From 027dec67025481e19ec00cb43d8336ed25982672 Mon Sep 17 00:00:00 2001 From: wolfy852 Date: Sat, 5 Oct 2019 19:07:26 -0500 Subject: [PATCH] Fix Ring Drain sectors for v2 rings --- src/p_spec.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/p_spec.c b/src/p_spec.c index aa43583a4..93e88e2ce 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -3637,10 +3637,9 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers break; case 9: // Ring Drainer (Floor Touch) case 10: // Ring Drainer (No Floor Touch) - if (leveltime % (TICRATE/2) == 0 && player->mo->health > 1) + if (leveltime % (TICRATE/2) == 0 && player->kartstuff[k_rings] > 0) { - player->mo->health--; - player->health--; + player->kartstuff[k_rings]--; S_StartSound(player->mo, sfx_itemup); } break;