Time elapsed functionality

- Shown on the menu
- soundtest.autosequence
    - Plays all songs in sequence, skipping over the soundtest entry.
        - Plays each looping song twice (and fades out if it's the last one in the musicdef's tracks)
        - Plays non-looping songs once with no fade ever
   - Disabled when S_SoundTestStop called
- Songs that end outside of autosequence will now stop the visible Playing.
This commit is contained in:
toaster 2023-03-31 00:11:06 +01:00
parent 6f99a75c24
commit 027fd2be04
6 changed files with 150 additions and 4 deletions

View file

@ -949,7 +949,10 @@ void D_SRB2Loop(void)
// consoleplayer -> displayplayers (hear sounds from viewpoint)
S_UpdateSounds(); // move positional sounds
if (realtics > 0 || singletics)
{
S_UpdateClosedCaptions();
S_TickSoundTest();
}
#ifdef HW3SOUND
HW3S_EndFrameUpdate();

View file

@ -1225,6 +1225,7 @@ typedef enum
stereospecial_back,
stereospecial_pause,
stereospecial_play,
stereospecial_seq,
stereospecial_vol,
stereospecial_track,
} stereospecial_e;

View file

@ -6004,6 +6004,31 @@ void M_DrawSoundTest(void)
titleoffset += titlewidth;
}
V_DrawRightAlignedString(x + 272-1, 18+32, 0,
va("%02u:%02u",
G_TicsToMinutes(soundtest.currenttime, true),
G_TicsToSeconds(soundtest.currenttime)
)
);
if ((soundtest.playing && soundtest.current)
&& (soundtest.current->basenoloop[soundtest.currenttrack] == true
|| soundtest.autosequence == true))
{
UINT32 exittime = soundtest.sequencemaxtime;
if (soundtest.dosequencefadeout == true)
{
exittime += 3*TICRATE;
}
V_DrawRightAlignedString(x + 272-1, 18+32+10, 0,
va("%02u:%02u",
G_TicsToMinutes(exittime, true),
G_TicsToSeconds(exittime)
)
);
}
V_ClearClipRect();
x = currentMenu->x;
@ -6056,6 +6081,11 @@ void M_DrawSoundTest(void)
if (soundtest.playing == true && soundtest.paused == false)
y = currentMenu->y + 6;
}
else if (currentMenu->menuitems[i].mvar2 == stereospecial_seq) // seq
{
if (soundtest.autosequence == true)
y = currentMenu->y + 6;
}
// Button is being pressed
if (i == itemOn && !soundtest.justopened && M_MenuConfirmHeld(pid))

View file

@ -27,7 +27,7 @@ static void M_SoundTestMainControl(INT32 choice)
else if (currentMenu->menuitems[itemOn].mvar1 == 1) // Play
{
soundtest.playing = true;
//soundtest.sequence = true;
soundtest.autosequence = true;
S_UpdateSoundTestDef(false, false, false);
}
@ -74,6 +74,13 @@ static void M_SoundTestNextPrev(INT32 choice)
S_UpdateSoundTestDef((currentMenu->menuitems[itemOn].mvar1 < 0), true, false);
}
static void M_SoundTestSeq(INT32 choice)
{
(void)choice;
soundtest.autosequence ^= true;
}
consvar_t *M_GetSoundTestVolumeCvar(void)
{
if (soundtest.current == NULL)
@ -160,6 +167,8 @@ menuitem_t MISC_SoundTest[] =
{IT_SPACE, NULL, NULL, NULL, {NULL}, 8, 0},
{IT_STRING | IT_CALL, "Prev", "STER_IC4", NULL, {.routine = M_SoundTestNextPrev}, -1, 0},
{IT_STRING | IT_CALL, "Next", "STER_IC5", NULL, {.routine = M_SoundTestNextPrev}, 1, 0},
{IT_SPACE, NULL, NULL, NULL, {NULL}, 8, 0},
{IT_STRING | IT_ARROWS, "Seq", "STER_IC6", NULL, {.routine = M_SoundTestSeq}, 0, stereospecial_seq},
{IT_SPACE, NULL, NULL, NULL, {NULL}, 0, 244},
{IT_STRING | IT_ARROWS, "Vol", NULL, NULL, {.routine = M_SoundTestVol}, 0, stereospecial_vol},
{IT_STRING | IT_ARROWS, "Track", NULL, NULL, {.routine = M_SoundTestTrack}, 0, stereospecial_track},

