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Make hidden rank system compatible with any gametype in the special stage slot.
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parent
92c117d186
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2 changed files with 2 additions and 3 deletions
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@ -5917,7 +5917,7 @@ void G_SetRetryFlag(void)
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{
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{
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if (retrying == false && grandprixinfo.gp)
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if (retrying == false && grandprixinfo.gp)
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{
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{
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if (!specialstageinfo.valid)
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if (grandprixinfo.eventmode != GPEVENT_SPECIAL)
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grandprixinfo.rank.continuesUsed++;
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grandprixinfo.rank.continuesUsed++;
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grandprixinfo.rank.levels[grandprixinfo.rank.numLevels].continues++;
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grandprixinfo.rank.levels[grandprixinfo.rank.numLevels].continues++;
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}
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}
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@ -577,9 +577,8 @@ gp_rank_e K_CalculateGPGrade(gpRank_t *rankData)
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// If our last map was Special, check for "uncredited" continues to offset the rank bump.
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// If our last map was Special, check for "uncredited" continues to offset the rank bump.
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fixed_t hiddenpercent = percent;
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fixed_t hiddenpercent = percent;
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gpRank_level_t *lastgrade = &rankData->levels[rankData->numLevels - 1];
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gpRank_level_t *lastgrade = &rankData->levels[rankData->numLevels - 1];
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UINT32 id = lastgrade->id;
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if (rankData->specialWon && (mapheaderinfo[id-1]->typeoflevel & G_TOLFlag(GT_SPECIAL)))
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if (rankData->specialWon)
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{
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{
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hiddenpercent -= FRACUNIT / RANK_CONTINUE_PENALTY_DIV * lastgrade->continues;
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hiddenpercent -= FRACUNIT / RANK_CONTINUE_PENALTY_DIV * lastgrade->continues;
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}
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}
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