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https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Time elapsed functionality
- Shown on the menu
- soundtest.autosequence
- Plays all songs in sequence, skipping over the soundtest entry.
- Plays each looping song twice (and fades out if it's the last one in the musicdef's tracks)
- Plays non-looping songs once with no fade ever
- Disabled when S_SoundTestStop called
- Songs that end outside of autosequence will now stop the visible Playing.
This commit is contained in:
parent
6f99a75c24
commit
027fd2be04
6 changed files with 150 additions and 4 deletions
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@ -949,7 +949,10 @@ void D_SRB2Loop(void)
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// consoleplayer -> displayplayers (hear sounds from viewpoint)
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S_UpdateSounds(); // move positional sounds
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if (realtics > 0 || singletics)
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{
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S_UpdateClosedCaptions();
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S_TickSoundTest();
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}
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#ifdef HW3SOUND
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HW3S_EndFrameUpdate();
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@ -1225,6 +1225,7 @@ typedef enum
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stereospecial_back,
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stereospecial_pause,
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stereospecial_play,
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stereospecial_seq,
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stereospecial_vol,
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stereospecial_track,
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} stereospecial_e;
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@ -6004,6 +6004,31 @@ void M_DrawSoundTest(void)
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titleoffset += titlewidth;
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}
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V_DrawRightAlignedString(x + 272-1, 18+32, 0,
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va("%02u:%02u",
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G_TicsToMinutes(soundtest.currenttime, true),
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G_TicsToSeconds(soundtest.currenttime)
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)
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);
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if ((soundtest.playing && soundtest.current)
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&& (soundtest.current->basenoloop[soundtest.currenttrack] == true
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|| soundtest.autosequence == true))
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{
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UINT32 exittime = soundtest.sequencemaxtime;
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if (soundtest.dosequencefadeout == true)
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{
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exittime += 3*TICRATE;
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}
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V_DrawRightAlignedString(x + 272-1, 18+32+10, 0,
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va("%02u:%02u",
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G_TicsToMinutes(exittime, true),
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G_TicsToSeconds(exittime)
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)
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);
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}
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V_ClearClipRect();
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x = currentMenu->x;
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@ -6056,6 +6081,11 @@ void M_DrawSoundTest(void)
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if (soundtest.playing == true && soundtest.paused == false)
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y = currentMenu->y + 6;
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}
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else if (currentMenu->menuitems[i].mvar2 == stereospecial_seq) // seq
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{
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if (soundtest.autosequence == true)
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y = currentMenu->y + 6;
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}
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// Button is being pressed
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if (i == itemOn && !soundtest.justopened && M_MenuConfirmHeld(pid))
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@ -27,7 +27,7 @@ static void M_SoundTestMainControl(INT32 choice)
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else if (currentMenu->menuitems[itemOn].mvar1 == 1) // Play
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{
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soundtest.playing = true;
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//soundtest.sequence = true;
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soundtest.autosequence = true;
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S_UpdateSoundTestDef(false, false, false);
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}
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@ -74,6 +74,13 @@ static void M_SoundTestNextPrev(INT32 choice)
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S_UpdateSoundTestDef((currentMenu->menuitems[itemOn].mvar1 < 0), true, false);
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}
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static void M_SoundTestSeq(INT32 choice)
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{
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(void)choice;
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soundtest.autosequence ^= true;
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}
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consvar_t *M_GetSoundTestVolumeCvar(void)
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{
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if (soundtest.current == NULL)
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@ -160,6 +167,8 @@ menuitem_t MISC_SoundTest[] =
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{IT_SPACE, NULL, NULL, NULL, {NULL}, 8, 0},
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{IT_STRING | IT_CALL, "Prev", "STER_IC4", NULL, {.routine = M_SoundTestNextPrev}, -1, 0},
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{IT_STRING | IT_CALL, "Next", "STER_IC5", NULL, {.routine = M_SoundTestNextPrev}, 1, 0},
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{IT_SPACE, NULL, NULL, NULL, {NULL}, 8, 0},
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{IT_STRING | IT_ARROWS, "Seq", "STER_IC6", NULL, {.routine = M_SoundTestSeq}, 0, stereospecial_seq},
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{IT_SPACE, NULL, NULL, NULL, {NULL}, 0, 244},
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{IT_STRING | IT_ARROWS, "Vol", NULL, NULL, {.routine = M_SoundTestVol}, 0, stereospecial_vol},
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{IT_STRING | IT_ARROWS, "Track", NULL, NULL, {.routine = M_SoundTestTrack}, 0, stereospecial_track},
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100
src/s_sound.c
100
src/s_sound.c
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@ -33,6 +33,7 @@
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#include "byteptr.h"
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#include "k_menu.h" // M_PlayMenuJam
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#include "m_random.h" // P_RandomKey
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#include "i_time.h"
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#ifdef HW3SOUND
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// 3D Sound Interface
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@ -1617,6 +1618,28 @@ void S_SoundTestPlay(void)
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!soundtest.current->basenoloop[soundtest.currenttrack]);
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S_ShowMusicCredit();
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soundtest.currenttime = 0;
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soundtest.sequencemaxtime = S_GetMusicLength();
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soundtest.sequencefadeout = 0;
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if (soundtest.sequencemaxtime)
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{
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// Does song have default loop?
