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Remove MUSICPOS command, can be done in lua
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1 changed files with 0 additions and 9 deletions
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@ -127,7 +127,6 @@ static void Command_Playintro_f(void);
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static void Command_Displayplayer_f(void);
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static void Command_Displayplayer_f(void);
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static void Command_Tunes_f(void);
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static void Command_Tunes_f(void);
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static void Command_GetMusicposition_f(void);
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static void Command_RestartAudio_f(void);
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static void Command_RestartAudio_f(void);
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static void Command_ExitLevel_f(void);
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static void Command_ExitLevel_f(void);
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@ -687,7 +686,6 @@ void D_RegisterClientCommands(void)
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COM_AddCommand("displayplayer", Command_Displayplayer_f);
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COM_AddCommand("displayplayer", Command_Displayplayer_f);
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COM_AddCommand("tunes", Command_Tunes_f);
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COM_AddCommand("tunes", Command_Tunes_f);
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COM_AddCommand("musicpos", Command_GetMusicposition_f);
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COM_AddCommand("restartaudio", Command_RestartAudio_f);
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COM_AddCommand("restartaudio", Command_RestartAudio_f);
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CV_RegisterVar(&cv_resetmusic);
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CV_RegisterVar(&cv_resetmusic);
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@ -4051,13 +4049,6 @@ static void Command_Tunes_f(void)
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}
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}
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}
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}
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static void Command_GetMusicposition_f(void)
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{
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UINT32 position = 0;
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position = S_GetPositionMusic();
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CONS_Printf(M_GetText("%d\n"), position);
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}
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static void Command_RestartAudio_f(void)
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static void Command_RestartAudio_f(void)
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{
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{
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if (dedicated) // No point in doing anything if game is a dedicated server.
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if (dedicated) // No point in doing anything if game is a dedicated server.
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