View file

@ -33,6 +33,7 @@
#include "byteptr.h"
#include "k_menu.h" // M_PlayMenuJam
#include "m_random.h" // P_RandomKey
#include "i_time.h"
#ifdef HW3SOUND
// 3D Sound Interface
@ -1617,6 +1618,28 @@ void S_SoundTestPlay(void)
!soundtest.current->basenoloop[soundtest.currenttrack]);
S_ShowMusicCredit();
soundtest.currenttime = 0;
soundtest.sequencemaxtime = S_GetMusicLength();
soundtest.sequencefadeout = 0;
if (soundtest.sequencemaxtime)
{
// Does song have default loop?
if (soundtest.current->basenoloop[soundtest.currenttrack] == false)
{
soundtest.dosequencefadeout = (soundtest.currenttrack == soundtest.current->numtracks-1);
soundtest.sequencemaxtime *= 2; // Two loops by default.
soundtest.sequencemaxtime -= S_GetMusicLoopPoint(); // Otherwise the intro is counted twice.
}
else
{
soundtest.dosequencefadeout = false;
}
// ms to TICRATE conversion
soundtest.sequencemaxtime = (TICRATE*soundtest.sequencemaxtime)/1000;
}
soundtest.privilegedrequest = false;
}
@ -1629,11 +1652,17 @@ void S_SoundTestStop(void)
soundtest.privilegedrequest = true;
soundtest.playing = false;
soundtest.paused = false;
soundtest.autosequence = false;
S_StopMusic();
cursongcredit.def = NULL;
soundtest.playing = false;
soundtest.paused = false;
soundtest.currenttime = 0;
soundtest.sequencemaxtime = 0;
soundtest.sequencefadeout = 0;
soundtest.dosequencefadeout = false;
S_AttemptToRestoreMusic();
@ -1659,6 +1688,73 @@ void S_SoundTestTogglePause(void)
}
}
void S_TickSoundTest(void)
{
static UINT32 storetime = 0;
UINT32 lasttime = storetime;
boolean donext = false;
storetime = I_GetTime();
if (soundtest.playing == false || soundtest.current == NULL)
{
return;
}
if (I_SongPlaying() == false)
{
S_SoundTestStop();
return;
}
if (I_SongPaused() == false)
{
soundtest.currenttime += (storetime - lasttime);
}
if (soundtest.sequencefadeout > 0)
{
if (soundtest.currenttime >= soundtest.sequencefadeout)
{
donext = true;
}
}
else if (soundtest.currenttime >= soundtest.sequencemaxtime)
{
if (soundtest.autosequence == false)
{
if (soundtest.current->basenoloop[soundtest.currenttrack] == true)
{
S_SoundTestStop();
}
return;
}
else if (soundtest.dosequencefadeout == false)
{
donext = true;
}
else
{
if (soundtest.sequencemaxtime > 0)
{
soundtest.privilegedrequest = true;
S_FadeMusic(0, 3000);
soundtest.privilegedrequest = false;
}
soundtest.sequencefadeout = soundtest.currenttime + 3*TICRATE;
}
}
if (donext == false)
{
return;
}
S_UpdateSoundTestDef(false, true, true);
}
boolean S_PlaysimMusicDisabled(void)
{
if (soundtest.privilegedrequest)

View file

@ -216,12 +216,18 @@ extern struct soundtest
boolean justopened; // Menu visual assist
boolean privilegedrequest; // Overrides S_PlaysimMusicDisabled w/o changing every function signature
INT32 menutick;
INT32 menutick; // Menu visual timer
musicdef_t *current; // Current selected music definition
SINT8 currenttrack; // Current selected music track for definition
UINT32 currenttime; // Current music playing time
soundtestsequence_t sequence; // Sequence head
boolean autosequence; // In auto sequence mode?
boolean dosequencefadeout; // Fade out when reaching the end?
UINT32 sequencemaxtime; // Maximum playing time for current music
UINT32 sequencefadeout; // auto sequence fadeout
} soundtest;
void S_PopulateSoundTestSequence(void);
@ -229,6 +235,7 @@ void S_UpdateSoundTestDef(boolean reverse, boolean dotracks, boolean skipnull);
void S_SoundTestPlay(void);
void S_SoundTestStop(void);
void S_SoundTestTogglePause(void);
void S_TickSoundTest(void);
boolean S_PlaysimMusicDisabled(void);