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Make Metal's vertical float speed technically negative
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1 changed files with 1 additions and 1 deletions
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@ -5550,7 +5550,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
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else
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else
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potentialmomz = ((player->speed < 10*player->mo->scale)
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potentialmomz = ((player->speed < 10*player->mo->scale)
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? (player->speed - 10*player->mo->scale)/5
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? (player->speed - 10*player->mo->scale)/5
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: 0);
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: -1);
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if (P_MobjFlip(player->mo)*player->mo->momz < potentialmomz)
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if (P_MobjFlip(player->mo)*player->mo->momz < potentialmomz)
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player->mo->momz = P_MobjFlip(player->mo)*potentialmomz;
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player->mo->momz = P_MobjFlip(player->mo)*potentialmomz;
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player->pflags &= ~PF_SPINNING;
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player->pflags &= ~PF_SPINNING;
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