diff --git a/src/k_kart.c b/src/k_kart.c index 077f1861c..a156f2a57 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -4403,7 +4403,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd) && !player->kartstuff[k_respawn] && !player->powers[pw_flashing]) { player->kartstuff[k_wanted]++; - if (battleovertime.enabled >= 5*TICRATE) + if (battleovertime.enabled >= 10*TICRATE) { if (P_AproxDistance(player->mo->x - battleovertime.x, player->mo->y - battleovertime.y) > battleovertime.radius) { @@ -7444,7 +7444,7 @@ static void K_drawKartMinimap(void) // Draw the super item in Battle if (G_BattleGametype() && battleovertime.enabled) { - if (battleovertime.enabled >= 5*TICRATE || (battleovertime.enabled & 1)) + if (battleovertime.enabled >= 10*TICRATE || (battleovertime.enabled & 1)) { const INT32 prevsplitflags = splitflags; splitflags &= ~V_HUDTRANSHALF; diff --git a/src/p_mobj.c b/src/p_mobj.c index 436339d2d..8c65d128a 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -6511,8 +6511,8 @@ static void P_SpawnOvertimeParticles(fixed_t x, fixed_t y, mobjtype_t type, bool case MT_OVERTIMEORB: //mo->destscale = mo->scale/4; mo->frame += ((leveltime/4) % 8); - if (battleovertime.enabled < 5*TICRATE) - mo->flags2 |= MF2_SHADOW; + /*if (battleovertime.enabled < 10*TICRATE) + mo->flags2 |= MF2_SHADOW;*/ mo->angle = R_PointToAngle2(mo->x, mo->y, battleovertime.x, battleovertime.y) + ANGLE_90; break; default: @@ -6527,12 +6527,12 @@ void P_RunBattleOvertime(void) UINT16 i, j; UINT16 orbs = 16; - if (battleovertime.enabled < 5*TICRATE) + if (battleovertime.enabled < 10*TICRATE) { battleovertime.enabled++; if (battleovertime.enabled == TICRATE) S_StartSound(NULL, sfx_bhurry); - if (battleovertime.enabled == 5*TICRATE) + if (battleovertime.enabled == 10*TICRATE) S_StartSound(NULL, sfx_kc40); } else @@ -6573,7 +6573,7 @@ void P_RunBattleOvertime(void) P_SpawnOvertimeParticles(x, y, MT_OVERTIMEORB, true); } - if (battleovertime.enabled < 5*TICRATE) + if (battleovertime.enabled < 10*TICRATE) return; /*if (!S_IdPlaying(sfx_s3kd4s)) // global ambience