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Checkpoints: add states
Duplicating S_SIGNSPARK1-11 because FUCK.
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3 changed files with 85 additions and 0 deletions
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@ -4653,6 +4653,22 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_BATTLEUFO_BEAM2",
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"S_POWERUP_AURA",
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"S_CHECKPOINT",
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"S_CHECKPOINT_ARM",
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"S_CHECKPOINT_ORB_DEAD",
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"S_CHECKPOINT_ORB_LIVE",
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"S_CHECKPOINT_SPARK1",
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"S_CHECKPOINT_SPARK2",
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"S_CHECKPOINT_SPARK3",
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"S_CHECKPOINT_SPARK4",
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"S_CHECKPOINT_SPARK5",
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"S_CHECKPOINT_SPARK6",
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"S_CHECKPOINT_SPARK7",
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"S_CHECKPOINT_SPARK8",
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"S_CHECKPOINT_SPARK9",
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"S_CHECKPOINT_SPARK10",
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"S_CHECKPOINT_SPARK11",
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};
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// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
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@ -5803,6 +5819,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_POWERUP_AURA",
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"MT_CHECKPOINT_END",
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"MT_SCRIPT_THING",
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};
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47
src/info.c
47
src/info.c
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@ -888,6 +888,10 @@ char sprnames[NUMSPRITES + 1][5] =
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"BUFO", // Battle/Power-UP UFO
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"CPT1", // Checkpoint Orb
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"CPT2", // Checkpoint Stick
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"CPT3", // Checkpoint Base
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// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
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"VIEW",
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};
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@ -5394,6 +5398,22 @@ state_t states[NUMSTATES] =
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{SPR_DEZL, 3|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_BATTLEUFO_BEAM2
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{SPR_RBOW, FF_PAPERSPRITE|FF_ADD|FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 14, 2, S_NULL}, // S_POWERUP_AURA
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{SPR_CPT3, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CHECKPOINT
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{SPR_CPT2, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_CHECKPOINT_ARM
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{SPR_CPT1, FF_ADD|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_CHECKPOINT_ORB_DEAD
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{SPR_CPT1, FF_ADD|FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 2, 1, S_NULL}, // S_CHECKPOINT_ORB_LIVE
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{SPR_SGNS, FF_ADD|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_CHECKPOINT_SPARK2}, // S_CHECKPOINT_SPARK1
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{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_CHECKPOINT_SPARK3}, // S_CHECKPOINT_SPARK2
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{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_CHECKPOINT_SPARK4}, // S_CHECKPOINT_SPARK3
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{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_CHECKPOINT_SPARK5}, // S_CHECKPOINT_SPARK4
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{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_CHECKPOINT_SPARK6}, // S_CHECKPOINT_SPARK5
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{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|5, 1, {NULL}, 0, 0, S_CHECKPOINT_SPARK7}, // S_CHECKPOINT_SPARK6
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{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|6, 1, {NULL}, 0, 0, S_CHECKPOINT_SPARK8}, // S_CHECKPOINT_SPARK7
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{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|7, 1, {NULL}, 0, 0, S_CHECKPOINT_SPARK9}, // S_CHECKPOINT_SPARK8
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{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|8, 1, {NULL}, 0, 0, S_CHECKPOINT_SPARK10}, // S_CHECKPOINT_SPARK9
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{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_CHECKPOINT_SPARK11}, // S_CHECKPOINT_SPARK10
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{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_CHECKPOINT_SPARK1}, // S_CHECKPOINT_SPARK11
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};
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mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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@ -30305,6 +30325,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_CHECKPOINT_END
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2030, // doomednum
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S_CHECKPOINT, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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19*FRACUNIT, // radius
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75*FRACUNIT, // height
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0, // display offset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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},
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{ // MT_SCRIPT_THING
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4096, // doomednum
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S_INVISIBLE, // spawnstate
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21
src/info.h
21
src/info.h
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@ -1442,6 +1442,10 @@ typedef enum sprite
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SPR_BUFO, // Battle/Power-UP UFO
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SPR_CPT1, // Checkpoint Orb
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SPR_CPT2, // Checkpoint Stick
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SPR_CPT3, // Checkpoint Base
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// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
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SPR_VIEW,
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@ -5823,6 +5827,22 @@ typedef enum state
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S_POWERUP_AURA,
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S_CHECKPOINT,
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S_CHECKPOINT_ARM,
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S_CHECKPOINT_ORB_DEAD,
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S_CHECKPOINT_ORB_LIVE,
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S_CHECKPOINT_SPARK1,
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S_CHECKPOINT_SPARK2,
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S_CHECKPOINT_SPARK3,
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S_CHECKPOINT_SPARK4,
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S_CHECKPOINT_SPARK5,
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S_CHECKPOINT_SPARK6,
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S_CHECKPOINT_SPARK7,
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S_CHECKPOINT_SPARK8,
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S_CHECKPOINT_SPARK9,
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S_CHECKPOINT_SPARK10,
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S_CHECKPOINT_SPARK11,
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S_FIRSTFREESLOT,
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S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
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NUMSTATES
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@ -6991,6 +7011,7 @@ typedef enum mobj_type
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MT_POWERUP_AURA,
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MT_CHECKPOINT_END,
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MT_SCRIPT_THING,
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MT_FIRSTFREESLOT,
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