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if (soundtest.current->basenoloop[soundtest.currenttrack] == false)
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{
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soundtest.dosequencefadeout = (soundtest.currenttrack == soundtest.current->numtracks-1);
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soundtest.sequencemaxtime *= 2; // Two loops by default.
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soundtest.sequencemaxtime -= S_GetMusicLoopPoint(); // Otherwise the intro is counted twice.
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}
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else
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{
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soundtest.dosequencefadeout = false;
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}
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// ms to TICRATE conversion
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soundtest.sequencemaxtime = (TICRATE*soundtest.sequencemaxtime)/1000;
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}
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soundtest.privilegedrequest = false;
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}
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@ -1629,11 +1652,17 @@ void S_SoundTestStop(void)
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soundtest.privilegedrequest = true;
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soundtest.playing = false;
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soundtest.paused = false;
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soundtest.autosequence = false;
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S_StopMusic();
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cursongcredit.def = NULL;
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soundtest.playing = false;
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soundtest.paused = false;
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soundtest.currenttime = 0;
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soundtest.sequencemaxtime = 0;
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soundtest.sequencefadeout = 0;
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soundtest.dosequencefadeout = false;
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S_AttemptToRestoreMusic();
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@ -1659,6 +1688,73 @@ void S_SoundTestTogglePause(void)
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}
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}
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void S_TickSoundTest(void)
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{
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static UINT32 storetime = 0;
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UINT32 lasttime = storetime;
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boolean donext = false;
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storetime = I_GetTime();
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if (soundtest.playing == false || soundtest.current == NULL)
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{
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return;
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}
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if (I_SongPlaying() == false)
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{
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S_SoundTestStop();
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return;
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}
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if (I_SongPaused() == false)
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{
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soundtest.currenttime += (storetime - lasttime);
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}
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if (soundtest.sequencefadeout > 0)
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{
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if (soundtest.currenttime >= soundtest.sequencefadeout)
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{
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donext = true;
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}
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}
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else if (soundtest.currenttime >= soundtest.sequencemaxtime)
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{
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if (soundtest.autosequence == false)
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{
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if (soundtest.current->basenoloop[soundtest.currenttrack] == true)
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{
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S_SoundTestStop();
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}
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return;
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}
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else if (soundtest.dosequencefadeout == false)
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{
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donext = true;
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}
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else
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{
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if (soundtest.sequencemaxtime > 0)
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{
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soundtest.privilegedrequest = true;
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S_FadeMusic(0, 3000);
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soundtest.privilegedrequest = false;
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}
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soundtest.sequencefadeout = soundtest.currenttime + 3*TICRATE;
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}
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}
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if (donext == false)
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{
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return;
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}
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S_UpdateSoundTestDef(false, true, true);
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}
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boolean S_PlaysimMusicDisabled(void)
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{
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if (soundtest.privilegedrequest)
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@ -216,12 +216,18 @@ extern struct soundtest
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boolean justopened; // Menu visual assist
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boolean privilegedrequest; // Overrides S_PlaysimMusicDisabled w/o changing every function signature
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INT32 menutick;
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INT32 menutick; // Menu visual timer
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musicdef_t *current; // Current selected music definition
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SINT8 currenttrack; // Current selected music track for definition
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UINT32 currenttime; // Current music playing time
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soundtestsequence_t sequence; // Sequence head
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boolean autosequence; // In auto sequence mode?
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boolean dosequencefadeout; // Fade out when reaching the end?
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UINT32 sequencemaxtime; // Maximum playing time for current music
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UINT32 sequencefadeout; // auto sequence fadeout
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} soundtest;
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void S_PopulateSoundTestSequence(void);
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@ -229,6 +235,7 @@ void S_UpdateSoundTestDef(boolean reverse, boolean dotracks, boolean skipnull);
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void S_SoundTestPlay(void);
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void S_SoundTestStop(void);
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void S_SoundTestTogglePause(void);
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void S_TickSoundTest(void);
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boolean S_PlaysimMusicDisabled(void);
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