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Allow players to turn when they're in the air at 0 speed
Minor weird thing I noticed long ago
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parent
3ebedeaa08
commit
029c36d59a
1 changed files with 13 additions and 13 deletions
26
src/k_kart.c
26
src/k_kart.c
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@ -7017,36 +7017,36 @@ INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
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fixed_t turnfixed = turnvalue * FRACUNIT;
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fixed_t currentSpeed = 0;
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if (player->mo == NULL || P_MobjWasRemoved(player->mo))
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{
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return 0;
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}
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if (player->spectator || objectplacing)
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if (player->mo == NULL || P_MobjWasRemoved(player->mo) || player->spectator || objectplacing)
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{
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// Invalid object, or incorporeal player. Return the value exactly.
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return turnvalue;
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}
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if (leveltime < introtime)
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{
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return 0;
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}
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if (player->trickpanel != 0)
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{
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// No turning during the intro
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return 0;
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}
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if (player->respawn.state == RESPAWNST_MOVE)
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{
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// No turning during respawn
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return 0;
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}
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if (player->trickpanel != 0)
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{
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// No turning during trick panel
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return 0;
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}
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currentSpeed = R_PointToDist2(0, 0, player->mo->momx, player->mo->momy);
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if ((currentSpeed <= 0) // Not moving
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&& ((K_GetKartButtons(player) & BT_EBRAKEMASK) != BT_EBRAKEMASK) // not e-braking
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&& (player->respawn.state == RESPAWNST_NONE)) // Not respawning
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&& ((K_GetKartButtons(player) & BT_EBRAKEMASK) != BT_EBRAKEMASK) // Not e-braking
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&& (player->respawn.state == RESPAWNST_NONE) // Not respawning
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&& (P_IsObjectOnGround(player->mo) == false)) // On the ground
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{
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return 0;
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}
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