this time
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@ -6497,7 +6497,7 @@ void G_BeginRecording(void)
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// Save follower's colour
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memset(name, 0, 16);
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strncpy(name, Followercolor_cons_t[players->followercolor].strvalue, 16); // Not KartColor_Names because followercolor has extra values such as "Match"
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strncpy(name, Followercolor_cons_t[player->followercolor].strvalue, 16); // Not KartColor_Names because followercolor has extra values such as "Match"
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M_Memcpy(demo_p, name, 16);
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demo_p += 16;
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