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	Make hidden rank system compatible with any gametype in the special stage slot.
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					 2 changed files with 2 additions and 3 deletions
				
			
		|  | @ -5917,7 +5917,7 @@ void G_SetRetryFlag(void) | |||
| { | ||||
| 	if (retrying == false && grandprixinfo.gp) | ||||
| 	{ | ||||
| 		if (!specialstageinfo.valid) | ||||
| 		if (grandprixinfo.eventmode != GPEVENT_SPECIAL) | ||||
| 			grandprixinfo.rank.continuesUsed++; | ||||
| 		grandprixinfo.rank.levels[grandprixinfo.rank.numLevels].continues++; | ||||
| 	} | ||||
|  |  | |||
|  | @ -577,9 +577,8 @@ gp_rank_e K_CalculateGPGrade(gpRank_t *rankData) | |||
| 	// If our last map was Special, check for "uncredited" continues to offset the rank bump.
 | ||||
| 	fixed_t hiddenpercent = percent; | ||||
| 	gpRank_level_t *lastgrade = &rankData->levels[rankData->numLevels - 1]; | ||||
| 	UINT32 id = lastgrade->id; | ||||
| 
 | ||||
| 	if (rankData->specialWon && (mapheaderinfo[id-1]->typeoflevel & G_TOLFlag(GT_SPECIAL))) | ||||
| 	if (rankData->specialWon) | ||||
| 	{ | ||||
| 		hiddenpercent -= FRACUNIT / RANK_CONTINUE_PENALTY_DIV * lastgrade->continues; | ||||
| 	} | ||||
|  |  | |||
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