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Fix the condition for non-net unlock check with M_SecretUnlocked to not trip if the host has it unlocked
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1 changed files with 1 additions and 1 deletions
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@ -756,7 +756,7 @@ boolean M_SecretUnlocked(INT32 type, boolean local)
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if (unlockables[i].type != type)
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continue;
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if ((local && gamedata->unlocked[i])
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|| M_CheckNetUnlockByID(i))
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|| (!local && M_CheckNetUnlockByID(i)))
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continue;
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return false;
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}
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